- Wine-GE runners family moved to the top of the runners list
- now installed runner will be automatically selected
- launcher controls were slightly moved down
- fixed double resolved unpack directory logging in AbstractInstaller
- fixed `Prefix.create()` method work
- added `State.update()` method logging
- now settings button will be hidden when user are doing something
- added `InstallWine` and `InstallDXVK` scripts; added related launcher states
- decreased splash window size
- added `Game.getLatestData()` result caching, so basically every
`Game` and `Voice` method and field now caches most of the data
- Made `Game.predownloadUpdate()` method
- Made `Game.isUpdatePredownloaded()` method
- Made `Voice.predownloadUpdate()` method
- Made `Voice.isUpdatePredownloaded()` method
- fixed `Cache.get()` method work
- now launcher window hides when you launch the game
- added `pre_download_game` API field type definition
- added game pre-downloading button
- changed aur package name and link
- removed webkit2gtk from the install commands in readme
- added theme auto-switching
- fixed dxvk config updating after installation
- fixed `fetch()` delaying issues
- disabled already selected dxvk/runner re-selection
- fixed `Voice.current` output
- made `Debug` and `DebugThread` classes
- fixed `winecfg` usage during DXVK installation
- `bash` usage was changed to the `./`
- added voice update state identification
- fixed shaders usage in game launching script
- added debugging to the `[launchder]/logs` folder
- updated vite version
- made `Game.isTelemetryDisabled()` method to check whether game's telemetry is disabled
- made `Domain` class and `Domain.getInfo()` method
to get information about some domain
- made `Notifications` class to manage system notifications
- added telemetry checking before game launching
- made `SelectionBox` component
- made `DXVKSelectionList` component
- updated locales files
- added locale selection based on `SelectionBox` component
- fixed `Game.getLatestData()` method
- added `Patch.install()` method
- added downloaded archive auto-deletion in `AbstractInstaller`
- highly improved `promisify()` function
- added `source` field for the patch info
- made `promisify()` function to run some code asynchronously
- added some default configs setting at start
- now settings are stored in yaml format
- fixed `Configs.defaults()` null values overwriting
- added launcher state system
- added `Runners.current` field to get the current selected runner
according to the config file
- `Configs.get()` method was renamed to `Configs.list()`
- added `Configs.get()` method to get a `Runner` object
by the specified runner name
- added `Process` class to have a better experience of working with processes
- updated readme
- fixed `constants.patchUri` property processing;
added `constants.getPatchUri` method which will return a URI to the patch
based on the source you use
It also fixes an issue with game's patch applying
- fixed an error message with unexisting `fps_config.ini` deletion
- updated launcher pictures in readme
- updated German
From previous commits:
- Discord RPC option returned back to General
- changed Discord RPC title to `An Anime Game`
- added downloads resuming (!2)
- added actions button (open launcher's folder, winetricks, winecfg)
- improved `i18n.translation` method
- disabled text selection
- added prefix directory selection
From !5 implementation (Nov 28, 2021)
- added Lutris 6.21-5 runner
- added recommendable field to the runners (for future feature)
- removed PrefixSelector class which functionality now partially moved
as an anonymous class in the constants.prefixDir property
- fixed temp winetricks and winecfg buttons disabling
- made LauncherLib.getGameVersion method to gather game version from its files
- added dark theme (add themes system at all)
From 1.6.1 preparations:
- fixed default runner installation
- disabled dxvk cache auto-deletion
- added wineserver env to winetricks
- added cabextract requirement
- added roadmap goal (issue #35)
- fixed issue with incorrect wine version unpacking
- added temp unpacking notification to progress bar
because for some reasons it lags a bit
- removed excess locales
- added forgotten xdelta3 requirement
- added GPU selection (thanks to Laurin Neff)
- added DXVK logs auto-deletion option
- added winetricks and default wine version
auto-installation so they're no more required
- some settings were moved to "Enhancements"
- updated statistics
- added execution command log before game launch
- fixed analytics window showing on clean launcher run
And since anime company changed a it their api:
- fixed social buttons showing
- fixed background picture loading
- updated typescript, electron-builder and electron versions
- updated readme:
+ added link to the discord server
+ added roadmap goal
+ added development delay notification
- added new lutris and proton-ge versions
- updated launcher's banner
- removed old config file compatibility check
- added verification for MangoHud and shaders when you want to select them
if they even exist in your system
- now statistics also shows amount of minutes
- fixed some possible issue with patching process
- all classes now are exported as default
- improved some inner functions
- added HUD option with DXVK HUD and MangoHud support
- added shaders manager based on vkBasalt
- updated readme
+ added patch's update delation notification
+ game's name replacement request moved to the top of the repository
because readme became too large
+ added additional requirements table
+ updated goals
- updated statistics
- added additional horizontal padding for selectable options
- removed old config file compatibilities checks
- now selectable options can be dynamically extended
- some let variables changed to const
- added constants.appDir / chadersDir properties
- added i18n.language property
- updated electron version to 15.3.1
- added statistics section
for now launcher stores time spent in the game
- added Korean machine translation
- fixed an issue with analytics dialogue
- improved new launcher versions finder algorithm
- updated Japanese locale
- updated repository pictures
Minor changes:
- repainted settings button icon with the other buttons style
- changed default launcher title for conspiracy
- added roadmap goal
- added voicepacks support
- added LauncherUI.updateLauncherState method
to automatically update launcher state
it possibly can break clear game installation because I changed the way
launcher identifies its state after some actions
- changed way the main button identifies what should it do
- now settings button hides when the launcher downloading something
- updated settings button icon
- updated background picture caching algorithm
- fixed main window flickering at start
- added environmental variables manager
- moved common styles to the basic.sass file
- added excess files deletion when game's update comes
- updated project logo
- added launcher updates notifications
- made automatic patch state parsing
- added Baal icons to all notifications
- fixed menu category changing in settings
- removed excess code
- added Discord RPC support
- added language selection
- changed game directory
- a lot of inner changes
Thanks Maroxy for a strong help in development
+ pull requests 10, 11, 13, 14
- made settings window
- added runners management. Now you can download some runner like proton-ge
and run the game with it
- updated README pictures
- removed usused path files
- a lot of small changes and bug fixes
- added Marie Piontek as a project contributor
- added launcher icon
- made background picture caching
- made automatical patch downloading
- added social media buttons from the official launcher
Thanks Maroxy for all these enhancements
+ pull request #6
- added a notification when the game has been installed
- removed windows compilation because we will never use it
- added background picture parsing using the game's API
Thanks Maroxy for all these enhancements
+ issue #1
+ pull request #2
- updated readme; added roadmap and requirements
- added patch_anti_logincrash applying
- partially fixed input issues
- made LauncherUI class to where have moved a lot of code from the index.ts
- fixed ETA calculation
- changed versioning politicy ([game version]-[app state][app build])
- created patches system
now launcher automatically applies patches to the game
- changed launcher config structure
- changed executable file on game launching to the launcher.bat
to check the telemetry status and prevent game starting in positive result
- updated readme
- added link to the BrowserWindow documentation
- added default icon
- added commented lines for production BrowserWindow state
Overall:
- added typescript and sass support
- updated default page. Now the "Hello World" sign placed in the center