Added blank first run window with welcome page. On first start launcher will create launcher folder and `.first-run` file inside if needed. If file exists - launcher will open first run window instead of the main one (to prevent further data loadings in `init` functions)
- now launcher can use `RUST_LOG` variable to filter logs
- removed "called event" logs from wine/dxvk/progress bar components
Also:
- fixed constant "remove_css_class" gtk errors
- now launcher is able to load some heavy stuff in background
so they will not freeze it during start
- patch status and latest game data is loaded in background from now
- renamed some components and their messages types for consistency
- now `General` and `Enhancements` sections are relm4 components
- this change improves code structure and should help
adding dynamic data loading on app start in future
- settings components are also not async from now because they don't need to
- classic style loads its background from "config's_tmp_path/background"
so from "launcher folder/background" by default
- icons will be changed in some future
- stdout logs got rid of rustls messages and now are pretty styled
- logs are saved into the `debug.log` file in the launcher folder
they're not filtered and contain all the messages
- toasts timeout fixed to 5 seconds
- added "save" button which will, well, not save logs
but open `debug.log` file using `xdg-open`
- updated core library with a few fixes
- improved gamer updater. Now it will not start to download next update
before the previous one was properly applied (hdiff and so on)
Core library changes:
- updated `VOICE_PACKAGES_SIZES`
- added version prediction based on the `.version` file for voiceovers
- fixed redownloading of downloaded files in `Downloader::download_to`
- Updated dependencies, components and the core library;
fixed voiceovers updating issue
From previous commits:
- Fixed `--run-game` flag work
- Fixed predownload button's state updating
- Now launcher will run the game with `--run-game` flag
even when predownloading is available, but if update was already predownloaded
- Added `--just-run-game` flag to run game even when predownloading is available
- updated core library; now launcher will try to repair
failed that were unnable to be patched by the hdiff patcher
- updated components list with new soda version
- limited dxvk and wine versions
Now total amount is 12 versions, where (first) 6 are recommended
- updated core library and components library
- added (likely working) updates pre-downloading functionality
- moved to `anyhow::Result` in lots of places
- fixed panicing when DXVK is not applied (`Config::try_get_selected_dxvk_info`)
- removed 100 option from fps unlocker
From previous commits:
- added support for FPS unlocker
- added support for system wine during initial setup
- added usage of xdg-portals for folders chooser during initial setup
- fixed DXVK applying using system wine
- updated core library; now launcher will continue downloading
of partially downloaded files
- added downloading speed limiter (`config.json` -> `launcher.speed_limit`)
- added `Config::try_get_selected_dxvk_info` method;
now launcher loads currently applied dxvk version from the wine prefix files
- added new wine versions
From previous commits:
- changed preferences icon, updated main window's menu
- removed open launcher folder button from settings
- added fix for dxvk applying with spaces to the runners folder path
- updated default patch repo's mirror
- updated core library; added support for Chinese version
- added default game edition prediction based on system locale
- added ability to run the game when all patch servers are down
- used `std::process::Output` on DXVK applying instead of String
this fixes errors related to UTF-8 decoding since different systems may have
different default encodings
- added "borderless" and "virtual desktop" options to settings;
added separate FSR option to gamescope settings
- dxvk now uses wine64 to update prefix before applying patches
- added setting of `-window-mode exclusive` args to the wine when using wine FSR
- `WinePrefix::update` and so now use wine64 binary instead of wineboot
- renamed `files.wine` to `files.wine64` in `wine.json`
- `Config::try_get_wine_executable` function now return wine64 binary
- added errors toasting for initial setup window
- added "borderless" and "virtual desktop" options to settings;
added separate FSR option to gamescope settings
- dxvk now uses wine64 to update prefix before applying patches
- added setting of `-window-mode exclusive` args to the wine when using wine FSR
- `WinePrefix::update` and so now use wine64 binary instead of wineboot
- renamed `files.wine` to `files.wine64` in `wine.json`
- `Config::try_get_wine_executable` function now return wine64 binary
- added picture to the repo