mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-29 21:18:17 +03:00
Merge branch 'main' into marie/integrity
This commit is contained in:
commit
836faa38ec
24 changed files with 529 additions and 69 deletions
16
README.md
16
README.md
|
@ -48,6 +48,16 @@ flatpak install launcher.moe com.gitlab.KRypt0n_.an-anime-game-launcher
|
|||
|
||||
Some additional configuration is possible when using the flatpak. For info about this, see [this page](https://gitlab.com/lane__/an-anime-game-launcher-flatpak/-/blob/master/README.md)
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||||
|
||||
## Chinese version
|
||||
|
||||
To use Chinese version of the game make sure that you have
|
||||
|
||||
```yaml
|
||||
server: cn
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||||
```
|
||||
|
||||
field in your `config.yaml` file (settings -> launcher folder). If your system uses the Chinese language - then it should be selected automatically. If not, then close the launcher, replace `server: global` with `server: cn`, and run it again. After that launcher will download the Chinese version of the game and the patch
|
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|
||||
# Status
|
||||
|
||||
| Game version | Launcher version | Patch version |
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||||
|
@ -159,10 +169,10 @@ This is our current roadmap goals. You can find older ones [here](repository/pag
|
|||
* <s>ToS Violation Window</s> *(2.1.0)*
|
||||
* <s>Add `latest.log` file generation</s> *(2.1.2)*
|
||||
* <s>Add an option to show terminal with the wine's log of the game</s> *(7375c743, released in 2.1.3)*
|
||||
* <s>Statistics window</s>
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||||
* Add Chinese game's version support (due to changes in the Krock's patch)
|
||||
* <s>Add analytics window</s> *(e0a09323)*
|
||||
* <s>Add Chinese game's version support (due to changes in the Krock's patch)</s> *(75f2ad66)*
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||||
* Implement manual config flushing functionality from the Empathize's API
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||||
* Add analytics window
|
||||
* Game statistics window
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||||
* Dark progress bar design
|
||||
* Changelog window
|
||||
* Screenshots explorer
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||||
|
|
|
@ -95,6 +95,7 @@ settings:
|
|||
hu-hu: Magyar
|
||||
id-id: Bahasa Indonesia
|
||||
nb-no: Norsk
|
||||
zh-cn: 简体中文
|
||||
uwu: Engwish
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||||
|
||||
# Spiel sprachpaket auswahl
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||||
|
|
|
@ -95,6 +95,7 @@ settings:
|
|||
hu-hu: Magyar
|
||||
id-id: Bahasa Indonesia
|
||||
nb-no: Norsk
|
||||
zh-cn: 简体中文
|
||||
uwu: Engwish
|
||||
|
||||
# Game voice pack language
|
||||
|
|
|
@ -95,6 +95,7 @@ settings:
|
|||
hu-hu: Magyar
|
||||
id-id: Bahasa Indonesia
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||||
nb-no: Norsk
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||||
zh-cn: 简体中文
|
||||
uwu: Engwish
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||||
|
||||
# Idioma del paquete de voz
|
||||
|
|
|
@ -98,6 +98,7 @@ settings:
|
|||
hu-hu: Magyar
|
||||
id-id: Bahasa Indonesia
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||||
nb-no: Norsk
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||||
zh-cn: 简体中文
|
||||
uwu: Engwish
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||||
|
||||
# Game voice pack language
|
||||
|
|
|
@ -95,6 +95,7 @@ settings:
|
|||
hu-hu: Magyar
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||||
id-id: Bahasa Indonesia
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||||
nb-no: Norsk
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||||
zh-cn: 简体中文
|
||||
uwu: Engwish
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||||
|
||||
# Game voice pack language
|
||||
|
|
|
@ -95,6 +95,7 @@ settings:
|
|||
hu-hu: Magyar
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||||
id-id: Bahasa Indonesia
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||||
nb-no: Norsk
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||||
zh-cn: 简体中文
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||||
uwu: Engwish
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||||
|
||||
# Game voice pack language
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||||
|
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@ -23,7 +23,7 @@ launcher:
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game:
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downloading: Scaricando il gioco...
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unpacking: Decomprimendo il gioco...
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applying_changes: Applying changes...
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||||
applying_changes: Applicando i cambiamenti...
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||||
deleting_outdated: Cancellando file vecchi...
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||||
integrity_check: Verifying Files...
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download_mismatch_files: Downloading mismatched files...
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|
@ -44,12 +44,12 @@ launcher:
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update: Aggiorna
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apply_changes:
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title: Apply changes
|
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hint: Apply hdiff changes to the game files
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||||
title: Applica cambiamenti
|
||||
hint: Applica i cambiamenti di hdiff ai file di gioco
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||||
remove_outdated:
|
||||
title: Remove outdated
|
||||
hint: Remove outdated game files
|
||||
title: Elimina file vecchi
|
||||
hint: Elimina file di gioco vecchi
|
||||
|
||||
# When the game should be patched
|
||||
patching:
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||||
|
@ -95,6 +95,7 @@ settings:
|
|||
hu-hu: Magyar
|
||||
id-id: Bahasa Indonesia
|
||||
nb-no: Norsk
|
||||
zh-cn: 简体中文
|
||||
uwu: Engwish
|
||||
|
||||
# Game voice pack language
|
||||
|
@ -304,8 +305,8 @@ notifications:
|
|||
|
||||
# HDiffPatch couldn't successfully apply game files changes
|
||||
game_changes_applying_error:
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||||
title: An error occurred during game updating
|
||||
body: '{files} files couldn''t be updated by the hdiff patch'
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||||
title: Si è verificato un errore nell'aggiornamento del gioco
|
||||
body: '{files} files non sono stati aggiornati dalla patch hdiff
|
||||
|
||||
# ToS violation warning window
|
||||
tos_violation:
|
||||
|
@ -327,18 +328,19 @@ tos_violation:
|
|||
|
||||
# Analytics window
|
||||
analytics:
|
||||
title: Yanfei's commission...
|
||||
header: Participate in anonymous data collection
|
||||
title: La commissione di Yanfei...
|
||||
header: Partecipa nella collezione di dati anonimi
|
||||
|
||||
body:
|
||||
- To count the active user base for Linux, Yanfei would like to collect your IP address everytime the game updates
|
||||
- The IP address will be hashed for security purpose
|
||||
- Per contare il numero di giocatori attivi su Linux, Yanfei vorrebbe collezionare il tuo indirizzo IP ogni volta che il gioco si aggiorna
|
||||
- L'indirizzo IP sarà hashato per motivi di sicurezza
|
||||
|
||||
actions:
|
||||
share_country:
|
||||
title: Share country
|
||||
hint: Allow Yanfei to store the country your IP address registered in to make statistics more detailed. No other data than the country will be stored
|
||||
title: Condividi paese
|
||||
hint: Permetti a Yanfei di registrare lo stato del tuo indirizzo IP per raccogliere statistiche più dettagliate.
|
||||
Nessun''altro dato oltre al paese verrà registrato.
|
||||
|
||||
participate: Participate
|
||||
skip: Skip
|
||||
skip_forever: Skip and don't ask again
|
||||
participate: Partecipa
|
||||
skip: Rifiuta
|
||||
skip_forever: Rifiuta e non chiedere più
|
|
@ -95,6 +95,7 @@ settings:
|
|||
hu-hu: Magyar
|
||||
id-id: Bahasa Indonesia
|
||||
nb-no: Norsk
|
||||
zh-cn: 简体中文
|
||||
uwu: Engwish
|
||||
|
||||
# Game voice pack language
|
||||
|
|
|
@ -95,6 +95,7 @@ settings:
|
|||
hu-hu: Magyar
|
||||
id-id: Bahasa Indonesia
|
||||
nb-no: Norsk
|
||||
zh-cn: 简体中文
|
||||
uwu: Engwish
|
||||
|
||||
# Язык озвучки в игре
|
||||
|
|
|
@ -95,6 +95,7 @@ settings:
|
|||
hu-hu: Magyar
|
||||
id-id: Bahasa Indonesia
|
||||
nb-no: Norsk
|
||||
zh-cn: 简体中文
|
||||
uwu: Engwish
|
||||
|
||||
# Game voice pack language
|
||||
|
@ -328,18 +329,18 @@ tos_violation:
|
|||
|
||||
# Analytics window
|
||||
analytics:
|
||||
title: Yanfei's commission...
|
||||
header: Participate in anonymous data collection
|
||||
title: Yanfei's commission... (≧◡≦)
|
||||
header: pawticipate in a-anonymous data cowwection
|
||||
|
||||
body:
|
||||
- To count the active user base for Linux, Yanfei would like to collect your IP address everytime the game updates
|
||||
- The IP address will be hashed for security purpose
|
||||
- to count the active u-user base fow winux, yanfei wouwd wike to c-cowwect youw ip addwess evewytime the g-game updates
|
||||
- the ip addwess will be hashed f-fow secuwity puwpose
|
||||
|
||||
actions:
|
||||
share_country:
|
||||
title: Share country
|
||||
hint: Allow Yanfei to store the country your IP address registered in to make statistics more detailed. No other data than the country will be stored
|
||||
title: share countwy
|
||||
hint: awwow yanfei t-to store the countwy y-youw ip addwess w-wegistewed in to make statistics more detaiwed (* ^ ω ^) n-no other data than the countwy will be stowed
|
||||
|
||||
participate: Participate
|
||||
skip: Skip
|
||||
skip_forever: Skip and don't ask again
|
||||
participate: pawticipate
|
||||
skip: skip
|
||||
skip_forever: skip and don't ask again
|
343
public/locales/zh-cn.yaml
Normal file
343
public/locales/zh-cn.yaml
Normal file
|
@ -0,0 +1,343 @@
|
|||
# Splash window
|
||||
splash:
|
||||
title: 启动器加载中
|
||||
phrases:
|
||||
- 一些重要的事情...
|
||||
- 抽神子...
|
||||
- 捡材料...
|
||||
- 凹深渊...
|
||||
- 收集成就...
|
||||
- 培养武神七七...
|
||||
- 为五星献祭...
|
||||
- 寻找联机好友...
|
||||
|
||||
# Launcher window
|
||||
launcher:
|
||||
# Progress bar
|
||||
progress:
|
||||
pause: 暂停
|
||||
resume: 恢复
|
||||
|
||||
# Game installation
|
||||
game:
|
||||
downloading: 下载游戏中...
|
||||
unpacking: 解压游戏中...
|
||||
applying_changes: 应用更改...
|
||||
deleting_outdated: 删除过期文件...
|
||||
|
||||
# Voice packages installation
|
||||
voice:
|
||||
deleting: 删除语音包...
|
||||
downloading: 下载 {voice} 语音包中...
|
||||
unpacking: 解压 {voice} 语音包中...
|
||||
|
||||
# Launcher states
|
||||
states:
|
||||
# When the game should be installed or updated
|
||||
installation:
|
||||
install_wine: 安装 Wine
|
||||
install_dxvk: 安装 DXVK
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||||
install: 安装
|
||||
update: 更新
|
||||
|
||||
apply_changes:
|
||||
title: 应用更改
|
||||
hint: 对游戏文件应用 hdiff 更改
|
||||
|
||||
remove_outdated:
|
||||
title: 移除过期
|
||||
hint: 移除过期的游戏文件
|
||||
|
||||
# When the game should be patched
|
||||
patching:
|
||||
# Patch unavailable
|
||||
unavailable:
|
||||
title: 补丁不可用
|
||||
hint: 这个游戏版本还没有反作弊补丁。
|
||||
请稍等几天,会有稳定或者测试版本的补丁
|
||||
|
||||
# Patch is in testing
|
||||
test:
|
||||
title: 应用测试版补丁
|
||||
hint: 这个游戏版本有一个实验性的反作弊补丁。
|
||||
你可以在它稳定之前等上几天,或者自担风险地应用测试补丁
|
||||
|
||||
# Patch is stable
|
||||
stable: 应用补丁
|
||||
|
||||
# When the game is ready for playing
|
||||
ready:
|
||||
launch: 启动
|
||||
predownload: 预下载更新
|
||||
|
||||
# Settings window
|
||||
settings:
|
||||
# General
|
||||
general:
|
||||
title: 通用
|
||||
items:
|
||||
# Language selection
|
||||
lang:
|
||||
# Launcher language
|
||||
launcher:
|
||||
title: 启动器
|
||||
items:
|
||||
en-us: English (US)
|
||||
ru-ru: Русский
|
||||
es-es: Español
|
||||
de-de: Deutsch
|
||||
fr-fr: Français
|
||||
it-it: Italiano
|
||||
hu-hu: Magyar
|
||||
id-id: Bahasa Indonesia
|
||||
nb-no: Norsk
|
||||
zh-cn: 简体中文
|
||||
uwu: Engwish
|
||||
|
||||
# Game voice pack language
|
||||
voice:
|
||||
title: 语音包
|
||||
tooltip: 你只能在游戏中手动选择新的语音包
|
||||
items:
|
||||
en-us: 英语(美国)
|
||||
ja-jp: 日语
|
||||
ko-kr: 汉语
|
||||
zh-cn: 中文
|
||||
|
||||
# Launcher theme
|
||||
theme:
|
||||
title: 主题
|
||||
items:
|
||||
system: 跟随系统
|
||||
light: 明亮
|
||||
dark: 暗色
|
||||
|
||||
# Discord RPC
|
||||
discord:
|
||||
title: Discord RPC
|
||||
settings:
|
||||
title: Discord RPC 设置
|
||||
items:
|
||||
timer: 显示预估耗时
|
||||
in-launcher: 启动器内文本
|
||||
in-game: 游戏内文本
|
||||
selectIcon: 选择图标
|
||||
|
||||
# Some buttons
|
||||
buttons:
|
||||
winetricks: winetricks
|
||||
winecfg: winecfg
|
||||
launcher: 启动器文件夹
|
||||
game: 游戏文件夹
|
||||
|
||||
# Enhancements
|
||||
enhancements:
|
||||
title: 增强功能
|
||||
|
||||
# Enhancements related to the wine
|
||||
wine:
|
||||
title: Wine
|
||||
items:
|
||||
# HUD
|
||||
hud:
|
||||
title: HUD
|
||||
items:
|
||||
none: 无
|
||||
dxvk: DXVK
|
||||
mangohud: MangoHUD
|
||||
|
||||
# Wine synchronization
|
||||
winesync:
|
||||
title: Wine 同步
|
||||
tooltip: ESync 是一种同步多线程操作的机制。它可以提高你的游戏性能。
|
||||
FSync 是 ESync 的改进版,可用于特定的内核版本
|
||||
items:
|
||||
none: 无
|
||||
esync: ESync
|
||||
fsync: FSync
|
||||
futex2: Futex2
|
||||
|
||||
# AMD FSR
|
||||
fsr:
|
||||
title: 开启 AMD FSR
|
||||
tooltip: 这个选项开启 AMD FidelityFX Super Resolution (FSR)
|
||||
它可以在不掉帧的情况下提高游戏分辨率
|
||||
|
||||
# Wine Virtual Desktop
|
||||
winevd:
|
||||
title: 虚拟桌面
|
||||
settings:
|
||||
title: 虚拟桌面设置
|
||||
items:
|
||||
width: 宽
|
||||
height: 高
|
||||
|
||||
# Enhancements related to the game
|
||||
game:
|
||||
title: 游戏
|
||||
items:
|
||||
# GameMode
|
||||
gamemode:
|
||||
title: 使用 GameMode
|
||||
tooltip:
|
||||
enabled: 这是一个能够提高游戏性能的软件
|
||||
disabled: ⚠️ 你没有安装 gamemode 软件包
|
||||
|
||||
# Borderless Window
|
||||
borderless_window:
|
||||
title: 允许无边框窗口
|
||||
tooltip: 移除窗口模式下的窗口边框。
|
||||
To play in a fullscreen borderless window, press alt+enter when playing on fullscreen
|
||||
|
||||
# Unlock FPS
|
||||
fps_unlocker:
|
||||
title: 解锁帧率
|
||||
tooltip: 这个选项将会解锁最高 60 帧的限制
|
||||
|
||||
# Use separate terminal window to run the game
|
||||
use_terminal:
|
||||
title: 使用终端
|
||||
tooltip: 启用该选项后,启动器将在一个单独的终端窗口中运行 wine 命令
|
||||
|
||||
# Enhancements related to the launcher
|
||||
launcher:
|
||||
title: 启动器
|
||||
items:
|
||||
# Delete logs
|
||||
purge_logs:
|
||||
# Game logs (DXVK)
|
||||
game:
|
||||
title: 删除 DXVK 日志
|
||||
tooltip: 启用该选项后,您的启动器将自动
|
||||
删除 DXVK 日志文件。
|
||||
|
||||
# Launcher logs
|
||||
launcher:
|
||||
title: 删除启动器日志
|
||||
tooltip: 日志保留时间
|
||||
items:
|
||||
1d: 1 天
|
||||
3d: 3 天
|
||||
5d: 5 天
|
||||
7d: 1 周
|
||||
14d: 2 周
|
||||
never: 永久
|
||||
|
||||
# Runners
|
||||
runners:
|
||||
title: Wine 版本
|
||||
items:
|
||||
recommended:
|
||||
title: 只显示推荐
|
||||
tooltip: 这个选项会隐藏不能正常游玩的 wine 版本
|
||||
|
||||
# DXVKs
|
||||
dxvks:
|
||||
title: DXVK
|
||||
items:
|
||||
recommended:
|
||||
title: 只显示推荐
|
||||
tooltip: 这个选先会隐藏老的 DXVK 版本
|
||||
|
||||
# Shaders
|
||||
shaders:
|
||||
title: 着色器
|
||||
items:
|
||||
shaders:
|
||||
title: 着色器
|
||||
tooltip: 在游戏中使用 HOME 键切换着色器
|
||||
items:
|
||||
none: 无
|
||||
custom: 自定义
|
||||
|
||||
author: '作者:{author}'
|
||||
no_images: 无图片
|
||||
not_installed: 你还没有安装 vkBasalt 和 reshade-shaders 库
|
||||
|
||||
# Environmantal variables manager
|
||||
environment:
|
||||
title: 环境变量
|
||||
items:
|
||||
# Table rows
|
||||
table:
|
||||
name: 键
|
||||
value: 值
|
||||
|
||||
# Table buttons
|
||||
buttons:
|
||||
add: 添加
|
||||
delete: 删除
|
||||
|
||||
# Notifications
|
||||
notifications:
|
||||
# Launcher update
|
||||
launcher_update_available:
|
||||
title: '启动器更新可用:{from} -> {to}'
|
||||
body: 你可以从位于 {repository} 的项目仓库下载新版本的启动器
|
||||
|
||||
# Before telemetry check when iputils is not downloaded
|
||||
iputils_package_required:
|
||||
title: 二次元游戏启动器
|
||||
body: 为了检查遥测服务的状态你必须安装 iputils
|
||||
|
||||
# When telemetry servers are not disabled
|
||||
telemetry_not_disabled:
|
||||
title: 二次元游戏启动器
|
||||
body: 遥测服务未禁用
|
||||
|
||||
# Before patch applying when xdelta3 package is not downloaded
|
||||
xdelta3_package_required:
|
||||
title: 二次元游戏启动器
|
||||
body: 为了应用补丁你必须安装 xdelta3
|
||||
|
||||
# If patch wasn't applied because of some error
|
||||
patch_applying_error:
|
||||
title: 二次元游戏启动器
|
||||
body: 补丁安装失败。请检查日志以找到原因,或者在我们的 discord 服务器上获取帮助
|
||||
|
||||
# Patch repositories are not available
|
||||
patch_repos_unavailable:
|
||||
title: 二次元游戏启动器
|
||||
body: 没有可用的补丁仓库。你可以运行游戏,但启动器不能确定它是否打了补丁。
|
||||
|
||||
# HDiffPatch couldn't successfully apply game files changes
|
||||
game_changes_applying_error:
|
||||
title: 游戏更新中发生了一个错误
|
||||
body: '{files} 文件没有被 hdiff 不补丁更新'
|
||||
|
||||
# ToS violation warning window
|
||||
tos_violation:
|
||||
title: 违反服务条款警告
|
||||
heading: ⚠️ 请注意
|
||||
body: 这个启动器是一个非官方工具,与 {company} 和 {company_alterego} 无关。
|
||||
设计这个工具是为了在 Linux 上更方便的游玩 {game},
|
||||
构建它的唯一目的是减少安装和运行游戏中的麻烦。
|
||||
它通过结合现有的项目并简化用户操作来达到上述目标。
|
||||
然而,这里使用的一些组件可能违反了 {company} 对于 {game} 的服务条款。
|
||||
如果你使用这个启动器, 你的游戏帐号可能被 {company}/{company_alterego} 认定为违反服务条款。
|
||||
如果发生这种情况,因为你违反了服务条款, {company}/{company_alterego} 可以采取任何他们认为合适的措施, 包括封禁帐号。
|
||||
如果你理解使用非官方客户端游玩的风险, 按下确定来探索提瓦特吧!
|
||||
buttons:
|
||||
ok:
|
||||
title: 我理解风险
|
||||
tooltip: 你真的应该阅读上述文字。这很重要
|
||||
cancel: 取消
|
||||
discord: 我们的 discord 服务器
|
||||
|
||||
# Analytics window
|
||||
analytics:
|
||||
title: 烟绯的委托...
|
||||
header: 参与匿名数据收集
|
||||
|
||||
body:
|
||||
- 为了统计 Linux 的用户活跃数据,烟绯想在每次游戏更新时收集你的 IP 地址。
|
||||
- 安全起见, IP 地址将被加密。
|
||||
|
||||
actions:
|
||||
share_country:
|
||||
title: 分享地区
|
||||
hint: 为使统计数据更加详细,允许烟绯存储你的 IP 地址注册国家。除了国家之外,没有其他数据会被存储
|
||||
|
||||
participate: 加入
|
||||
skip: 跳过
|
||||
skip_forever: 跳过并不再询问
|
|
@ -1,17 +1,26 @@
|
|||
import { Configs, promisify } from './empathize';
|
||||
import { Configs } from './empathize';
|
||||
|
||||
import constants from './ts/Constants';
|
||||
import Locales from './ts/launcher/Locales';
|
||||
|
||||
export default new Promise<void>(async (resolve) => {
|
||||
const systemLocale = await Locales.system();
|
||||
|
||||
await Configs.defaults({
|
||||
lang: {
|
||||
launcher: await Locales.system(),
|
||||
launcher: systemLocale,
|
||||
voice: [
|
||||
'en-us'
|
||||
]
|
||||
},
|
||||
|
||||
/**
|
||||
* Game server
|
||||
*
|
||||
* Available options: "global" and "cn"
|
||||
*/
|
||||
server: systemLocale === 'zh-cn' ? 'cn' : 'global',
|
||||
|
||||
folders: {
|
||||
/**
|
||||
* Path to wine prefix
|
||||
|
|
|
@ -11,6 +11,7 @@ register('it-it', () => Locales.get('it-it'));
|
|||
register('hu-hu', () => Locales.get('hu-hu'));
|
||||
register('id-id', () => Locales.get('id-id'));
|
||||
register('nb-no', () => Locales.get('nb-no'));
|
||||
register('zh-cn', () => Locales.get('zh-cn'));
|
||||
register('uwu', () => Locales.get('uwu'));
|
||||
|
||||
Locales.default().then((locale) => {
|
||||
|
|
|
@ -62,7 +62,7 @@
|
|||
<p>{$_(`splash.phrases.${phrase}`, {
|
||||
values: {
|
||||
// Required by de-de locale
|
||||
game: constants.placeholders.uppercase.full
|
||||
game: constants.placeholders.uppercase.full.global
|
||||
}
|
||||
})}</p>
|
||||
</main>
|
||||
|
|
|
@ -58,7 +58,7 @@
|
|||
values: {
|
||||
company: constants.placeholders.uppercase.company,
|
||||
company_alterego: constants.placeholders.uppercase.company_alterego,
|
||||
game: constants.placeholders.uppercase.full
|
||||
game: constants.placeholders.uppercase.full.global
|
||||
}
|
||||
})}</p>
|
||||
|
||||
|
|
|
@ -1,5 +1,9 @@
|
|||
import type { AvailableLocales } from './launcher/Locales';
|
||||
|
||||
import { Configs } from '../empathize';
|
||||
|
||||
import Game from './Game';
|
||||
|
||||
declare const Neutralino;
|
||||
declare const NL_CWD;
|
||||
|
||||
|
@ -142,7 +146,13 @@ class Paths
|
|||
*/
|
||||
public static get gameDataDir(): Promise<string>
|
||||
{
|
||||
return new Promise(async (resolve) => resolve(`${await this.gameDir}/${constants.placeholders.uppercase.first + constants.placeholders.uppercase.second}_Data`));
|
||||
return new Promise(async (resolve) => {
|
||||
const folder = await Game.server === 'global' ?
|
||||
constants.placeholders.uppercase.first + constants.placeholders.uppercase.second :
|
||||
constants.placeholders.uppercase.full.cn;
|
||||
|
||||
resolve(`${await this.gameDir}/${folder}_Data`);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -188,7 +198,10 @@ export default class constants
|
|||
/**
|
||||
* Anime Game
|
||||
*/
|
||||
full: atob('R2Vuc2hpbiBJbXBhY3Q='),
|
||||
full: {
|
||||
global: atob('R2Vuc2hpbiBJbXBhY3Q='),
|
||||
cn: atob('WXVhblNoZW4=')
|
||||
},
|
||||
|
||||
/**
|
||||
* anAnimeCompany
|
||||
|
@ -215,35 +228,55 @@ export default class constants
|
|||
}
|
||||
};
|
||||
|
||||
protected static readonly api = {
|
||||
key: {
|
||||
global: 'gcStgarh',
|
||||
cn: 'eYd89JmJ'
|
||||
},
|
||||
launcher_id: {
|
||||
global: 10,
|
||||
cn: 18
|
||||
}
|
||||
};
|
||||
|
||||
public static readonly uri = {
|
||||
api: `https://sdk-os-static.${this.placeholders.lowercase.company}.com/hk4e_global/mdk/launcher/api`,
|
||||
api: {
|
||||
global: `https://sdk-os-static.${this.placeholders.lowercase.company}.com/hk4e_global/mdk/launcher/api`,
|
||||
cn: `https://sdk-static.${this.placeholders.lowercase.company}.com/hk4e_cn/mdk/launcher/api`
|
||||
},
|
||||
patch: {
|
||||
origin: 'https://notabug.org/Krock/dawn',
|
||||
additional: 'https://dev.kaifa.ch/Maroxy/dawn'
|
||||
},
|
||||
launcher: 'https://gitlab.com/KRypt0n_/an-anime-game-launcher',
|
||||
discord: 'https://discord.gg/ck37X6UWBp',
|
||||
telemetry: [
|
||||
atob('bG9nLXVwbG9hZC1vcy5taWhveW8uY29t'),
|
||||
atob('b3ZlcnNlYXVzcGlkZXIueXVhbnNoZW4uY29t')
|
||||
],
|
||||
telemetry: {
|
||||
global: [
|
||||
atob('bG9nLXVwbG9hZC1vcy5taWhveW8uY29t'),
|
||||
atob('b3ZlcnNlYXVzcGlkZXIueXVhbnNoZW4uY29t')
|
||||
],
|
||||
cn: [
|
||||
atob('bG9nLXVwbG9hZC5taWhveW8uY29t'),
|
||||
atob('dXNwaWRlci55dWFuc2hlbi5jb20=')
|
||||
]
|
||||
},
|
||||
winetricks: 'https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks',
|
||||
fpsunlock: {
|
||||
unlocker: `https://github.com/34736384/${this.placeholders.lowercase.first}-fps-unlock/releases/download/v1.4.2/unlockfps.exe`,
|
||||
bat: 'https://dev.kaifa.ch/Maroxy/an-anime-game-aur/raw/branch/fpsunlock/fpsunlock.bat'
|
||||
},
|
||||
launcher: 'https://gitlab.com/KRypt0n_/an-anime-game-launcher',
|
||||
discord: 'https://discord.gg/ck37X6UWBp',
|
||||
analytics: 'https://aagl.launcher.moe/stat/'
|
||||
};
|
||||
|
||||
// TODO: cache drops at that dates instead of the 7 days period
|
||||
/*public static readonly cacheDropDates = [
|
||||
new Date('November 24, 2021').getTime(), // 2.3.0 half 1 release
|
||||
new Date('December 15, 2021').getTime(), // 2.3.0 half 2 release
|
||||
new Date('January 5, 2022').getTime() // 2.4.0 half 1 release
|
||||
];*/
|
||||
|
||||
public static readonly paths = Paths;
|
||||
|
||||
public static readonly versionsUri: string = `${this.uri.api}/resource?key=gcStgarh&launcher_id=10`;
|
||||
public static readonly backgroundUri: string = `${this.uri.api}/content?filter_adv=true&launcher_id=10&key=gcStgarh&language=`;
|
||||
public static versionsUri(server: 'global' | 'cn'): string
|
||||
{
|
||||
return `${this.uri.api[server]}/resource?key=${this.api.key[server]}&launcher_id=${this.api.launcher_id[server]}`;
|
||||
}
|
||||
|
||||
public static backgroundUri(server: 'global' | 'cn', lang: AvailableLocales): string
|
||||
{
|
||||
return `${this.uri.api[server]}/content?filter_adv=true&key=${this.api.key[server]}&launcher_id=${this.api.launcher_id[server]}&language=${lang}`;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@ import type {
|
|||
|
||||
import type { Stream as DownloadingStream } from '@empathize/framework/dist/network/Downloader';
|
||||
|
||||
import { fetch, Domain, promisify, Downloader, Cache, Debug, Package } from '../empathize';
|
||||
import { fetch, Domain, promisify, Downloader, Cache, Debug, Package, Configs } from '../empathize';
|
||||
import { DebugThread } from '@empathize/framework/dist/meta/Debug';
|
||||
|
||||
import constants from './Constants';
|
||||
|
@ -25,6 +25,18 @@ class Stream extends AbstractInstaller
|
|||
|
||||
export default class Game
|
||||
{
|
||||
protected static _server: 'global' | 'cn' | null = null;
|
||||
|
||||
public static get server(): Promise<'global' | 'cn'>
|
||||
{
|
||||
return new Promise(async (resolve) => {
|
||||
if (!this._server)
|
||||
this._server = (await Configs.get('server')) as 'global' | 'cn';
|
||||
|
||||
resolve(this._server);
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current installed game version
|
||||
*
|
||||
|
@ -64,7 +76,7 @@ export default class Game
|
|||
public static getLatestData(): Promise<Data>
|
||||
{
|
||||
return new Promise(async (resolve, reject) => {
|
||||
const response = await fetch(constants.versionsUri);
|
||||
const response = await fetch(constants.versionsUri(await this.server));
|
||||
|
||||
if (response.ok)
|
||||
{
|
||||
|
@ -266,7 +278,7 @@ export default class Game
|
|||
else
|
||||
{
|
||||
const pipeline = promisify({
|
||||
callbacks: await constants.uri.telemetry.map((domain) => {
|
||||
callbacks: await constants.uri.telemetry[await this.server].map((domain) => {
|
||||
return new Promise((resolve) => {
|
||||
Domain.getInfo(domain).then((info) => resolve(info.available));
|
||||
});
|
||||
|
|
|
@ -112,7 +112,11 @@ export default class Launcher
|
|||
{
|
||||
locale.set(record.pop().data.locale);
|
||||
|
||||
Background.get().then((uri) => document.getElementsByClassName('background')[0]!.setAttribute('src', uri));
|
||||
Background.get().then((uri) => {
|
||||
if (uri)
|
||||
document.getElementsByClassName('background')[0]!.setAttribute('src', uri);
|
||||
});
|
||||
|
||||
this.getSocial().then((uri) => document.getElementById('social-iframe')!.setAttribute('src', uri));
|
||||
}
|
||||
}
|
||||
|
@ -140,6 +144,8 @@ export default class Launcher
|
|||
|
||||
/**
|
||||
* Get launcher social buttons uri
|
||||
*
|
||||
* TODO: Chinese URI
|
||||
*/
|
||||
public getSocial(): Promise<string>
|
||||
{
|
||||
|
|
|
@ -343,7 +343,7 @@ export default class Patch
|
|||
else
|
||||
{
|
||||
fetch(`${patchUri}/raw/master/${version.replaceAll('.', '')}/patch_files/unityplayer_patch_os.vcdiff`, this.fetchTimeout)
|
||||
.then((response) => {
|
||||
.then(async (response) => {
|
||||
// Return an error if patch's server is unavailable
|
||||
if (response.status === null)
|
||||
rejectOutput(new Error(`${source} patch repository is unreachable`));
|
||||
|
@ -356,7 +356,8 @@ export default class Patch
|
|||
version: version,
|
||||
state: 'preparation',
|
||||
applied: false,
|
||||
source: source
|
||||
source: source,
|
||||
server: await Game.server
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -370,7 +371,7 @@ export default class Patch
|
|||
rejectOutput(new Error(`${source} patch repository is unreachable`));
|
||||
|
||||
else patcherResponse.body(this.fetchTimeout)
|
||||
.then((response) => {
|
||||
.then(async (response) => {
|
||||
// Return an error if patch's server is unavailable
|
||||
if (response === '')
|
||||
rejectOutput(new Error(`${source} patch repository is unreachable`));
|
||||
|
@ -386,22 +387,28 @@ export default class Patch
|
|||
version: version,
|
||||
state: response.includes(stableMark) ? 'stable' : 'testing',
|
||||
applied: false,
|
||||
source: source
|
||||
source: source,
|
||||
server: await Game.server
|
||||
};
|
||||
|
||||
const originalPlayer = /if \[ "\${sum}" == "([a-z0-9]{32})" \]; then/mg.exec(response);
|
||||
const hashesMatches = [...response.matchAll(/if \[ "\${sum}" == "([a-z0-9]{32})" \]; then/mg)];
|
||||
|
||||
// If we could get original UnityPlayer.dll hash - then we can
|
||||
// compare it with actual UnityPlayer.dll hash and say whether the patch
|
||||
// was applied or not
|
||||
if (originalPlayer !== null)
|
||||
if (hashesMatches.length === 2)
|
||||
{
|
||||
const originalPlayer = {
|
||||
global: hashesMatches[0][1],
|
||||
cn: hashesMatches[1][1]
|
||||
}[patchInfo.server];
|
||||
|
||||
constants.paths.gameDir.then((gameDir) => {
|
||||
Neutralino.filesystem.readBinaryFile(`${gameDir}/UnityPlayer.dll`)
|
||||
.then((currPlayer: ArrayBuffer) => {
|
||||
patchInfo.applied = md5(currPlayer) != originalPlayer[1];
|
||||
patchInfo.applied = md5(currPlayer) != originalPlayer;
|
||||
|
||||
resolveOutput(patchInfo, originalPlayer[1]);
|
||||
resolveOutput(patchInfo, originalPlayer);
|
||||
})
|
||||
.catch(() => resolveOutput(patchInfo));
|
||||
});
|
||||
|
|
|
@ -2,19 +2,41 @@ import { fetch } from '../../empathize';
|
|||
|
||||
import constants from '../Constants';
|
||||
import Locales from './Locales';
|
||||
import Game from '../Game';
|
||||
|
||||
export default class Background
|
||||
{
|
||||
/**
|
||||
* Get background uri
|
||||
*
|
||||
* @return null if uri is not available
|
||||
*/
|
||||
public static get(): Promise<string>
|
||||
public static get(): Promise<string|null>
|
||||
{
|
||||
return new Promise(async (resolve) => {
|
||||
fetch(constants.backgroundUri + Locales.fallback((await Locales.default()) ?? 'en-us'))
|
||||
.then((header) => header.body().then((body) => {
|
||||
resolve(JSON.parse(body).data.adv.background);
|
||||
}));
|
||||
const server = await Game.server;
|
||||
const locale = Locales.fallback((await Locales.default()) ?? 'en-us');
|
||||
|
||||
const tryToFetch = (server: 'global' | 'cn'): Promise<string|null> => {
|
||||
return new Promise((resolve) => {
|
||||
fetch(constants.backgroundUri(server, locale))
|
||||
.then((header) => header.body().then((body) => {
|
||||
const data = JSON.parse(body);
|
||||
|
||||
if (data.message !== 'OK' || data.data.adv === null)
|
||||
{
|
||||
if (server === 'global')
|
||||
resolve(null);
|
||||
|
||||
else tryToFetch('global').then(resolve);
|
||||
}
|
||||
|
||||
else resolve(data.data.adv.background);
|
||||
}));
|
||||
});
|
||||
};
|
||||
|
||||
tryToFetch(server).then(resolve);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@ type AvailableLocales =
|
|||
// Supported by the game's API
|
||||
| 'en-us' | 'ru-ru' | 'es-es'
|
||||
| 'de-de' | 'fr-fr' | 'id-id'
|
||||
| 'zh-cn'
|
||||
|
||||
// Unsupported by the game's API
|
||||
| 'it-it' | 'hu-hu' | 'uwu'
|
||||
|
@ -24,7 +25,7 @@ export default class Locales
|
|||
* List of locales supported by the game's API
|
||||
*/
|
||||
public static readonly supportedLocales: AvailableLocales[] = [
|
||||
'en-us', 'ru-ru', 'es-es', 'de-de', 'fr-fr', 'id-id'
|
||||
'en-us', 'ru-ru', 'es-es', 'de-de', 'fr-fr', 'id-id', 'zh-cn'
|
||||
];
|
||||
|
||||
/**
|
||||
|
|
|
@ -247,7 +247,7 @@ export default (launcher: Launcher): Promise<void> => {
|
|||
// Game was closed
|
||||
else
|
||||
{
|
||||
const stopTime = Date.now();
|
||||
// const stopTime = Date.now();
|
||||
|
||||
Windows.current.show();
|
||||
Windows.current.center(1280, 700);
|
||||
|
|
5
src/ts/types/Patch.d.ts
vendored
5
src/ts/types/Patch.d.ts
vendored
|
@ -19,6 +19,11 @@ type PatchInfo = {
|
|||
* Source where this info was got from
|
||||
*/
|
||||
source?: 'origin' | 'additional';
|
||||
|
||||
/**
|
||||
* Used game server
|
||||
*/
|
||||
server: 'global' | 'cn';
|
||||
};
|
||||
|
||||
export type {
|
||||
|
|
Loading…
Reference in a new issue