This allows creating a new build simply by hitting F7 in visual studio
and then committing the changed files in the binary submodules without
having to know which files to move where.
Since this isn't yet built together with the rest, we can't reliably
use the client version without having to rebuilt the extension manually
on each release. But it would still be nice to be able to tell if a user
has the right version or not loaded, so instead just tag each update of
the DLLs with a separate release version.
This means that every time we update those binaries we'll have to manually
increment the number in the header, but worst case we'll forget from time
to time but we'll be able to know if we didn't, and know if we can rely on
the number or not.
The bug seems to be in Windows when it upscales an smaller icon for
HiDPI displays. It works fine if we provide a 256x256 size in the
ico files.
Use the new square icons also used on OS X that removes the share badge
and instead has a share icon only for the OK state. This means that we
can also remove 3 icons and release 3 slots in the registry for
overlay icons (only the first few are actually loaded by explorer).
This also adds a script that uses ImageMagick to convert our SVG icons
to Windows ico files. Since ImageMagick seems to have issue doing
proper antialiasing with pixels on the edge of icons, this also
slightly scale the icons to leave 2px on each edge, out of its
logical 128px width.
Make sure that we define NDEBUG in all configurations.
Also remove inconsistent defines:
WIN32: We don't use
_DEBUG;_WINDOWS;_USRDLL: Should be defined by the compiler if necessary
OCCONTEXTMENU_EXPORTS: We currently don't use dllimport anyway
This also update the binary submodule with an updated build.