mirror of
https://github.com/an-anime-team/sleepy-launcher.git
synced 2024-11-22 04:40:06 +03:00
Sleepy game launcher for Linux with telemetry disabling
43b09f295d
- added new wine versions From previous commits: - changed preferences icon, updated main window's menu - removed open launcher folder button from settings - added fix for dxvk applying with spaces to the runners folder path - updated default patch repo's mirror - updated core library; added support for Chinese version - added default game edition prediction based on system locale - added ability to run the game when all patch servers are down - used `std::process::Output` on DXVK applying instead of String this fixes errors related to UTF-8 decoding since different systems may have different default encodings - added "borderless" and "virtual desktop" options to settings; added separate FSR option to gamescope settings - dxvk now uses wine64 to update prefix before applying patches - added setting of `-window-mode exclusive` args to the wine when using wine FSR - `WinePrefix::update` and so now use wine64 binary instead of wineboot - renamed `files.wine` to `files.wine64` in `wine.json` - `Config::try_get_wine_executable` function now return wine64 binary - added errors toasting for initial setup window |
||
---|---|---|
anime-game-core@328522420e | ||
assets | ||
blueprint-compiler@50db59f2d2 | ||
repository/pictures | ||
scripts | ||
src | ||
.gitignore | ||
.gitmodules | ||
build.rs | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
LICENSE | ||
README.md |
An Anime Game Launcher GTK
The launcher variant written on Rust, GTK4 and libadwaita, using Anime Game Core library
Development
Folder | Description |
---|---|
ui | Blueprint UI files |
ui/.dist | UI files compiled by the blueprint |
src | Rust source code |
target/release | Release build of the app |
blueprint-compiler | Blueprint compiler |
anime-game-core | Anime Game Core library |
Clone repo
git clone --recursive https://gitlab.com/an-anime-team/an-anime-game-launcher-gtk
Run app
cargo run
Build app
cargo build --release
Building AppImage
./scripts/build.sh