This would happen if the directory would first need to be created
through an mkdir propagation job. This job's itemCompleted signal
would trigger the directory to show as SYNC even though its children
are still propagating.
Fix the issue by tracking the sync count for each file, affecting
its parents. This allows us to get rid of the O(n) vector lookup
for each status query, and properly track the hierachical sync
status of a directory.
This also removes the itemCompleted signal emission from the
PropagateDirectory job. Since we only needed for overlay icons, and
since this job doesn't do any direct propagation, we can remove it
to ensure that we won't call itemCompleted twice for the item attached
to Propagate*Mkdir jobs (since the PropagateDirectory is backed by
the same SyncFileItem, instruction and status).
Add a missing call that we currently only do in slotItemCompleted.
This would normally only affect the first sync and would have
gotten properly update at the end of the sync anyway.
The FolderWatcher inserts files to be marked as SYNC and we
currently assume that all file statuses will be updated by the
following sync. It's however possible that the FolderWatcher
notify us of a change that csync won't consider necessary to
propagate, in which case a new status wouldn't be pushed and
the file manager would continue showing this file as syncing.
Re-push the file status when emptying the dirty files list
before propagating to avoid this issue, most likely the OK
status.
The assert was there to make sure that this case wasn't happening
to eventually be properly tested. Remove the assert for now but this
codepath should eventually be unit tested using this specific situation.
Since the windows implementation first does cache lookups using the
path string, directories need to be passed identically as through
RETRIEVE_FILE_STATUS.
Change the convention to never have a trailing slash for directories
in the protocol. This allows the convention to be applied without
having to access the disk (since we'd need to know if the path is
represented by a directory) and also matches the convention of the
rest of the sync engine. Individual file manager plugins are then
responsible of handling pushed paths as not ending with a trailing
slash.
This also:
- Moves the trailing slash removal logic from the SyncFileStatusTracker
to the SocketApi class
- Remove the unneeded QString::normalized call in fileStatus, since
this should already be done by the FolderWatcher and plugins
Go through fileStatus like other cases to make sure that all use
cases go through the same code path. This also makes sure to use
lookupProblem which will use lower_bound which is more efficient
for larger sets of sync problems.
This also fixes the issue with lookupProblem that prevented it to
properly match an empty pathToMatch, caused by the fact that the
problem map contains relative paths not starting with a slash.
Make sure that we push the new status when the status of the SyncEngine
changed. SyncEngine::started comes a bit late, only when the propagation
starts, although it's better in this case since child folders will
only switch to Sync in aboutToPropagate.
Also fix an issue with SyncEngine::findSyncItem when using an empty
fileName; this would match and return the wrong item, even though
not currently happening with the code since fileStatus won't call
it with an empty fileName anymore.
As before, we rely on metadata-update SyncFileItem entries for parent
directories to notify us that a directory contains files to propagate,
and to know when all children were propagated through its itemCompleted
signal.
Those metadata SyncFileItems however have a None direction and we need
to add a explicit directory check to show them as Sync.
This fix also handles new files as well as existing ones, so no need
to keep a separate logic for new files.
This uses the file watcher to keep track of files that were modified
in order to assign them the blue icon.
This is transient state that's not persisted across restarts.
In the before-propagate slot, new files that wait to be
pushed to the server are remembered in the _syncProblems
map. That way, the parents show a sync icon properly as
asked for in #4682.
After the item has been transfered properly, the item is
removed from the map again because success is the default.
Bring back the hardcoded status logic for excluded files.
Since the activity log doesn't even mention those files on purpose,
we can't rely on the SyncEngine to notify us about the status of those files.
Looking up a/aa while an error is present in a/aab/aaba would return
a warning status since a/aa is a substring of a/aab.
Fix the issue by checking if the following character is a slash.
This prevents having to define a Problem structure with dubious
operator overloads to accomplish the same.
Also use std::map::lower_bound to quickly iterate over the
list of problems.
This also remove all smartness from the SocketApi about the status
of a file and solely use info from the current and last sync.
This simplifies the logic a lot and prevents any discrepancy between
the status shown in the activity log and the one displayed on the
overlay icon of a file.
The main benefit of the additional simplicity is that we are able
to push all new status of a file reliably (including warnings for
parent folders) to properly update the icon on overlay implementations
that don't allow us invalidating the status cache, like on OS X.
Both errors and warning from the last sync are now kept in a set,
which is used to also affect parent folders of an error.
To make sure that errors don't become warning icons on a second
sync, SyncFileItem::_hasBlacklistEntry is also interpreted as an error.
This also renames StatusIgnore to StatusWarning to match this semantic.
SyncEngine::aboutToPropagate is used in favor of SyncEngine::syncItemDiscovered
since the latter is emitted before file permission warnings are set on the
SyncFileItem. SyncEngine::finished is not used since we have all the
needed information in SyncEngine::itemCompleted.
SyncFileStatus' purpose is to track overlay icon status.
Instead of putting comments and default: clauses in switch
on both sides about unused enums, use different enums.
This also remove STATUS_NEW which is the equivalent of
STATUS_SYNC in all shell extension implementations, and
remove STATUS_UPDATED and STATUS_STAT_ERROR which have
the same semantic as STATUS_UPTODATE and STATUS__ERROR.