- some `Wine-GE` things recommended now
- added loading gif during dxvk (runner) applying / something deleting
- added dxvk installation, deletion and applying
- `DXVK.current` field was reworked as a `DXVK.current()` method
- added `DXVK.delete()` method
- added `DXVK.apply()` method
- fixed `runners.json` `Wine-6.16-GE-1` URI
- added recommendable only checkboxes for DXVK and runners lists
- fixed empty config property creation
- added runners installation, deletion and selection abilities
- `Runners.current` field was reworked as a `Runners.current()` method to be able
to change selected runner according to the config file
- disabled neutralino window hot reloading
- fixed `Game.current` version gathering from the game files
- fixed `Patch.getPatchInfo()` method working, so now this function and
the `Patch.current` field will return correct information whether
the patch was applied or not
- `Patch.install()` method now can return null if the patch state is "preparation"
- added `Voice.selected` field that will represent the `lang.voice` config
- fixed `Voice.getDiff()` method errors
- improved `Archive`'s stream unpacked files listing
- made `Prefix` class, some `Runners` methods from the previous update were moved there
- fixed `ProgressBar.init()` method work which also fixes ETA calculation
- added bunch of new launcher states and events for them
- added `State.update()` method to automatically update launcher's state
- `Process` object now can get the output of the process that was started
by the `Process.run()` method and can be accesed
by the `output` event
- also was removed `input` field for the `Process.run()` method options
- added voice selection
- added theme selection
- added discrod rpc toggle
- added hud selection
- added gamemode, fps unlocker and dxvk logs auto-deletion options
- default settings were moved to a separate file
- dxvk list now shows installed and active dxvk
- added `DXVK.current` field
- made `SelectionBox` component
- made `DXVKSelectionList` component
- updated locales files
- added locale selection based on `SelectionBox` component
- added `vue-i18n`
- made `Locales` class to get launcher locales
- added checking that settings window is not already open in `Launcher.showSettings()`
- improved `promisify()`; now it can work with `Promise` objects
- improved `Process` class;
added `Process.kill()` and `Process.running()` methods
- improved `Window` class, fixed its output
- updated German
From previous commits:
- Discord RPC option returned back to General
- changed Discord RPC title to `An Anime Game`
- added downloads resuming (!2)
- added actions button (open launcher's folder, winetricks, winecfg)
- improved `i18n.translation` method
- disabled text selection
- added prefix directory selection
From !5 implementation (Nov 28, 2021)
- added Lutris 6.21-5 runner
- added recommendable field to the runners (for future feature)
- removed PrefixSelector class which functionality now partially moved
as an anonymous class in the constants.prefixDir property
- fixed temp winetricks and winecfg buttons disabling
- made LauncherLib.getGameVersion method to gather game version from its files
- added Lutris 6.21-5 runner
- added `recommendable` field to the runners (for future feature)
- removed PrefixSelector class which functionality now partially moved
as an anonymous class in the `constants.prefixDir` property
- fixed temp winetricks and winecfg buttons disabling
- made `LauncherLib.getGameVersion` method to gather game version from its files
- added action buttons (open launcher's folder, winecfg, winetricks)
- improved i18n.translate method which now can use user-provided placeholders
- disabled text selection ability
- added dark theme (add themes system at all)
From 1.6.1 preparations:
- fixed default runner installation
- disabled dxvk cache auto-deletion
- added wineserver env to winetricks
- added cabextract requirement
- added roadmap goal (issue #35)
- fixed issue with incorrect wine version unpacking
- added temp unpacking notification to progress bar
because for some reasons it lags a bit
- removed excess locales
- added forgotten xdelta3 requirement
- added GPU selection (thanks to Laurin Neff)
- added DXVK logs auto-deletion option
- added winetricks and default wine version
auto-installation so they're no more required
- some settings were moved to "Enhancements"
- updated statistics
- added execution command log before game launch
- updated typescript, electron-builder and electron versions
- updated readme:
+ added link to the discord server
+ added roadmap goal
+ added development delay notification
- added new lutris and proton-ge versions
- updated launcher's banner
- removed old config file compatibility check
- added verification for MangoHud and shaders when you want to select them
if they even exist in your system
- now statistics also shows amount of minutes
- fixed some possible issue with patching process
- all classes now are exported as default
- improved some inner functions
- added HUD option with DXVK HUD and MangoHud support
- added shaders manager based on vkBasalt
- updated readme
+ added patch's update delation notification
+ game's name replacement request moved to the top of the repository
because readme became too large
+ added additional requirements table
+ updated goals
- updated statistics
- added additional horizontal padding for selectable options
- removed old config file compatibilities checks
- now selectable options can be dynamically extended
- some let variables changed to const
- added constants.appDir / chadersDir properties
- added i18n.language property
- updated electron version to 15.3.1
- added statistics section
for now launcher stores time spent in the game
- added Korean machine translation
- fixed an issue with analytics dialogue
- improved new launcher versions finder algorithm
- updated Japanese locale
- updated repository pictures
Minor changes:
- repainted settings button icon with the other buttons style
- changed default launcher title for conspiracy
- added roadmap goal
- added voicepacks support
- added LauncherUI.updateLauncherState method
to automatically update launcher state
it possibly can break clear game installation because I changed the way
launcher identifies its state after some actions
- changed way the main button identifies what should it do
- now settings button hides when the launcher downloading something
- updated settings button icon
- updated background picture caching algorithm
- fixed main window flickering at start
- added environmental variables manager
- moved common styles to the basic.sass file
- added excess files deletion when game's update comes
- updated project logo
- fixed integrated AppImage's icons
- fixed launcher updates notification
- config.js now saves in the launcher's local directory
- removed excess installation step in the installPrefix function
- fixed and improved game patching process
- added launcher updates notifications
- made automatic patch state parsing
- added Baal icons to all notifications
- fixed menu category changing in settings
- removed excess code
- added analytics window
- added Proton 6.20 GE 1 to the runners list
- all common components moved to the separate files
- changed Launch button's shadow
- made settings window
- added runners management. Now you can download some runner like proton-ge
and run the game with it
- updated README pictures
- removed usused path files
- a lot of small changes and bug fixes
- added Marie Piontek as a project contributor
- added launcher icon
- made background picture caching
- made automatical patch downloading
- added social media buttons from the official launcher
Thanks Maroxy for all these enhancements
+ pull request #6
- added a notification when the game has been installed
- removed windows compilation because we will never use it
- added background picture parsing using the game's API
Thanks Maroxy for all these enhancements
+ issue #1
+ pull request #2
- updated readme; added roadmap and requirements
- added patch_anti_logincrash applying
- partially fixed input issues
- made LauncherUI class to where have moved a lot of code from the index.ts
- fixed ETA calculation
- changed versioning politicy ([game version]-[app state][app build])
- created patches system
now launcher automatically applies patches to the game
- changed launcher config structure
- changed executable file on game launching to the launcher.bat
to check the telemetry status and prevent game starting in positive result
- updated readme
- added link to the BrowserWindow documentation
- added default icon
- added commented lines for production BrowserWindow state
Overall:
- added typescript and sass support
- updated default page. Now the "Hello World" sign placed in the center