In a worker-mode deployment, the `E2eKeysHandler` is not necessarily
loaded, which means the handler for the `delete_old_otks` task will not
be registered. Make sure we load the handler.
Introduced in https://github.com/element-hq/synapse/pull/17934
For context of why we delay read receipts, see
https://github.com/matrix-org/synapse/issues/4730.
Element Web often sends read receipts in quick succession, if it reloads
the timeline it'll send one for the last message in the old timeline and
again for the last message in the new timeline. This caused remote users
to see a read receipt for older messages come through quickly, but then
the second read receipt taking a while to arrive for the most recent
message.
There are two things going on in this PR:
1. There was a mismatch between seconds and milliseconds, and so we
ended up delaying for far longer than intended.
2. Changing the logic to reuse the `DestinationWakeupQueue` (used for
presence)
The changes in logic are:
- Treat the first receipt and subsequent receipts in a room in the same
way
- Whitelist certain classes of receipts to never delay being sent, i.e.
receipts in small rooms, receipts for events that were sent within the
last 60s, and sending receipts to the event sender's server.
- The maximum delay a receipt can have before being sent to a server is
30s, and we'll send out receipts to remotes at least at 50Hz (by
default)
The upshot is that this should make receipts feel more snappy over
federation.
This new logic should send roughly between 10%–20% of transactions
immediately on matrix.org.
To work around the fact that,
pre-https://github.com/element-hq/synapse/pull/17903, our database may
have old one-time-keys that the clients have long thrown away the
private keys for, we want to delete OTKs that look like they came from
libolm.
To spread the load a bit, without holding up other background database
updates, we use a scheduled task to do the work.
There was a bug that meant we would return the full state of the room on
incremental syncs when using lazy loaded members and there were no
entries in the timeline.
This was due to trying to use `state_filter or state_filter.all()` as a
short hand for handling `None` case, however `state_filter` implements
`__bool__` so if the state filter was empty it would be set to full.
c.f. MSC4222 and #17888
Currently, one-time-keys are issued in a somewhat random order. (In
practice, they are issued according to the lexicographical order of
their key IDs.) That can lead to a situation where a client gives up
hope of a given OTK ever being used, whilst it is still on the server.
Related: https://github.com/element-hq/element-meta/issues/2356
When entries insert in the end of timer queue, then unnecessary entry
inserted (with duplicated key).
This can lead to some timeouts expired early and consume memory.
Basically, if the client sets a special query param on `/sync` v2
instead of responding with `state` at the *start* of the timeline, we
instead respond with `state_after` at the *end* of the timeline.
We do this by using the `current_state_delta_stream` table, which is
actually reliable, rather than messing around with "state at" points on
the timeline.
c.f. MSC4222
The main change here is to add a helper function
`gather_optional_coroutines`, which works in a similar way as
`yieldable_gather_results` but takes a set of coroutines rather than a
function
Fixes#17823
While we're at it, makes a change where the redactions are sent as the
admin if the user is not a member of the server (otherwise these fail
with a "User must be our own" message).
Reset `sliding_sync_membership_snapshots` -> `forgotten` status when
membership changes (like rejoining a room).
Fix https://github.com/element-hq/synapse/issues/17781
### What was the problem before?
Previously, if someone used `/forget` on one of their rooms, it would
update `sliding_sync_membership_snapshots` as expected but when someone
rejoined the room (or had any membership change), the upsert didn't
overwrite and reset the `forgotten` status so it remained `forgotten`
and invisible down the Sliding Sync endpoint.
Spawning from @kegsay [pointing
out](https://matrix.to/#/!cnVVNLKqgUzNTOFQkz:matrix.org/$ExOO7J8uPUQSyH-9Uxc_QCa8jlXX9uK4VRtkSC0EI3o?via=element.io&via=matrix.org&via=jki.re)
that the Sliding Sync endpoint doesn't handle a large room with a lot of
state well on initial sync (requesting all state via `required_state: [
["*","*"] ]`) (it just takes forever).
After investigating further, the slow part is just
`get_events_as_list(...)` fetching all of the current state ID's out for
the room (which can be 100k+ events for rooms with a lot of membership).
This is just a slow thing in Synapse in general and the same thing
happens in Sync v2 or the `/state` endpoint.
---
The only idea I had to improve things was to use `batch_iter` to only
try fetching a fixed amount at a time instead of working with large
maps, lists, and sets. This doesn't seem to have much effect though.
There is already a `batch_iter(event_ids, 200)` in
`_fetch_event_rows(...)` for when we actually have to touch the database
and that's inside a queue to deduplicate work.
I did notice one slight optimization to use `get_events_as_list(...)`
directly instead of `get_events(...)`. `get_events(...)` just turns the
result from `get_events_as_list(...)` into a dict and since we're just
iterating over the events, we don't need the dict/map.
Fixes https://github.com/element-hq/synapse/issues/17698
This handles `required_state` changes by checking if new state has been
added to the config, and if so fetching and returning that from the
current state.
This also takes care to ensure that given a state entry S that is added,
removed and then re-added that we do *not* send S down a second time if
there have been no changes to S in the current state. This is fine for
Rust SDK (as it just remembers all state), but we might decide not to do
this behaviour in the MSC. If we decide to always send down S then its
easy enough to rip out all the code.
---------
Co-authored-by: Eric Eastwood <eric.eastwood@beta.gouv.fr>
- better validation on user input
- fix an early task completion
- when checking membership in rooms, check for rooms user has been
banned from as well