element-web/src/audio/VoiceRecording.ts

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/*
Copyright 2021 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import * as Recorder from 'opus-recorder';
import encoderPath from 'opus-recorder/dist/encoderWorker.min.js';
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import { MatrixClient } from "matrix-js-sdk/src/client";
import MediaDeviceHandler from "../MediaDeviceHandler";
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import { SimpleObservable } from "matrix-widget-api";
import EventEmitter from "events";
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import { IDestroyable } from "../utils/IDestroyable";
import { Singleflight } from "../utils/Singleflight";
import { PayloadEvent, WORKLET_NAME } from "./consts";
import { UPDATE_EVENT } from "../stores/AsyncStore";
import { Playback } from "./Playback";
import { createAudioContext } from "./compat";
import { IEncryptedFile } from "matrix-js-sdk/src/@types/event";
import { uploadFile } from "../ContentMessages";
import { FixedRollingArray } from "../utils/FixedRollingArray";
import { clamp } from "../utils/numbers";
import mxRecorderWorkletPath from "./RecorderWorklet";
const CHANNELS = 1; // stereo isn't important
export const SAMPLE_RATE = 48000; // 48khz is what WebRTC uses. 12khz is where we lose quality.
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const BITRATE = 24000; // 24kbps is pretty high quality for our use case in opus.
const TARGET_MAX_LENGTH = 120; // 2 minutes in seconds. Somewhat arbitrary, though longer == larger files.
const TARGET_WARN_TIME_LEFT = 10; // 10 seconds, also somewhat arbitrary.
export const RECORDING_PLAYBACK_SAMPLES = 44;
export interface IRecordingUpdate {
waveform: number[]; // floating points between 0 (low) and 1 (high).
timeSeconds: number; // float
}
export enum RecordingState {
Started = "started",
EndingSoon = "ending_soon", // emits an object with a single numerical value: secondsLeft
Ended = "ended",
Uploading = "uploading",
Uploaded = "uploaded",
}
export interface IUpload {
mxc?: string; // for unencrypted uploads
encrypted?: IEncryptedFile;
}
export class VoiceRecording extends EventEmitter implements IDestroyable {
private recorder: Recorder;
private recorderContext: AudioContext;
private recorderSource: MediaStreamAudioSourceNode;
private recorderStream: MediaStream;
private recorderWorklet: AudioWorkletNode;
private recorderProcessor: ScriptProcessorNode;
private buffer = new Uint8Array(0); // use this.audioBuffer to access
private lastUpload: IUpload;
private recording = false;
private observable: SimpleObservable<IRecordingUpdate>;
private amplitudes: number[] = []; // at each second mark, generated
private playback: Playback;
private liveWaveform = new FixedRollingArray(RECORDING_PLAYBACK_SAMPLES, 0);
public constructor(private client: MatrixClient) {
super();
}
public get contentType(): string {
return "audio/ogg";
}
public get contentLength(): number {
return this.buffer.length;
}
public get durationSeconds(): number {
if (!this.recorder) throw new Error("Duration not available without a recording");
return this.recorderContext.currentTime;
}
public get isRecording(): boolean {
return this.recording;
}
public emit(event: string, ...args: any[]): boolean {
super.emit(event, ...args);
super.emit(UPDATE_EVENT, event, ...args);
return true; // we don't ever care if the event had listeners, so just return "yes"
}
private async makeRecorder() {
try {
this.recorderStream = await navigator.mediaDevices.getUserMedia({
audio: {
channelCount: CHANNELS,
noiseSuppression: true, // browsers ignore constraints they can't honour
deviceId: MediaDeviceHandler.getAudioInput(),
},
});
this.recorderContext = createAudioContext({
// latencyHint: "interactive", // we don't want a latency hint (this causes data smoothing)
});
this.recorderSource = this.recorderContext.createMediaStreamSource(this.recorderStream);
// Connect our inputs and outputs
if (this.recorderContext.audioWorklet) {
// Set up our worklet. We use this for timing information and waveform analysis: the
// web audio API prefers this be done async to avoid holding the main thread with math.
await this.recorderContext.audioWorklet.addModule(mxRecorderWorkletPath);
this.recorderWorklet = new AudioWorkletNode(this.recorderContext, WORKLET_NAME);
this.recorderSource.connect(this.recorderWorklet);
this.recorderWorklet.connect(this.recorderContext.destination);
// Dev note: we can't use `addEventListener` for some reason. It just doesn't work.
this.recorderWorklet.port.onmessage = (ev) => {
switch (ev.data['ev']) {
case PayloadEvent.Timekeep:
this.processAudioUpdate(ev.data['timeSeconds']);
break;
case PayloadEvent.AmplitudeMark:
// Sanity check to make sure we're adding about one sample per second
if (ev.data['forIndex'] === this.amplitudes.length) {
this.amplitudes.push(ev.data['amplitude']);
this.liveWaveform.pushValue(ev.data['amplitude']);
}
break;
}
};
} else {
// Safari fallback: use a processor node instead, buffered to 1024 bytes of data
// like the worklet is.
this.recorderProcessor = this.recorderContext.createScriptProcessor(1024, CHANNELS, CHANNELS);
this.recorderSource.connect(this.recorderProcessor);
this.recorderProcessor.connect(this.recorderContext.destination);
this.recorderProcessor.addEventListener("audioprocess", this.onAudioProcess);
}
this.recorder = new Recorder({
encoderPath, // magic from webpack
encoderSampleRate: SAMPLE_RATE,
encoderApplication: 2048, // voice (default is "audio")
streamPages: true, // this speeds up the encoding process by using CPU over time
encoderFrameSize: 20, // ms, arbitrary frame size we send to the encoder
numberOfChannels: CHANNELS,
sourceNode: this.recorderSource,
encoderBitRate: BITRATE,
// We use low values for the following to ease CPU usage - the resulting waveform
// is indistinguishable for a voice message. Note that the underlying library will
// pick defaults which prefer the highest possible quality, CPU be damned.
encoderComplexity: 3, // 0-10, 10 is slow and high quality.
resampleQuality: 3, // 0-10, 10 is slow and high quality
});
this.recorder.ondataavailable = (a: ArrayBuffer) => {
const buf = new Uint8Array(a);
const newBuf = new Uint8Array(this.buffer.length + buf.length);
newBuf.set(this.buffer, 0);
newBuf.set(buf, this.buffer.length);
this.buffer = newBuf;
};
} catch (e) {
console.error("Error starting recording: ", e);
if (e instanceof DOMException) { // Unhelpful DOMExceptions are common - parse them sanely
console.error(`${e.name} (${e.code}): ${e.message}`);
}
// Clean up as best as possible
if (this.recorderStream) this.recorderStream.getTracks().forEach(t => t.stop());
if (this.recorderSource) this.recorderSource.disconnect();
if (this.recorder) this.recorder.close();
if (this.recorderContext) {
// noinspection ES6MissingAwait - not important that we wait
this.recorderContext.close();
}
throw e; // rethrow so upstream can handle it
}
}
private get audioBuffer(): Uint8Array {
// We need a clone of the buffer to avoid accidentally changing the position
// on the real thing.
return this.buffer.slice(0);
}
public get liveData(): SimpleObservable<IRecordingUpdate> {
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if (!this.recording) throw new Error("No observable when not recording");
return this.observable;
}
public get isSupported(): boolean {
return !!Recorder.isRecordingSupported();
}
public get hasRecording(): boolean {
return this.buffer.length > 0;
}
private onAudioProcess = (ev: AudioProcessingEvent) => {
this.processAudioUpdate(ev.playbackTime);
// We skip the functionality of the worklet regarding waveform calculations: we
// should get that information pretty quick during the playback info.
};
private processAudioUpdate = (timeSeconds: number) => {
if (!this.recording) return;
this.observable.update({
waveform: this.liveWaveform.value.map(v => clamp(v, 0, 1)),
timeSeconds: timeSeconds,
});
// Now that we've updated the data/waveform, let's do a time check. We don't want to
// go horribly over the limit. We also emit a warning state if needed.
//
// We use the recorder's perspective of time to make sure we don't cut off the last
// frame of audio, otherwise we end up with a 1:59 clip (119.68 seconds). This extra
// safety can allow us to overshoot the target a bit, but at least when we say 2min
// maximum we actually mean it.
//
// In testing, recorder time and worker time lag by about 400ms, which is roughly the
// time needed to encode a sample/frame.
//
// Ref for recorderSeconds: https://github.com/chris-rudmin/opus-recorder#instance-fields
const recorderSeconds = this.recorder.encodedSamplePosition / 48000;
const secondsLeft = TARGET_MAX_LENGTH - recorderSeconds;
if (secondsLeft < 0) { // go over to make sure we definitely capture that last frame
// noinspection JSIgnoredPromiseFromCall - we aren't concerned with it overlapping
this.stop();
} else if (secondsLeft <= TARGET_WARN_TIME_LEFT) {
Singleflight.for(this, "ending_soon").do(() => {
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this.emit(RecordingState.EndingSoon, { secondsLeft });
return Singleflight.Void;
});
}
};
public async start(): Promise<void> {
if (this.lastUpload || this.hasRecording) {
throw new Error("Recording already prepared");
}
if (this.recording) {
throw new Error("Recording already in progress");
}
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if (this.observable) {
this.observable.close();
}
this.observable = new SimpleObservable<IRecordingUpdate>();
await this.makeRecorder();
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await this.recorder.start();
this.recording = true;
this.emit(RecordingState.Started);
}
public async stop(): Promise<Uint8Array> {
return Singleflight.for(this, "stop").do(async () => {
if (!this.recording) {
throw new Error("No recording to stop");
}
// Disconnect the source early to start shutting down resources
await this.recorder.stop(); // stop first to flush the last frame
this.recorderSource.disconnect();
if (this.recorderWorklet) this.recorderWorklet.disconnect();
if (this.recorderProcessor) {
this.recorderProcessor.disconnect();
this.recorderProcessor.removeEventListener("audioprocess", this.onAudioProcess);
}
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// close the context after the recorder so the recorder doesn't try to
// connect anything to the context (this would generate a warning)
await this.recorderContext.close();
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// Now stop all the media tracks so we can release them back to the user/OS
this.recorderStream.getTracks().forEach(t => t.stop());
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// Finally do our post-processing and clean up
this.recording = false;
await this.recorder.close();
this.emit(RecordingState.Ended);
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return this.audioBuffer;
});
}
/**
* Gets a playback instance for this voice recording. Note that the playback will not
* have been prepared fully, meaning the `prepare()` function needs to be called on it.
*
* The same playback instance is returned each time.
*
* @returns {Playback} The playback instance.
*/
public getPlayback(): Playback {
this.playback = Singleflight.for(this, "playback").do(() => {
return new Playback(this.audioBuffer.buffer, this.amplitudes); // cast to ArrayBuffer proper;
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});
return this.playback;
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}
public destroy() {
// noinspection JSIgnoredPromiseFromCall - not concerned about stop() being called async here
this.stop();
this.removeAllListeners();
Singleflight.forgetAllFor(this);
// noinspection JSIgnoredPromiseFromCall - not concerned about being called async here
this.playback?.destroy();
this.observable.close();
}
public async upload(inRoomId: string): Promise<IUpload> {
if (!this.hasRecording) {
throw new Error("No recording available to upload");
}
if (this.lastUpload) return this.lastUpload;
try {
this.emit(RecordingState.Uploading);
const { url: mxc, file: encrypted } = await uploadFile(this.client, inRoomId, new Blob([this.audioBuffer], {
type: this.contentType,
}));
this.lastUpload = { mxc, encrypted };
this.emit(RecordingState.Uploaded);
} catch (e) {
this.emit(RecordingState.Ended);
throw e;
}
return this.lastUpload;
}
}