mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
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An Anime Game launcher for Linux with telemetry disabling
08a6e3bc5e
- added "borderless" and "virtual desktop" options to settings; added separate FSR option to gamescope settings - dxvk now uses wine64 to update prefix before applying patches - added setting of `-window-mode exclusive` args to the wine when using wine FSR - `WinePrefix::update` and so now use wine64 binary instead of wineboot - renamed `files.wine` to `files.wine64` in `wine.json` - `Config::try_get_wine_executable` function now return wine64 binary - added picture to the repo |
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anime-game-core@ea6d8638d8 | ||
assets | ||
blueprint-compiler@50db59f2d2 | ||
repository/pictures | ||
scripts | ||
src | ||
.gitignore | ||
.gitmodules | ||
build.rs | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
LICENSE | ||
README.md |
An Anime Game Launcher GTK
The launcher variant written on Rust, GTK4 and libadwaita, using Anime Game Core library
Development
Folder | Description |
---|---|
ui | Blueprint UI files |
ui/.dist | UI files compiled by the blueprint |
src | Rust source code |
target/release | Release build of the app |
blueprint-compiler | Blueprint compiler |
anime-game-core | Anime Game Core library |
Clone repo
git clone --recursive https://gitlab.com/an-anime-team/an-anime-game-launcher-gtk
Run app
cargo run
Build app
cargo build --release
Building AppImage
./scripts/build.sh