* WIP with new transcoder progress monitor
* A whole different WIP in progress monitoring via local PUTs
* Use an actual hls playlist parser to rewrite master playlist
* Cleanup
* Private vs public path for thumbnail generation
* Allow each storage provider to make decisions of how to store different types of files
* Simplify inbound file writes
* Revert
* Split out set stream as connected/disconnected state methods
* Update videojs
* Add comment about the hls handler
* Rework of the offline stream state. For #85
* Delete old unreferenced video segment files from disk
* Cleanup all segments and revert to a completely offline state after 5min
* Stop thumbnail generation on stream stop. Copy logo to thumbnail on cleanup.
* Update transcoder test
* Add comment
* Return http 200 on success to transcoder. Tweak how files are written to disk
* Force pixel color format in transcoder
* Add debugging info for S3 transfers. Add default ACL.
* Fix cleanup timer
* Reset session stats when we cleanup the session.
* Put log file back
* Update test
* File should not be a part of this commit
* Add centralized shared performance timer for use anywhere
* Post-rebase cleanup
* Support returning nil from storage provider save
* Updates to reflect package changes + other updates in master
* Fix storage providers being overwritten
* Do not return pointer in save. Support cache headers with S3 providers
* Split out videojs + vhs and point to specific working versions of them
* Bump vjs and vhs versions
* Fix test
* Remove unused
* Update upload warning message
* No longer valid comment
* Pin videojs and vhs versions
* New video transcoder
* Set a smaller max muxing size + logging tweaks
* No need to return an err since it wiill panic anyway
* Use a default encoder preset if one is not supplied
* Rename to NewTranscoder. Add comments.
* Rename Bitrate to VideoBitrate. Config file changes required with this rename.
* Allow overrides of segment length. Allow offline stream to live in a single segment
* Append offline state video to existin HLS stream instead of overwriting because players do not like that
* Make properties private as they do not need to be exported