- added blank analytics window
- added roadmap goal
- removed `components.sass` file;
its content was moved to `settings.sass`
- updated Spain and Italian
- made preparations for tos violation warning window
- improved `Button` component
- added `constants.uri.discord` and
`constants.placeholders.uppercase.company_alterego` fields
- updated empathize version, added proper windows centering
- updated readme
- added DXVK 1.9.4 and made it default;
DXVK 1.8 and 1.8.1 now aren't recommended
- added Indonesian
- added Wine synchronization option in settings
that can accept None, ESync or FSync
- added `xdelta3` package existing checking before patch applying;
also added an error notification when patch repos are not available
- updated readme
- removed es-es locale because no one use it
- updated German, French and uwu languages
- fixed old launcher logs deletion
- added environmental variables manager
- fixed `Domain.getInfo()` method work in some specific cases(?)
- Wine-GE runners family moved to the top of the runners list
- now installed runner will be automatically selected
- launcher controls were slightly moved down
- fixed double resolved unpack directory logging in AbstractInstaller
- fixed `Prefix.create()` method work
- added `State.update()` method logging
- now settings button will be hidden when user are doing something
- added `InstallWine` and `InstallDXVK` scripts; added related launcher states
- decreased splash window size
- added `Game.getLatestData()` result caching, so basically every
`Game` and `Voice` method and field now caches most of the data
- Made `Game.predownloadUpdate()` method
- Made `Game.isUpdatePredownloaded()` method
- Made `Voice.predownloadUpdate()` method
- Made `Voice.isUpdatePredownloaded()` method
- fixed `Cache.get()` method work
- now launcher window hides when you launch the game
- added `pre_download_game` API field type definition
- added game pre-downloading button
- changed aur package name and link
- removed webkit2gtk from the install commands in readme
- added theme auto-switching
- fixed dxvk config updating after installation
- fixed `fetch()` delaying issues
- disabled already selected dxvk/runner re-selection
- fixed `Voice.current` output
- made `Debug` and `DebugThread` classes
- fixed `winecfg` usage during DXVK installation
- `bash` usage was changed to the `./`
- added voice update state identification
- fixed shaders usage in game launching script
- added debugging to the `[launchder]/logs` folder
- updated vite version
- made `Game.isTelemetryDisabled()` method to check whether game's telemetry is disabled
- made `Domain` class and `Domain.getInfo()` method
to get information about some domain
- made `Notifications` class to manage system notifications
- added telemetry checking before game launching
- made `SelectionBox` component
- made `DXVKSelectionList` component
- updated locales files
- added locale selection based on `SelectionBox` component
- fixed `Game.getLatestData()` method
- added `Patch.install()` method
- added downloaded archive auto-deletion in `AbstractInstaller`
- highly improved `promisify()` function
- added `source` field for the patch info
- made `promisify()` function to run some code asynchronously
- added some default configs setting at start
- now settings are stored in yaml format
- fixed `Configs.defaults()` null values overwriting
- added launcher state system
- added `Runners.current` field to get the current selected runner
according to the config file
- `Configs.get()` method was renamed to `Configs.list()`
- added `Configs.get()` method to get a `Runner` object
by the specified runner name
- added `Process` class to have a better experience of working with processes
- updated readme
- fixed `constants.patchUri` property processing;
added `constants.getPatchUri` method which will return a URI to the patch
based on the source you use
It also fixes an issue with game's patch applying
- fixed an error message with unexisting `fps_config.ini` deletion
- updated launcher pictures in readme