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https://github.com/owncast/owncast.git
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194 lines
5.3 KiB
JavaScript
194 lines
5.3 KiB
JavaScript
import { URL_WEBSOCKET } from './constants.js';
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/**
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* These are the types of messages that we can handle with the websocket.
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* Mostly used by `websocket.js` but if other components need to handle
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* different types then it can import this file.
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*/
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export const SOCKET_MESSAGE_TYPES = {
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CHAT: 'CHAT',
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PING: 'PING',
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NAME_CHANGE: 'NAME_CHANGE',
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PONG: 'PONG',
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SYSTEM: 'SYSTEM',
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USER_JOINED: 'USER_JOINED',
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CHAT_ACTION: 'CHAT_ACTION',
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CONNECTED_USER_INFO: 'CONNECTED_USER_INFO',
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ERROR_USER_DISABLED: 'ERROR_USER_DISABLED',
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ERROR_NEEDS_REGISTRATION: 'ERROR_NEEDS_REGISTRATION',
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ERROR_MAX_CONNECTIONS_EXCEEDED: 'ERROR_MAX_CONNECTIONS_EXCEEDED',
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};
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export const CALLBACKS = {
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RAW_WEBSOCKET_MESSAGE_RECEIVED: 'rawWebsocketMessageReceived',
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WEBSOCKET_CONNECTED: 'websocketConnected',
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};
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const TIMER_WEBSOCKET_RECONNECT = 5000; // ms
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export default class Websocket {
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constructor(accessToken) {
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this.websocket = null;
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this.websocketReconnectTimer = null;
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this.accessToken = accessToken;
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this.websocketConnectedListeners = [];
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this.websocketDisconnectListeners = [];
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this.rawMessageListeners = [];
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this.send = this.send.bind(this);
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this.createAndConnect = this.createAndConnect.bind(this);
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this.scheduleReconnect = this.scheduleReconnect.bind(this);
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this.shutdown = this.shutdown.bind(this);
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this.isShutdown = false;
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this.createAndConnect();
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}
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createAndConnect() {
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const url = new URL(URL_WEBSOCKET);
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url.searchParams.append('accessToken', this.accessToken);
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const ws = new WebSocket(url.toString());
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ws.onopen = this.onOpen.bind(this);
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ws.onclose = this.onClose.bind(this);
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ws.onerror = this.onError.bind(this);
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ws.onmessage = this.onMessage.bind(this);
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this.websocket = ws;
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}
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// Other components should register for websocket callbacks.
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addListener(type, callback) {
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if (type == CALLBACKS.WEBSOCKET_CONNECTED) {
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this.websocketConnectedListeners.push(callback);
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} else if (type == CALLBACKS.WEBSOCKET_DISCONNECTED) {
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this.websocketDisconnectListeners.push(callback);
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} else if (type == CALLBACKS.RAW_WEBSOCKET_MESSAGE_RECEIVED) {
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this.rawMessageListeners.push(callback);
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}
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}
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// Interface with other components
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// Outbound: Other components can pass an object to `send`.
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send(message) {
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// Sanity check that what we're sending is a valid type.
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if (!message.type || !SOCKET_MESSAGE_TYPES[message.type]) {
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console.warn(
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`Outbound message: Unknown socket message type: "${message.type}" sent.`
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);
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}
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const messageJSON = JSON.stringify(message);
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this.websocket.send(messageJSON);
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}
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shutdown() {
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this.isShutdown = true;
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this.websocket.close();
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}
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// Private methods
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// Fire the callbacks of the listeners.
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notifyWebsocketConnectedListeners(message) {
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this.websocketConnectedListeners.forEach(function (callback) {
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callback(message);
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});
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}
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notifyWebsocketDisconnectedListeners(message) {
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this.websocketDisconnectListeners.forEach(function (callback) {
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callback(message);
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});
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}
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notifyRawMessageListeners(message) {
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this.rawMessageListeners.forEach(function (callback) {
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callback(message);
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});
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}
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// Internal websocket callbacks
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onOpen(e) {
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if (this.websocketReconnectTimer) {
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clearTimeout(this.websocketReconnectTimer);
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}
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this.notifyWebsocketConnectedListeners();
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}
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onClose(e) {
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// connection closed, discard old websocket and create a new one in 5s
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this.websocket = null;
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this.notifyWebsocketDisconnectedListeners();
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this.handleNetworkingError('Websocket closed.');
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if (!this.isShutdown) {
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this.scheduleReconnect();
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}
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}
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// On ws error just close the socket and let it re-connect again for now.
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onError(e) {
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this.handleNetworkingError(`Socket error: ${JSON.parse(e)}`);
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this.websocket.close();
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if (!this.isShutdown) {
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this.scheduleReconnect();
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}
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}
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scheduleReconnect() {
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this.websocketReconnectTimer = setTimeout(
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this.createAndConnect,
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TIMER_WEBSOCKET_RECONNECT
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);
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}
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/*
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onMessage is fired when an inbound object comes across the websocket.
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If the message is of type `PING` we send a `PONG` back and do not
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pass it along to listeners.
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*/
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onMessage(e) {
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// Optimization where multiple events can be sent within a
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// single websocket message. So split them if needed.
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var messages = e.data.split('\n');
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for (var i = 0; i < messages.length; i++) {
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try {
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var model = JSON.parse(e.data);
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} catch (e) {
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// console.log(e, e.data);
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return;
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}
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if (!model.type) {
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console.error('No type provided', model);
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return;
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}
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// Send PONGs
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if (model.type === SOCKET_MESSAGE_TYPES.PING) {
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this.sendPong();
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return;
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}
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// Notify any of the listeners via the raw socket message callback.
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this.notifyRawMessageListeners(model);
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}
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}
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// Reply to a PING as a keep alive.
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sendPong() {
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const pong = { type: SOCKET_MESSAGE_TYPES.PONG };
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this.send(pong);
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}
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handleNetworkingError(error) {
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console.error(
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`Websocket Error. Chat is likely not working. Visit troubleshooting steps to resolve. https://owncast.online/docs/troubleshooting/#chat-is-disabled: ${error}`
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);
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}
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}
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