mCaptcha/templates/panel/add-site-key/levels/index.ts

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/*
* Copyright (C) 2021 Aravinth Manivannan <realaravinth@batsense.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
/** Datatype represenging an mCaptcha level */
export type Level = {
difficulty_factor: number;
visitor_threshold: number;
};
/** Datatype representing a collection of mCaptcha levels */
class Levels {
levels: Array<Level>;
constructor() {
this.levels = [];
}
add = (newLevel: Level) => {
console.debug(`[levels/index.ts] levels lenght: ${this.levels.length}`);
if (newLevel.difficulty_factor <= 0) {
throw new Error('Difficulty must be greater than zero');
}
if (newLevel.visitor_threshold <= 0) {
throw new Error('Visitors must be graeter than zero');
}
if (this.levels.length == 0) {
this.levels.push(newLevel);
return true;
}
let msg;
let count = 1;
const validate = (level: Level, newLevel: Level) => {
if (level.visitor_threshold >= newLevel.visitor_threshold) {
msg = `Level: ${newLevel} visitor count has to greater than previous levels. See ${count}`;
return true;
}
if (level.difficulty_factor >= newLevel.difficulty_factor) {
msg = `Level ${this.levels.length} difficulty has to greater than previous levels See ${count}`;
return true;
}
count++;
return false;
};
if (this.levels.find(level => validate(level, newLevel))) {
alert(msg);
throw new Error(msg);
} else {
this.levels.push(newLevel);
}
};
get = () => this.levels;
}
/** Singleton that does manipulations on Levels object */
export const LEVELS = (function() {
const levels = new Levels();
return {
/** get levels */
getLevels: () => levels.get(),
/** add new level */
add: (newLevel: Level) => levels.add(newLevel),
/** update levels */
update: (updateLevel: Level, id: number) => {
const tmpLevel = new Levels();
id -= 1;
try {
for (let i = 0; i < levels.levels.length; i++) {
if (id == i) {
tmpLevel.add(updateLevel);
} else {
tmpLevel.add(levels.levels[i]);
}
}
return true;
} catch (e) {
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console.log(e);
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return false;
}
},
};
})();