Move player js to player.js. Update offline video clip.

This commit is contained in:
Gabe Kangas 2020-06-17 15:02:50 -07:00
parent d27c87212e
commit b2f74adc02
6 changed files with 86 additions and 34 deletions

View file

@ -39,7 +39,6 @@ func showStreamOfflineState(configuration Config) {
streamMaps = append(streamMaps, fmt.Sprintf("v:%d", index))
videoMapsString = strings.Join(videoMaps, " ")
}
}
framerate := 25
@ -48,29 +47,32 @@ func showStreamOfflineState(configuration Config) {
ffmpegFlags := []string{
"-hide_banner",
"-stream_loop 5000",
// "-stream_loop 100",
// "-fflags", "+genpts",
"-i", configuration.VideoSettings.OfflineImage,
"-i", "webroot/thumbnail.png",
"-filter_complex", "\"[0:v]scale=2640:2360[bg];[bg][1:v]overlay=200:250:enable='between(t,0,3)'\"",
videoMapsString, // All the different video variants
"-f hls",
"-hls_list_size " + strconv.Itoa(configuration.Files.MaxNumberInPlaylist),
"-hls_time " + strconv.Itoa(configuration.VideoSettings.ChunkLengthInSeconds),
"-strftime 1",
"-use_localtime 1",
// "-hls_list_size " + strconv.Itoa(configuration.Files.MaxNumberInPlaylist),
"-hls_time 4", // + strconv.Itoa(configuration.VideoSettings.ChunkLengthInSeconds),
"-hls_playlist_type", "event",
"-master_pl_name", "stream.m3u8",
"-strftime 1",
"-use_localtime 1",
"-hls_flags program_date_time+temp_file",
"-hls_flags temp_file",
"-tune", "zerolatency",
"-framerate " + strconv.Itoa(framerate),
"-g " + strconv.Itoa(framerate*2), " -keyint_min " + strconv.Itoa(framerate*2), // multiply your output frame rate * 2. For example, if your input is -framerate 30, then use -g 60
"-framerate " + strconv.Itoa(framerate),
"-preset " + configuration.VideoSettings.EncoderPreset,
"-sc_threshold 0", // don't create key frames on scene change - only according to -g
"-profile:v", "high", // Main for standard definition (SD) to 640×480, High for high definition (HD) to 1920×1080
"-movflags +faststart",
"-profile:v", "main", // Main for standard definition (SD) to 640×480, High for high definition (HD) to 1920×1080
// "-movflags +faststart",
"-pix_fmt yuv420p",
streamMappingString,
"-hls_segment_filename " + path.Join(outputDir, "offline-%s.ts"),
// "-s", "720x480", // size
variantPlaylistName,
}
@ -83,7 +85,6 @@ func showStreamOfflineState(configuration Config) {
_, err := exec.Command("sh", "-c", ffmpegCmd).Output()
fmt.Println(err)
verifyError(err)
}
func startFfmpeg(configuration Config) {
@ -126,7 +127,8 @@ func startFfmpeg(configuration Config) {
streamMappingString = "-var_stream_map \"" + strings.Join(streamMaps, " ") + "\""
ffmpegFlags := []string{
"-hide_banner",
"-re",
// "-re",
"-fflags", "+genpts",
"-i pipe:",
// "-vf scale=900:-2", // Re-enable in the future with a config to togging resizing?
// "-sws_flags fast_bilinear",
@ -150,6 +152,7 @@ func startFfmpeg(configuration Config) {
"-hls_segment_filename " + path.Join(outputDir, "stream-%Y%m%d-%s.ts"),
"-hls_flags delete_segments+program_date_time+temp_file",
"-tune zerolatency",
// "-s", "720x480", // size
streamMappingString,
variantPlaylistName,

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static/offline.m4v Normal file

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@ -8,10 +8,9 @@
<link href="https://unpkg.com/tailwindcss@^1.0/dist/tailwind.min.css" rel="stylesheet" />
<script src="https://cdn.jsdelivr.net/npm/vue/dist/vue.js"></script>
<!-- unpkg : use the latest version of Video.js -->
<link href="//unpkg.com/video.js/dist/video-js.min.css" rel="stylesheet">
<link href="https://vjs.zencdn.net/7.8.2/video-js.css" rel="stylesheet">
<link href="https://unpkg.com/@videojs/themes@1/dist/fantasy/index.css" rel="stylesheet" />
<script src="//unpkg.com/video.js/dist/video.min.js"></script>
<script src="//vjs.zencdn.net/7.8.2/video.js"></script>
<script src="vendor/autolink.js"></script>
<link href="./styles/layout.css" rel="stylesheet" />
@ -73,7 +72,7 @@ GW TODO:
playsinline
muted
poster="/thumbnail.png"
data-setup='{}'
data-setup='{"vhs": { "enableLowInitialPlaylist": true, "smoothQualityChange": true, "handlePartialData": true }}'
>
<source src="hls/stream.m3u8" type="application/x-mpegURL"/>
</video>
@ -156,12 +155,12 @@ GW TODO:
</div>
</main>
<script src="js/player/player.js"></script>
<script src="js/usercolors.js"></script>
<script src="js/config.js"></script>
<script src="js/utils.js"></script>
<script src="js/message.js"></script>
<script src="js/app.js"></script>
<script src="js/player/airplay.js"></script>
</body>
</html>

View file

@ -20,9 +20,6 @@ async function setupApp() {
},
});
// style hackings
window.VIDEOJS_NO_DYNAMIC_STYLE = true;
// init messaging interactions
var appMessagingMisc = new Messaging();
appMessagingMisc.init();
@ -43,14 +40,7 @@ async function getStatus() {
// The stream was offline, but now it's online. Force start of playback after an arbitrary
// delay to make sure the stream has actual data ready to go.
setTimeout(function () {
try {
const player = videojs('video');
player.src(player.src()); // Reload the same video
player.load();
player.play();
} catch (e) {
console.log(e)
}
restartPlayer();
}, 3000)
}
@ -117,11 +107,5 @@ function setupWebsocket() {
setupApp()
// Wait until the player is setup before we start polling status
videojs.hookOnce('setup', function (player) {
getStatus();
setInterval(getStatus, 5000);
});
setupWebsocket()

View file

@ -0,0 +1,66 @@
// style hackings
window.VIDEOJS_NO_DYNAMIC_STYLE = true;
var waitingTimeoutTimer;
// Wait until the player is setup before we start polling status
videojs.hookOnce('setup', function (player) {
// console.log('setup')
getStatus();
setInterval(getStatus, 5000);
setupPlayerEventHandlers();
});
function setupPlayerEventHandlers() {
const player = videojs('video');
player.on('error', function (e) {
console.log(e);
})
player.on('loadeddata', function (e) {
console.log("loadeddata");
})
player.on('ended', function (e) {
console.log("ended");
})
// player.on('abort', function (e) {
// console.log("abort");
// })
// player.on('durationchange', function (e) {
// console.log("durationchange");
// })
// player.on('stalled', function (e) {
// console.log("stalled");
// })
player.on('playing', function (e) {
// console.log("playing");
clearTimeout(waitingTimeoutTimer);
})
player.on('waiting', function (e) {
// console.log("waiting");
// waitingTimeoutTimer = setTimeout(function () {
// restartPlayer();
// }, 3000)
})
}
function restartPlayer() {
try {
const player = videojs('video');
player.src(player.src()); // Reload the same video
player.load();
player.play();
} catch (e) {
console.log(e)
}
}