2021-03-12 08:05:47 +03:00
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/*
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Copyright 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import * as Recorder from 'opus-recorder';
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import encoderPath from 'opus-recorder/dist/encoderWorker.min.js';
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import {MatrixClient} from "matrix-js-sdk/src/client";
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import CallMediaHandler from "../CallMediaHandler";
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2021-03-16 07:16:58 +03:00
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import {SimpleObservable} from "matrix-widget-api";
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import {percentageOf} from "../utils/numbers";
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2021-03-23 04:32:24 +03:00
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const CHANNELS = 1; // stereo isn't important
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const SAMPLE_RATE = 48000; // 48khz is what WebRTC uses. 12khz is where we lose quality.
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const BITRATE = 24000; // 24kbps is pretty high quality for our use case in opus.
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2021-03-23 04:32:24 +03:00
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2021-03-25 08:31:02 +03:00
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export interface IRecordingUpdate {
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waveform: number[]; // floating points between 0 (low) and 1 (high).
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timeSeconds: number; // float
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}
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export class VoiceRecorder {
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private recorder: Recorder;
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private recorderContext: AudioContext;
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private recorderSource: MediaStreamAudioSourceNode;
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private recorderStream: MediaStream;
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private recorderFFT: AnalyserNode;
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private recorderProcessor: ScriptProcessorNode;
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private buffer = new Uint8Array(0);
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private mxc: string;
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private recording = false;
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private observable: SimpleObservable<IRecordingUpdate>;
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public constructor(private client: MatrixClient) {
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}
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private async makeRecorder() {
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this.recorderStream = await navigator.mediaDevices.getUserMedia({
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audio: {
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channelCount: CHANNELS,
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noiseSuppression: true, // browsers ignore constraints they can't honour
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deviceId: CallMediaHandler.getAudioInput(),
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},
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});
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this.recorderContext = new AudioContext({
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// latencyHint: "interactive", // we don't want a latency hint (this causes data smoothing)
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});
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this.recorderSource = this.recorderContext.createMediaStreamSource(this.recorderStream);
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this.recorderFFT = this.recorderContext.createAnalyser();
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// Bring the FFT time domain down a bit. The default is 2048, and this must be a power
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// of two. We use 64 points because we happen to know down the line we need less than
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// that, but 32 would be too few. Large numbers are not helpful here and do not add
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// precision: they introduce higher precision outputs of the FFT (frequency data), but
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// it makes the time domain less than helpful.
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this.recorderFFT.fftSize = 64;
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// We use an audio processor to get accurate timing information.
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// The size of the audio buffer largely decides how quickly we push timing/waveform data
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// out of this class. Smaller buffers mean we update more frequently as we can't hold as
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// many bytes. Larger buffers mean slower updates. For scale, 1024 gives us about 30Hz of
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// updates and 2048 gives us about 20Hz. We use 1024 to get as close to perceived realtime
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// as possible. Must be a power of 2.
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this.recorderProcessor = this.recorderContext.createScriptProcessor(1024, CHANNELS, CHANNELS);
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// Connect our inputs and outputs
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this.recorderSource.connect(this.recorderFFT);
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this.recorderSource.connect(this.recorderProcessor);
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this.recorderProcessor.connect(this.recorderContext.destination);
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this.recorder = new Recorder({
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encoderPath, // magic from webpack
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encoderSampleRate: SAMPLE_RATE,
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encoderApplication: 2048, // voice (default is "audio")
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streamPages: true, // this speeds up the encoding process by using CPU over time
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encoderFrameSize: 20, // ms, arbitrary frame size we send to the encoder
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numberOfChannels: CHANNELS,
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sourceNode: this.recorderSource,
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encoderBitRate: BITRATE,
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// We use low values for the following to ease CPU usage - the resulting waveform
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// is indistinguishable for a voice message. Note that the underlying library will
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// pick defaults which prefer the highest possible quality, CPU be damned.
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encoderComplexity: 3, // 0-10, 10 is slow and high quality.
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resampleQuality: 3, // 0-10, 10 is slow and high quality
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});
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this.recorder.ondataavailable = (a: ArrayBuffer) => {
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const buf = new Uint8Array(a);
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const newBuf = new Uint8Array(this.buffer.length + buf.length);
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newBuf.set(this.buffer, 0);
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newBuf.set(buf, this.buffer.length);
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this.buffer = newBuf;
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};
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}
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public get liveData(): SimpleObservable<IRecordingUpdate> {
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if (!this.recording) throw new Error("No observable when not recording");
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return this.observable;
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}
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public get isSupported(): boolean {
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return !!Recorder.isRecordingSupported();
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}
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public get hasRecording(): boolean {
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return this.buffer.length > 0;
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}
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public get mxcUri(): string {
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if (!this.mxc) {
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throw new Error("Recording has not been uploaded yet");
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}
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return this.mxc;
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}
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private tryUpdateLiveData = (ev: AudioProcessingEvent) => {
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if (!this.recording) return;
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// The time domain is the input to the FFT, which means we use an array of the same
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// size. The time domain is also known as the audio waveform. We're ignoring the
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// output of the FFT here (frequency data) because we're not interested in it.
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const data = new Float32Array(this.recorderFFT.fftSize);
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this.recorderFFT.getFloatTimeDomainData(data);
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// We can't just `Array.from()` the array because we're dealing with 32bit floats
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// and the built-in function won't consider that when converting between numbers.
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// However, the runtime will convert the float32 to a float64 during the math operations
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// which is why the loop works below. Note that a `.map()` call also doesn't work
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// and will instead return a Float32Array still.
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const translatedData: number[] = [];
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for (let i = 0; i < data.length; i++) {
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// We're clamping the values so we can do that math operation mentioned above.
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translatedData.push(percentageOf(data[i], 0, 1));
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}
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this.observable.update({
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waveform: translatedData,
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timeSeconds: ev.playbackTime,
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});
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};
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public async start(): Promise<void> {
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if (this.mxc || this.hasRecording) {
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throw new Error("Recording already prepared");
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}
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if (this.recording) {
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throw new Error("Recording already in progress");
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}
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if (this.observable) {
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this.observable.close();
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}
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this.observable = new SimpleObservable<IRecordingUpdate>();
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await this.makeRecorder();
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this.recorderProcessor.addEventListener("audioprocess", this.tryUpdateLiveData);
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await this.recorder.start();
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this.recording = true;
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}
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public async stop(): Promise<Uint8Array> {
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if (!this.recording) {
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throw new Error("No recording to stop");
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}
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// Disconnect the source early to start shutting down resources
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this.recorderSource.disconnect();
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await this.recorder.stop();
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// close the context after the recorder so the recorder doesn't try to
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// connect anything to the context (this would generate a warning)
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await this.recorderContext.close();
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// Now stop all the media tracks so we can release them back to the user/OS
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this.recorderStream.getTracks().forEach(t => t.stop());
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// Finally do our post-processing and clean up
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this.recording = false;
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this.recorderProcessor.removeEventListener("audioprocess", this.tryUpdateLiveData);
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await this.recorder.close();
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return this.buffer;
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}
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public async upload(): Promise<string> {
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if (!this.hasRecording) {
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throw new Error("No recording available to upload");
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}
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if (this.mxc) return this.mxc;
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this.mxc = await this.client.uploadContent(new Blob([this.buffer], {
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type: "audio/ogg",
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}), {
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onlyContentUri: false, // to stop the warnings in the console
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}).then(r => r['content_uri']);
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return this.mxc;
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}
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}
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window.mxVoiceRecorder = VoiceRecorder;
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