2021-03-12 08:05:47 +03:00
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/*
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Copyright 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import * as Recorder from 'opus-recorder';
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import encoderPath from 'opus-recorder/dist/encoderWorker.min.js';
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import {MatrixClient} from "matrix-js-sdk/src/client";
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import CallMediaHandler from "../CallMediaHandler";
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2021-03-16 07:16:58 +03:00
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import {SimpleObservable} from "matrix-widget-api";
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2021-03-12 08:05:47 +03:00
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2021-03-23 04:32:24 +03:00
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const CHANNELS = 1; // stereo isn't important
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const SAMPLE_RATE = 48000; // 48khz is what WebRTC uses. 12khz is where we lose quality.
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2021-03-24 03:24:40 +03:00
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const BITRATE = 24000; // 24kbps is pretty high quality for our use case in opus.
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const FREQ_SAMPLE_RATE = 4; // Target rate of frequency data (samples / sec). We don't need this super often.
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2021-03-23 04:32:24 +03:00
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export interface IFrequencyPackage {
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dbBars: Float32Array;
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dbMin: number;
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dbMax: number;
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// TODO: @@ TravisR: Generalize this for a timing package?
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}
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2021-03-12 08:05:47 +03:00
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export class VoiceRecorder {
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private recorder: Recorder;
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private recorderContext: AudioContext;
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private recorderSource: MediaStreamAudioSourceNode;
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private recorderStream: MediaStream;
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private recorderFreqNode: AnalyserNode;
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private buffer = new Uint8Array(0);
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private mxc: string;
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private recording = false;
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private observable: SimpleObservable<IFrequencyPackage>;
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private freqTimerId: number;
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public constructor(private client: MatrixClient) {
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}
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private async makeRecorder() {
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this.recorderStream = await navigator.mediaDevices.getUserMedia({
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audio: {
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// specify some audio settings so we're feeding the recorder with the
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// best possible values. The browser will handle resampling for us.
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sampleRate: SAMPLE_RATE,
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channelCount: CHANNELS,
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noiseSuppression: true, // browsers ignore constraints they can't honour
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deviceId: CallMediaHandler.getAudioInput(),
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},
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});
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this.recorderContext = new AudioContext({
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latencyHint: "interactive",
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sampleRate: SAMPLE_RATE, // once again, the browser will resample for us
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});
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this.recorderSource = this.recorderContext.createMediaStreamSource(this.recorderStream);
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this.recorderFreqNode = this.recorderContext.createAnalyser();
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this.recorderSource.connect(this.recorderFreqNode);
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this.recorder = new Recorder({
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encoderPath, // magic from webpack
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encoderSampleRate: SAMPLE_RATE,
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encoderApplication: 2048, // voice (default is "audio")
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streamPages: true, // this speeds up the encoding process by using CPU over time
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encoderFrameSize: 20, // ms, arbitrary frame size we send to the encoder
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numberOfChannels: CHANNELS,
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sourceNode: this.recorderSource,
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encoderBitRate: BITRATE,
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// We use low values for the following to ease CPU usage - the resulting waveform
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// is indistinguishable for a voice message. Note that the underlying library will
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// pick defaults which prefer the highest possible quality, CPU be damned.
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encoderComplexity: 3, // 0-10, 10 is slow and high quality.
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resampleQuality: 3, // 0-10, 10 is slow and high quality
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});
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this.recorder.ondataavailable = (a: ArrayBuffer) => {
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const buf = new Uint8Array(a);
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const newBuf = new Uint8Array(this.buffer.length + buf.length);
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newBuf.set(this.buffer, 0);
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newBuf.set(buf, this.buffer.length);
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this.buffer = newBuf;
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};
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}
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public get frequencyData(): SimpleObservable<IFrequencyPackage> {
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if (!this.recording) throw new Error("No observable when not recording");
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return this.observable;
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}
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public get isSupported(): boolean {
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return !!Recorder.isRecordingSupported();
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}
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public get hasRecording(): boolean {
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return this.buffer.length > 0;
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}
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public get mxcUri(): string {
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if (!this.mxc) {
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throw new Error("Recording has not been uploaded yet");
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}
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return this.mxc;
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}
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public async start(): Promise<void> {
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if (this.mxc || this.hasRecording) {
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throw new Error("Recording already prepared");
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}
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if (this.recording) {
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throw new Error("Recording already in progress");
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}
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if (this.observable) {
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this.observable.close();
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}
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this.observable = new SimpleObservable<IFrequencyPackage>();
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await this.makeRecorder();
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this.freqTimerId = setInterval(() => {
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if (!this.recording) return;
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const data = new Float32Array(this.recorderFreqNode.frequencyBinCount);
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this.recorderFreqNode.getFloatFrequencyData(data);
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this.observable.update({
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dbBars: data,
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dbMin: this.recorderFreqNode.minDecibels,
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dbMax: this.recorderFreqNode.maxDecibels,
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});
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}, 1000 / FREQ_SAMPLE_RATE) as any as number; // XXX: Linter doesn't understand timer environment
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return this.recorder.start().then(() => this.recording = true);
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}
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public async stop(): Promise<Uint8Array> {
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if (!this.recording) {
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throw new Error("No recording to stop");
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}
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// Disconnect the source early to start shutting down resources
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this.recorderSource.disconnect();
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return this.recorder.stop()
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// close the context after the recorder so the recorder doesn't try to
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// connect anything to the context (this would generate a warning)
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.then(() => this.recorderContext.close())
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// Now stop all the media tracks so we can release them back to the user/OS
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.then(() => this.recorderStream.getTracks().forEach(t => t.stop()))
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// Finally do our post-processing and clean up
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.then(() => {
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clearInterval(this.freqTimerId);
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this.recording = false;
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return this.recorder.close();
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}).then(() => this.buffer);
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}
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public async upload(): Promise<string> {
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if (!this.hasRecording) {
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throw new Error("No recording available to upload");
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}
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if (this.mxc) return this.mxc;
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this.mxc = await this.client.uploadContent(new Blob([this.buffer], {
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type: "audio/ogg",
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}), {
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onlyContentUri: false, // to stop the warnings in the console
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}).then(r => r['content_uri']);
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return this.mxc;
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}
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}
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window.mxVoiceRecorder = VoiceRecorder;
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