An Anime Game launcher for Linux with telemetry disabling
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Observer KRypt0n_ 08a6e3bc5e
Several changes
- added "borderless" and "virtual desktop" options to settings;
  added separate FSR option to gamescope settings
- dxvk now uses wine64 to update prefix before applying patches
- added setting of `-window-mode exclusive` args to the wine when using wine FSR
- `WinePrefix::update` and so now use wine64 binary instead of wineboot
- renamed `files.wine` to `files.wine64` in `wine.json`
- `Config::try_get_wine_executable` function now return wine64 binary
- added picture to the repo
2022-08-05 22:33:47 +02:00
anime-game-core@ea6d8638d8 Several changes 2022-08-04 17:23:05 +02:00
assets Several changes 2022-08-05 22:33:47 +02:00
blueprint-compiler@50db59f2d2 Added about dialog 2022-07-26 10:57:12 +02:00
repository/pictures Added launcher pics 2022-08-03 23:24:11 +02:00
scripts Updated core library and AppImage building script 2022-08-04 15:59:52 +02:00
src Several changes 2022-08-05 22:33:47 +02:00
.gitignore Updated core library and AppImage building script 2022-08-04 15:59:52 +02:00
.gitmodules Init commit 2022-06-28 23:59:20 +02:00
build.rs Added xdelta3 requirement during initial setup 2022-08-02 20:31:28 +02:00
Cargo.lock 1.0.0-rc2 2022-08-04 19:45:18 +02:00
Cargo.toml 1.0.0-rc2 2022-08-04 19:45:18 +02:00
CHANGELOG.md 1.0.0-rc2 2022-08-04 19:45:18 +02:00
LICENSE Init commit 2022-06-28 23:59:20 +02:00
README.md Several changes 2022-08-05 22:33:47 +02:00

An Anime Game Launcher GTK

The launcher variant written on Rust, GTK4 and libadwaita, using Anime Game Core library

Development

Folder Description
ui Blueprint UI files
ui/.dist UI files compiled by the blueprint
src Rust source code
target/release Release build of the app
blueprint-compiler Blueprint compiler
anime-game-core Anime Game Core library

Clone repo

git clone --recursive https://gitlab.com/an-anime-team/an-anime-game-launcher-gtk

Run app

cargo run

Build app

cargo build --release

Building AppImage

./scripts/build.sh