From previous commits:
- fixed work with `patch` folder
- reworked components downloading during initial setup
now lots of stuff happens in separate threads and launcher shouldn't freeze
also fixed sometimes weird progress bar behavior
From previous commits:
- updated core library with lots of fixes
- added new wine versions
- fixed Polish `LANG` value
- made FSync default wine sync option
- updated core library with fixed Chinese game's data folder name
- added icon loading from "icon" file, added `--run-game` argument
- fixed gamescope switcher's state loading from config
- fixed FSR switch in gamescope settings
- added new wine versions
From previous commits:
- changed preferences icon, updated main window's menu
- removed open launcher folder button from settings
- added fix for dxvk applying with spaces to the runners folder path
- updated default patch repo's mirror
- updated core library; added support for Chinese version
- added default game edition prediction based on system locale
- added ability to run the game when all patch servers are down
- used `std::process::Output` on DXVK applying instead of String
this fixes errors related to UTF-8 decoding since different systems may have
different default encodings
- added "borderless" and "virtual desktop" options to settings;
added separate FSR option to gamescope settings
- dxvk now uses wine64 to update prefix before applying patches
- added setting of `-window-mode exclusive` args to the wine when using wine FSR
- `WinePrefix::update` and so now use wine64 binary instead of wineboot
- renamed `files.wine` to `files.wine64` in `wine.json`
- `Config::try_get_wine_executable` function now return wine64 binary
- added errors toasting for initial setup window
- added "borderless" and "virtual desktop" options to settings;
added separate FSR option to gamescope settings
- dxvk now uses wine64 to update prefix before applying patches
- added setting of `-window-mode exclusive` args to the wine when using wine FSR
- `WinePrefix::update` and so now use wine64 binary instead of wineboot
- renamed `files.wine` to `files.wine64` in `wine.json`
- `Config::try_get_wine_executable` function now return wine64 binary
- added picture to the repo
From previous commits:
- updated core library;
this fixes getting available space on systems with lots of disks
- added patch folder selection during initial setup
- fixed error panicking when you're closing folder selection dialogue
during initial setup
- disabled mangohud if gamescope is enabled
Reworked work with config file
- now missing fields will be automatically filled;
excess fields - removed.
thanks to new code structure I can easily create
new fields or rename old ones
- improved `WineLang` enum; now launcher loads languages list dynamically
from this enum so I can easily add support for new languages
Initial setup changes
- renamed "page_*" to some actual pages names
- added voice packages selection page
- made "Advanced" button working. It shows default paths selection page
- updated core library;
this fixes getting available space on systems with lots of disks
- added patch folder selection during initial setup
- fixed error panicking when you're closing folder selection dialogue
during initial setup
- now missing fields will be automatically filled;
excess fields - removed.
thanks to new code structure I can easily create
new fields or rename old ones
- improved `WineLang` enum; now launcher loads languages list dynamically
from this enum so I can easily add support for new languages
- renamed "page_*" to some actual pages names
- added voice packages selection page
- made "Advanced" button working. It shows default paths selection page
- added gamescope support
- now gamemode option will not be clickabke if gamemode is not installed
- reworked enhancements page's events
- changed winesync env variables
- added `lib::is_available` function to check packages availability
- updated core library;
added `lib::consts::TELEMETRY_CHECK_TIMEOUT` and `PATCH_FETCHING_TIMEOUT`
to specify new core-required timeouts
- fixed error message toasting when failed to run the game
- added telemetry servers acessibility checking before running the game
From previous commits:
- fixed setting game command default value in environment settings
- use `patch.root = false` by default in flatpak