element-web/src/voice/VoiceRecording.ts

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/*
Copyright 2021 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import * as Recorder from 'opus-recorder';
import encoderPath from 'opus-recorder/dist/encoderWorker.min.js';
import {MatrixClient} from "matrix-js-sdk/src/client";
import CallMediaHandler from "../CallMediaHandler";
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import {SimpleObservable} from "matrix-widget-api";
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import {clamp} from "../utils/numbers";
const CHANNELS = 1; // stereo isn't important
const SAMPLE_RATE = 48000; // 48khz is what WebRTC uses. 12khz is where we lose quality.
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const BITRATE = 24000; // 24kbps is pretty high quality for our use case in opus.
export interface IRecordingUpdate {
waveform: number[]; // floating points between 0 (low) and 1 (high).
timeSeconds: number; // float
}
export class VoiceRecording {
private recorder: Recorder;
private recorderContext: AudioContext;
private recorderSource: MediaStreamAudioSourceNode;
private recorderStream: MediaStream;
private recorderFFT: AnalyserNode;
private recorderProcessor: ScriptProcessorNode;
private buffer = new Uint8Array(0);
private mxc: string;
private recording = false;
private observable: SimpleObservable<IRecordingUpdate>;
public constructor(private client: MatrixClient) {
}
private async makeRecorder() {
this.recorderStream = await navigator.mediaDevices.getUserMedia({
audio: {
channelCount: CHANNELS,
noiseSuppression: true, // browsers ignore constraints they can't honour
deviceId: CallMediaHandler.getAudioInput(),
},
});
this.recorderContext = new AudioContext({
// latencyHint: "interactive", // we don't want a latency hint (this causes data smoothing)
});
this.recorderSource = this.recorderContext.createMediaStreamSource(this.recorderStream);
this.recorderFFT = this.recorderContext.createAnalyser();
// Bring the FFT time domain down a bit. The default is 2048, and this must be a power
// of two. We use 64 points because we happen to know down the line we need less than
// that, but 32 would be too few. Large numbers are not helpful here and do not add
// precision: they introduce higher precision outputs of the FFT (frequency data), but
// it makes the time domain less than helpful.
this.recorderFFT.fftSize = 64;
// We use an audio processor to get accurate timing information.
// The size of the audio buffer largely decides how quickly we push timing/waveform data
// out of this class. Smaller buffers mean we update more frequently as we can't hold as
// many bytes. Larger buffers mean slower updates. For scale, 1024 gives us about 30Hz of
// updates and 2048 gives us about 20Hz. We use 1024 to get as close to perceived realtime
// as possible. Must be a power of 2.
this.recorderProcessor = this.recorderContext.createScriptProcessor(1024, CHANNELS, CHANNELS);
// Connect our inputs and outputs
this.recorderSource.connect(this.recorderFFT);
this.recorderSource.connect(this.recorderProcessor);
this.recorderProcessor.connect(this.recorderContext.destination);
this.recorder = new Recorder({
encoderPath, // magic from webpack
encoderSampleRate: SAMPLE_RATE,
encoderApplication: 2048, // voice (default is "audio")
streamPages: true, // this speeds up the encoding process by using CPU over time
encoderFrameSize: 20, // ms, arbitrary frame size we send to the encoder
numberOfChannels: CHANNELS,
sourceNode: this.recorderSource,
encoderBitRate: BITRATE,
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// We use low values for the following to ease CPU usage - the resulting waveform
// is indistinguishable for a voice message. Note that the underlying library will
// pick defaults which prefer the highest possible quality, CPU be damned.
encoderComplexity: 3, // 0-10, 10 is slow and high quality.
resampleQuality: 3, // 0-10, 10 is slow and high quality
});
this.recorder.ondataavailable = (a: ArrayBuffer) => {
const buf = new Uint8Array(a);
const newBuf = new Uint8Array(this.buffer.length + buf.length);
newBuf.set(this.buffer, 0);
newBuf.set(buf, this.buffer.length);
this.buffer = newBuf;
};
}
public get liveData(): SimpleObservable<IRecordingUpdate> {
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if (!this.recording) throw new Error("No observable when not recording");
return this.observable;
}
public get isSupported(): boolean {
return !!Recorder.isRecordingSupported();
}
public get hasRecording(): boolean {
return this.buffer.length > 0;
}
public get mxcUri(): string {
if (!this.mxc) {
throw new Error("Recording has not been uploaded yet");
}
return this.mxc;
}
private tryUpdateLiveData = (ev: AudioProcessingEvent) => {
if (!this.recording) return;
// The time domain is the input to the FFT, which means we use an array of the same
// size. The time domain is also known as the audio waveform. We're ignoring the
// output of the FFT here (frequency data) because we're not interested in it.
const data = new Float32Array(this.recorderFFT.fftSize);
this.recorderFFT.getFloatTimeDomainData(data);
// We can't just `Array.from()` the array because we're dealing with 32bit floats
// and the built-in function won't consider that when converting between numbers.
// However, the runtime will convert the float32 to a float64 during the math operations
// which is why the loop works below. Note that a `.map()` call also doesn't work
// and will instead return a Float32Array still.
const translatedData: number[] = [];
for (let i = 0; i < data.length; i++) {
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// We're clamping the values so we can do that math operation mentioned above,
// and to ensure that we produce consistent data (it's possible for the array
// to exceed the specified range with some audio input devices).
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translatedData.push(clamp(data[i], 0, 1));
}
this.observable.update({
waveform: translatedData,
timeSeconds: ev.playbackTime,
});
};
public async start(): Promise<void> {
if (this.mxc || this.hasRecording) {
throw new Error("Recording already prepared");
}
if (this.recording) {
throw new Error("Recording already in progress");
}
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if (this.observable) {
this.observable.close();
}
this.observable = new SimpleObservable<IRecordingUpdate>();
await this.makeRecorder();
this.recorderProcessor.addEventListener("audioprocess", this.tryUpdateLiveData);
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await this.recorder.start();
this.recording = true;
}
public async stop(): Promise<Uint8Array> {
if (!this.recording) {
throw new Error("No recording to stop");
}
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// Disconnect the source early to start shutting down resources
this.recorderSource.disconnect();
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await this.recorder.stop();
// close the context after the recorder so the recorder doesn't try to
// connect anything to the context (this would generate a warning)
await this.recorderContext.close();
// Now stop all the media tracks so we can release them back to the user/OS
this.recorderStream.getTracks().forEach(t => t.stop());
// Finally do our post-processing and clean up
this.recording = false;
this.recorderProcessor.removeEventListener("audioprocess", this.tryUpdateLiveData);
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await this.recorder.close();
return this.buffer;
}
public async upload(): Promise<string> {
if (!this.hasRecording) {
throw new Error("No recording available to upload");
}
if (this.mxc) return this.mxc;
this.mxc = await this.client.uploadContent(new Blob([this.buffer], {
type: "audio/ogg",
}), {
onlyContentUri: false, // to stop the warnings in the console
}).then(r => r['content_uri']);
return this.mxc;
}
}
window.mxVoiceRecorder = VoiceRecording;