Use CMake to generate a WXI fragment to handle the DLL registration and file deployment for the shellext components.
Signed-off-by: Michael Schuster <michael@schuster.ms>
Previously side by side installation with ownCloud or other NC custom builds would break the shell integration because the same GUIDs and registry keys were used.
Now we specify our custom GUIDs in NEXTCLOUD.cmake and use CMake to generate a header file and WiX (MSI) include file with these constants.
Note: Using generators like "guidgen" or "uuidgen" ensures that GUIDs are unique, as manual changes are not guaranteed to be.
Signed-off-by: Michael Schuster <michael@schuster.ms>
Make the codebase consistent, we already have a lot of implicit pointer comparisons.
Exception: Stay explicit on return's, example:
return _db != nullptr;
Signed-off-by: Michael Schuster <michael@schuster.ms>
Merging PR #2057 caused the Windows build to fail:
shell_integration\windows\OCUtil\RegistryUtil.cpp(43): error C2664: 'LSTATUS RegOpenKeyExW(HKEY,LPCWSTR,DWORD,REGSAM,PHKEY)': cannot convert argument 3 from 'nullptr' to 'DWORD'
The previous implementation prior the PR supplied NULL as the argument 3 to RegOpenKeyEx,
so it was silently accepted and translated to zero, satisfying the DWORD's type requirement.
Signed-off-by: Michael Schuster <michael@schuster.ms>
We keep NULL in the pure C files in src/csync/std and test/csync.
We also replace Doxygen documentation referring to "NULL" to
"\c nullptr" (formatted as code).
Signed-off-by: Stephan Beyer <s-beyer@gmx.net>
IsMemberOf is called for every file (in the ownCloud directory or not) and
with every instance of OCOverlay (we have 5) when displaying a list of
files in Explorer.
Refactor the code to avoid copying the list of watched directories, as
well as creating a wstring from a PWWSTR for files outside watched
directories.
Also change some calls of begin_with to use isDescendantOf since it
properly handles parent paths not ending with a backslash, which could
lead to SocketAPI queries for sibling folders with a name that starts with
a watched folder name.
Since StateError == 0, if this was the status used when the path
isn't in the map already, the view would not be updated since the
new state would be the same as the default-constructed state in the
map. Fix by explicitly inserting in that case, this also avoid aving
to do two lookups in the map when a path already has an entry.
The client now tries to only push STATUS messages to connections
unless they previously requested it with a RETRIEVE_FILE_STATUS,
but this means that we now have to make sure that a new connection
will rerequest every icon that the user will see on files from that
point on.
To that end, we now send a SHChangeNotify for every file in the cache
when we lose the connection (or on UNREGISTER_PATH) to make sure that
what's on the screen matches what's in the cache. We also remove the
_oldCache logic that made this more difficult to enforce.
The client has been able to reliably push status updates on macOS
for a few versions now, and we don't need it on Windows either. The
_oldCache mechanism was to avoid sending to many update requests
when receiving an UPDATE_VIEW.
Also fixes#4766
This allows creating a new build simply by hitting F7 in visual studio
and then committing the changed files in the binary submodules without
having to know which files to move where.
Since this isn't yet built together with the rest, we can't reliably
use the client version without having to rebuilt the extension manually
on each release. But it would still be nice to be able to tell if a user
has the right version or not loaded, so instead just tag each update of
the DLLs with a separate release version.
This means that every time we update those binaries we'll have to manually
increment the number in the header, but worst case we'll forget from time
to time but we'll be able to know if we didn't, and know if we can rely on
the number or not.