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Add in the optimization where multiple websocket events can exist within a single message
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parent
8b2747e4d7
commit
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2 changed files with 30 additions and 17 deletions
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@ -135,6 +135,14 @@ func (c *ChatClient) writePump() {
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log.Debugln(err)
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}
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// Optimization: Send multiple events in a single websocket message.
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// Add queued chat messages to the current websocket message.
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n := len(c.send)
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for i := 0; i < n; i++ {
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_, _ = w.Write(newline)
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_, _ = w.Write(<-c.send)
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}
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if err := w.Close(); err != nil {
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return
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}
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@ -153,26 +153,31 @@ export default class Websocket {
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pass it along to listeners.
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*/
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onMessage(e) {
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try {
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var model = JSON.parse(e.data);
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} catch (e) {
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// console.log(e, e.data);
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return;
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}
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// Optimization where multiple events can be sent within a
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// single websocket message. So split them if needed.
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var messages = e.data.split('\n');
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for (var i = 0; i < messages.length; i++) {
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try {
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var model = JSON.parse(e.data);
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} catch (e) {
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// console.log(e, e.data);
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return;
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}
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if (!model.type) {
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console.error('No type provided', model);
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return;
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}
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if (!model.type) {
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console.error('No type provided', model);
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return;
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}
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// Send PONGs
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if (model.type === SOCKET_MESSAGE_TYPES.PING) {
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this.sendPong();
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return;
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}
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// Send PONGs
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if (model.type === SOCKET_MESSAGE_TYPES.PING) {
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this.sendPong();
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return;
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}
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// Notify any of the listeners via the raw socket message callback.
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this.notifyRawMessageListeners(model);
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// Notify any of the listeners via the raw socket message callback.
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this.notifyRawMessageListeners(model);
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}
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}
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// Reply to a PING as a keep alive.
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