nextcloud-desktop/shell_integration/windows/OCOverlays/OCOverlays.vcxproj
Jocelyn Turcotte bb5c370575 Windows: Update the overlay icon graphics #3105
The bug seems to be in Windows when it upscales an smaller icon for
HiDPI displays. It works fine if we provide a 256x256 size in the
ico files.

Use the new square icons also used on OS X that removes the share badge
and instead has a share icon only for the OK state. This means that we
can also remove 3 icons and release 3 slots in the registry for
overlay icons (only the first few are actually loaded by explorer).

This also adds a script that uses ImageMagick to convert our SVG icons
to Windows ico files. Since ImageMagick seems to have issue doing
proper antialiasing with pixels on the edge of icons, this also
slightly scale the icons to leave 2px on each edge, out of its
logical 128px width.
2016-01-12 11:46:05 +01:00

196 lines
No EOL
9.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{42EFEC79-5ACA-4F76-955F-15CE4340F6BC}</ProjectGuid>
<RootNamespace>OCOverlays</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)$(Configuration)\$(Platform)\</OutDir>
<IntDir>$(Configuration)\$(Platform)\</IntDir>
<TargetName>$(ProjectName)_x86</TargetName>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir)$(Configuration)\$(Platform)\</OutDir>
<IntDir>$(Configuration)\$(Platform)\</IntDir>
<TargetName>$(ProjectName)_x64</TargetName>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)$(Configuration)\$(Platform)\</OutDir>
<IntDir>$(Configuration)\$(Platform)\</IntDir>
<TargetName>$(ProjectName)_x86</TargetName>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)$(Configuration)\$(Platform)\</OutDir>
<IntDir>$(Configuration)\$(Platform)\</IntDir>
<TargetName>$(ProjectName)_x64</TargetName>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\OCUtil;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SuppressStartupBanner>false</SuppressStartupBanner>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\$(Configuration)\$(Platform);</AdditionalLibraryDirectories>
<AdditionalDependencies>OCUtil_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>OCOverlays.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\OCUtil;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SuppressStartupBanner>false</SuppressStartupBanner>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\$(Configuration)\$(Platform);</AdditionalLibraryDirectories>
<AdditionalDependencies>OCUtil_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>OCOverlays.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\OCUtil;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_USING_V110_SDK71_;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>..\$(Configuration)\$(Platform);</AdditionalLibraryDirectories>
<AdditionalDependencies>OCUtil_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>OCOverlays.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\OCUtil;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_USING_V110_SDK71_;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>..\$(Configuration)\$(Platform);</AdditionalLibraryDirectories>
<AdditionalDependencies>OCUtil_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>OCOverlays.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="DllMain.cpp" />
<ClCompile Include="OCOverlay.cpp" />
<ClCompile Include="OCOverlayFactory.cpp" />
<ClCompile Include="OCOverlayRegistrationHandler.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="OCOverlay.h" />
<ClInclude Include="OCOverlayFactory.h" />
<ClInclude Include="OCOverlayRegistrationHandler.h" />
<ClInclude Include="OverlayConstants.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<ItemGroup>
<None Include="OCOverlays.def" />
<None Include="OverlayConstants.h.original" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="OCOverlay.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="ico\Error.ico" />
<Image Include="ico\OK.ico" />
<Image Include="ico\OK_Shared.ico" />
<Image Include="ico\Sync.ico" />
<Image Include="ico\Warning.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>