mirror of
https://github.com/mCaptcha/mCaptcha.git
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106 lines
2.8 KiB
TypeScript
106 lines
2.8 KiB
TypeScript
/*
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* Copyright (C) 2021 Aravinth Manivannan <realaravinth@batsense.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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/** Datatype represenging an mCaptcha level */
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export type Level = {
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difficulty_factor: number;
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visitor_threshold: number;
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};
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/** Datatype representing a collection of mCaptcha levels */
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class Levels {
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levels: Array<Level>;
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constructor() {
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this.levels = [];
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}
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add = (newLevel: Level) => {
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console.debug(`[levels/index.ts] levels lenght: ${this.levels.length}`);
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if (newLevel.difficulty_factor <= 0) {
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throw new Error('Difficulty must be greater than zero');
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}
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if (newLevel.visitor_threshold <= 0) {
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throw new Error('Visitors must be graeter than zero');
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}
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if (this.levels.length == 0) {
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this.levels.push(newLevel);
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return true;
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}
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let msg;
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let count = 1;
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const validate = (level: Level, newLevel: Level) => {
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if (level.visitor_threshold >= newLevel.visitor_threshold) {
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msg = `Level: ${newLevel} visitor count has to greater than previous levels. See ${count}`;
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return true;
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}
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if (level.difficulty_factor >= newLevel.difficulty_factor) {
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msg = `Level ${this.levels.length} difficulty has to greater than previous levels See ${count}`;
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return true;
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}
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count++;
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return false;
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};
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if (this.levels.find(level => validate(level, newLevel))) {
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alert(msg);
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throw new Error(msg);
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} else {
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this.levels.push(newLevel);
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}
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};
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get = () => this.levels;
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}
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/** Singleton that does manipulations on Levels object */
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export const LEVELS = (function() {
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const levels = new Levels();
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return {
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/** get levels */
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getLevels: () => levels.get(),
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/** add new level */
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add: (newLevel: Level) => levels.add(newLevel),
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/** update levels */
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update: (updateLevel: Level, id: number) => {
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const tmpLevel = new Levels();
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id -= 1;
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try {
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for (let i = 0; i < levels.levels.length; i++) {
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if (id == i) {
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tmpLevel.add(updateLevel);
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} else {
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tmpLevel.add(levels.levels[i]);
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}
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}
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return true;
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} catch (e) {
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console.log(e);
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return false;
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}
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},
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};
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})();
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