This was removed in 0194ebb222
because it breaks on Linux. However, it looks like it is correct
for Windows. In the meantime the surrounding ifdef has changed
from !Q_OS_MAC to Q_OS_WIN, so reverting it makes sense.
Since the SyncEngine now quits and waits for the discovery thread,
the main thread can enter a deadlock where the discovery thread waits
for its directory result.
Add a 2 seconds timer to the discovery thread wait condition
to limit the deadlock time.
This allows creating a new build simply by hitting F7 in visual studio
and then committing the changed files in the binary submodules without
having to know which files to move where.
Since this isn't yet built together with the rest, we can't reliably
use the client version without having to rebuilt the extension manually
on each release. But it would still be nice to be able to tell if a user
has the right version or not loaded, so instead just tag each update of
the DLLs with a separate release version.
This means that every time we update those binaries we'll have to manually
increment the number in the header, but worst case we'll forget from time
to time but we'll be able to know if we didn't, and know if we can rely on
the number or not.
This disables the workaround 487e1fdca5ee04fc98c1ed77898df70d740967c8
for servers that are new enough to support fine grained permissions
on federated shares.
The consequence is that the 'reshare' permission is now granted by
default and that users can edit permissions on the usual fine-grained
level again.
The way the client deals with servers <9.1 is unchanged.
Use a QMap to avoid using a full hashtable for only a few entries, and
clear the QMap once we're done with the measuring. This saves a few
hundred bytes per job during propagation that would otherwise only be
freed at the end of the sync.
During propagation, we create a line for each file, taking memory, but
we delete all lines passed 2000 right at the beginning of the next sync.
Since the user has little chances of being able to read past those 2000
lines in the log, we might as well keep it capped at 2000 also during
propagation to prevent it from eating memory.
The SyncRunFileLog owned by the Folder must be destroyed after the
SyncEngine since the SyncEngine will abort during destruction, resulting
in all jobs being aborted.
It's possible that this crash only happens with a debug build.
The FolderWatcher inserts files to be marked as SYNC and we
currently assume that all file statuses will be updated by the
following sync. It's however possible that the FolderWatcher
notify us of a change that csync won't consider necessary to
propagate, in which case a new status wouldn't be pushed and
the file manager would continue showing this file as syncing.
Re-push the file status when emptying the dirty files list
before propagating to avoid this issue, most likely the OK
status.
No need to allocate (and initialize to 0) a 10 MiB buffer for each files, even
when most files are much smaller than that.
So make sure the buffer that we allocate is not bigger than the file size.
And Also 10 MiB is a bit big for a buffer. 500 KiB should be more than enough.
(Too big allocations can cause problem because of memory fragmentation and such)
We first need to set the abort flag to csync and then aborting the discovery
job, otherwise, the discovery thread could start a new job in the mean time.
We also need to make sure that the thread has existed before we destroy the
exclude list.