- updated readme
- added DXVK 1.9.4 and made it default;
DXVK 1.8 and 1.8.1 now aren't recommended
- added Indonesian
- added Wine synchronization option in settings
that can accept None, ESync or FSync
- added `xdelta3` package existing checking before patch applying;
also added an error notification when patch repos are not available
- made `Downloader.pause()` and `resume()` methods to pause/resume downloading
- made `AbstractInstaller.pauseDownload()` and `resumeDownload()` methods
- (probably) fixed some special cases of `Domain.getInfo()` method work
- added translations for progress bar
- added pause/resume functionality for game or voice downloading
- updated locales
- made `Launcher.isPackageAvailable()` method to check if some package installed
- added GameMode and shaders packages existance checking
From previous commits:
- added 8 new discord rpc icons
- updated way `DiscordSettings` handles RPC icons
- fixed windows sizing on wayland
- updated dependencies
- added proper shaders menu section
- made `Locales.bind()` method to bind some callback to locale changing event
- with change above, made proper translations for button on the main window
- added UWU (Cursed) Language (by Marie)
- removed vi-vn and es-es locales because no one translate it
- added 6 new splash screen messages
- encoded file names for discord rpc icons
- fixed old launcher logs deletion
- added environmental variables manager
- fixed `Domain.getInfo()` method work in some specific cases(?)
- added `Launcher.version` field that represents... current launcher version
- made `Git` class to work with git repositories;
made `Git.getTags()` method to list remove repository tags
- added outdated launcher version notification
- now by default config file's `env` field contains `{ WINEESYNC: 1 }`
so now ESync enabled by default
- added `fsr` field to config file;
added checkbox to the settings menu
if this option enabled, launcher will run the game with `WINE_FULLSCREEN_FSR: 1`
and `WINE_FULLSCREEN_FSR_STRENGTH: 3`
environmental variables
- updated locales
- now by default config file's `env` field contains `{ WINEESYNC: 1 }`
so now ESync enabled by default
- added `fsr` field to config file;
added checkbox to the settings menu
if this option enabled, launcher will run the game with `WINE_FULLSCREEN_FSR: 1`
and `WINE_FULLSCREEN_FSR_STRENGTH: 3`
environmental variables
- added `Launcher.version` field that represents... current launcher version
- made `Git` class to work with git repositories;
made `Git.getTags()` method to list remove repository tags
- added outdated launcher version notification
- updated readme
- removed es-es locale because no one use it
- updated German, French and uwu languages
- fixed old launcher logs deletion
- added environmental variables manager
- fixed `Domain.getInfo()` method work in some specific cases(?)
- removed vi-vn locale because no one translate it
- added 6 new splash screen messages
- encoded file names for discord rpc icons
- made preparations for env manager
- updated dependencies
- added proper shaders menu section
- made `Locales.bind()` method to bind some callback to locale changing event
- with change above, made proper translations for button on the main window
- added some buttons to settings menu
+ winetricks
+ winecfg
+ launcher folder
+ game folder
- made `Button` component
- fixed textarea and input background in dark theme in tables
From previous commits:
- made outdated files deletion
- reworked runners selection list
- removed `purge_dxvk_logs` config
- added `purge_logs.game` and `purge_logs.launcher` configs
- now launcher can delete its own old log files
- made DXVK logs deletion option works
- `Patch/Stream`'s `patchFinish()` callback now have `result: boolean` argument
which indicates whether the patch was successfully applied
- `Patch/Stream` now also logs patch script output
- if the patch wasn't successfully applied - then `ApplyPatch` script
will show user a notification about it
- also was fixed notification icon in telemetry checking
- fixed typo in notahuman's shaders
- added Italian
- added `Locales.supported()` and `Locales.fallback()` methods
now launcher can have locales unsupported by the game
From previous commits:
- fixed shaders work
- made `Tray` class to manage tray features
- added tray icon
- added `folders` field in config file
and now you can specify some pathes
- added `constants.paths.tempDir` field
- Discord RPC icons were moved to `src/assets/images/discord` folder
and highly optimized
- added templates for `fr-fr`, `es-es` and `vi-vn` translations
- added Discord RPC icons selection
- added windows centering;
also added `Window.current.center()` method
- added custom shaders option in settings menu
- fixed `applied` patch info field caching
- decreased splash screen timings
- Discord RPC icons were moved to `src/assets/images/discord` folder
and highly optimized
- added templates for `fr-fr`, `es-es` and `vi-vn` translations
- added Discord RPC icons selection
- added windows centering;
also added `Window.current.center()` method
- made preparations to make discord rpc settings
- fixed game updating mechanism
- fixed `Patch.getPatchInfo()` method work
- added proper design for patch-related launcher states
- fixed progress bar displaying issues during pre-downloaded game unpacking
- added `tooltip` property for the `Checkbox` and `SelectionBox` components
- changed text selection cursor to default
- added tooltips for some options in the settings menu
- fixed `runners.json` `Wine-6.16-GE-1` URI
- added recommendable only checkboxes for DXVK and runners lists
- fixed empty config property creation
- added runners installation, deletion and selection abilities
- `Runners.current` field was reworked as a `Runners.current()` method to be able
to change selected runner according to the config file