From previous commits:
- added creation of wine/dxvk folders at start if needed
- fixed ability to use system wine to run the game
- updated components (wine/dxvk) system
- reworked DXVKs UI components to support different builds
- fixed thread issues when calling `MainApp::update_state`
- updated core library; now launcher will continue downloading
of partially downloaded files
- added downloading speed limiter (`config.json` -> `launcher.speed_limit`)
- added `Config::try_get_selected_dxvk_info` method;
now launcher loads currently applied dxvk version from the wine prefix files
- added initial updates pre-downloading support (from 1.0.3 core)
- removed patch-related buttons
- changed FSR description
- updated core library; now launcher will continue downloading
of partially downloaded files
- added downloading speed limiter (`config.json` -> `launcher.speed_limit`)
- added `Config::try_get_selected_dxvk_info` method;
now launcher loads currently applied dxvk version from the wine prefix files
From previous commits:
- fixed work with `patch` folder
- reworked components downloading during initial setup
now lots of stuff happens in separate threads and launcher shouldn't freeze
also fixed sometimes weird progress bar behavior
From previous commits:
- updated core library with lots of fixes
- added new wine versions
- fixed Polish `LANG` value
- made FSync default wine sync option
- updated core library with fixed Chinese game's data folder name
- added icon loading from "icon" file, added `--run-game` argument
- fixed gamescope switcher's state loading from config
- fixed FSR switch in gamescope settings
- added new wine versions
From previous commits:
- changed preferences icon, updated main window's menu
- removed open launcher folder button from settings
- added fix for dxvk applying with spaces to the runners folder path
- updated default patch repo's mirror
- updated core library; added support for Chinese version
- added default game edition prediction based on system locale
- added ability to run the game when all patch servers are down
- used `std::process::Output` on DXVK applying instead of String
this fixes errors related to UTF-8 decoding since different systems may have
different default encodings
- added "borderless" and "virtual desktop" options to settings;
added separate FSR option to gamescope settings
- dxvk now uses wine64 to update prefix before applying patches
- added setting of `-window-mode exclusive` args to the wine when using wine FSR
- `WinePrefix::update` and so now use wine64 binary instead of wineboot
- renamed `files.wine` to `files.wine64` in `wine.json`
- `Config::try_get_wine_executable` function now return wine64 binary
- added errors toasting for initial setup window
- added "borderless" and "virtual desktop" options to settings;
added separate FSR option to gamescope settings
- dxvk now uses wine64 to update prefix before applying patches
- added setting of `-window-mode exclusive` args to the wine when using wine FSR
- `WinePrefix::update` and so now use wine64 binary instead of wineboot
- renamed `files.wine` to `files.wine64` in `wine.json`
- `Config::try_get_wine_executable` function now return wine64 binary
- added picture to the repo