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It's possible this git fixed in the CI scripts but not the README. Running `npm install` undoes the npm linking, so this needs to be run before fetch-develop-deps.
418 lines
18 KiB
Markdown
418 lines
18 KiB
Markdown
Riot
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====
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Riot (formerly known as Vector) is a Matrix web client built using the [Matrix React SDK](https://github.com/matrix-org/matrix-react-sdk).
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Getting Started
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===============
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The easiest way to test Riot is to just use the hosted copy at https://riot.im/app.
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The `develop` branch is continuously deployed by Jenkins at https://riot.im/develop
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for those who like living dangerously.
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To host your own copy of Riot, the quickest bet is to use a pre-built
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released version of Riot:
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1. Download the latest version from https://github.com/vector-im/riot-web/releases
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1. Untar the tarball on your web server
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1. Move (or symlink) the `riot-x.x.x` directory to an appropriate name
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1. If desired, copy `config.sample.json` to `config.json` and edit it
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as desired. See below for details.
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1. Enter the URL into your browser and log into Riot!
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Releases are signed by PGP, and can be checked against the public key
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at https://riot.im/packages/keys/riot.asc .
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Note that Chrome does not allow microphone or webcam access for sites served
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over http (except localhost), so for working VoIP you will need to serve Riot
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over https.
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### Desktop Installation for Debian Stretch
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1. Add the repository to your sources.list using either of the following two options:
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- Directly to sources.list: `echo "deb https://riot.im/packages/debian/ stretch main" | sudo tee -a /etc/apt/sources.list`
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- As a separate entry in sources.list.d: `echo "deb https://riot.im/packages/debian/ stretch main" | sudo tee /etc/apt/sources.list.d/riot.list`
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2. Add the gpg signing key for the riot repository: `curl -s https://riot.im/packages/debian/repo-key.asc | sudo apt-key add -`
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3. Update your package lists: `sudo apt-get update`
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4. Install Riot: `sudo apt-get install riot-web`
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Important Security Note
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=======================
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We do not recommend running Riot from the same domain name as your Matrix
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homeserver. The reason is the risk of XSS (cross-site-scripting)
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vulnerabilities that could occur if someone caused Riot to load and render
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malicious user generated content from a Matrix API which then had trusted
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access to Riot (or other apps) due to sharing the same domain.
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We have put some coarse mitigations into place to try to protect against this
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situation, but it's still not good practice to do it in the first place. See
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https://github.com/vector-im/riot-web/issues/1977 for more details.
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The same applies for end-to-end encrypted content, but since this is decrypted
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on the client, Riot needs a way to supply the decrypted content from a separate
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origin to the one Riot is hosted on. This currently done with a 'cross origin
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renderer' which is a small piece of javascript hosted on a different domain.
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To avoid all Riot installs needing one of these to be set up, riot.im hosts
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one on usercontent.riot.im which is used by default. See 'config.json' if you'd
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like to host your own. https://github.com/vector-im/riot-web/issues/6173 tracks
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progress on replacing this with something better.
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Building From Source
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====================
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Riot is a modular webapp built with modern ES6 and requires a npm build system
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to build.
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1. Install or update `node.js` so that your `node` is at least v8.12.0 (and `npm`
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is at least v5.x).
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1. Clone the repo: `git clone https://github.com/vector-im/riot-web.git`.
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1. Switch to the riot-web directory: `cd riot-web`.
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1. Install the prerequisites: `npm install`.
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1. If you're using the `develop` branch then it is recommended to set up a proper
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development environment ("Setting up a dev environment" below) however one can
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install the develop versions of the dependencies instead:
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```bash
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scripts/fetch-develop.deps.sh
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```
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Note that running `npm install` will undo the symlinks put in place by
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`scripts/fetch-develop.deps.sh` so you should run `npm install` first, or
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run `npm link matrix-js-sdk` and `npm link matrix-react-sdk` after running
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`npm install`.
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Whenever you git pull on riot-web you will also probably need to force an update
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to these dependencies - the simplest way is to re-run the script, but you can also
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manually update and rebuild them:
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```bash
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cd matrix-js-sdk
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git pull
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npm install # re-run to pull in any new dependencies
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# Depending on your version of npm, npm run build may happen as part of
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# the npm install above (https://docs.npmjs.com/misc/scripts#prepublish-and-prepare)
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# If in doubt, run it anyway:
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npm run build
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cd ../matrix-react-sdk
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git pull
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npm install
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npm run build
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```
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Or just use https://riot.im/develop - the continuous integration release of the
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develop branch. (Note that we don't reference the develop versions in git directly
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due to https://github.com/npm/npm/issues/3055.)
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1. Configure the app by copying `config.sample.json` to `config.json` and
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modifying it (see below for details).
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1. `npm run dist` to build a tarball to deploy. Untaring this file will give
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a version-specific directory containing all the files that need to go on your
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web server.
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Note that `npm run dist` is not supported on Windows, so Windows users can run `npm run build`,
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which will build all the necessary files into the `webapp` directory. The version of Riot
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will not appear in Settings without using the dist script. You can then mount the
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`webapp` directory on your webserver to actually serve up the app, which is entirely static content.
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config.json
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===========
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You can configure the app by copying `config.sample.json` to
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`config.json` and customising it:
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For a good example, see https://riot.im/develop/config.json
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1. `default_hs_url` is the default homeserver url.
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1. `default_is_url` is the default identity server url (this is the server used
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for verifying third party identifiers like email addresses). If this is blank,
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registering with an email address, adding an email address to your account,
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or inviting users via email address will not work. Matrix identity servers are
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very simple web services which map third party identifiers (currently only email
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addresses) to matrix IDs: see http://matrix.org/docs/spec/identity_service/unstable.html
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for more details. Currently the only public matrix identity servers are https://matrix.org
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and https://vector.im. In future identity servers will be decentralised.
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1. `features`: Lookup of optional features that may be `enable`d, `disable`d, or exposed to the user
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in the `labs` section of settings. The available optional experimental features vary from
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release to release.
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1. `brand`: String to pass to your homeserver when configuring email notifications, to let the
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homeserver know what email template to use when talking to you.
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1. `branding`: Configures various branding and logo details, such as:
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1. `welcomeBackgroundUrl`: An image to use as a wallpaper outside the app
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during authentication flows
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1. `authHeaderLogoUrl`: An logo image that is shown in the header during
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authentication flows
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1. `integrations_ui_url`: URL to the web interface for the integrations server. The integrations
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server is not Riot and normally not your homeserver either. The integration server settings
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may be left blank to disable integrations.
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1. `integrations_rest_url`: URL to the REST interface for the integrations server.
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1. `integrations_widgets_urls`: list of URLs to the REST interface for the widget integrations server.
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1. `bug_report_endpoint_url`: endpoint to send bug reports to (must be running a
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https://github.com/matrix-org/rageshake server). Bug reports are sent when a user clicks
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"Send Logs" within the application. Bug reports can be disabled by leaving the
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`bug_report_endpoint_url` out of your config file.
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1. `roomDirectory`: config for the public room directory. This section is optional.
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1. `roomDirectory.servers`: List of other homeservers' directories to include in the drop
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down list. Optional.
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1. `default_theme`: name of theme to use by default (e.g. 'light')
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1. `update_base_url` (electron app only): HTTPS URL to a web server to download
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updates from. This should be the path to the directory containing `macos`
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and `win32` (for update packages, not installer packages).
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1. `cross_origin_renderer_url`: URL to a static HTML page hosting code to help display
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encrypted file attachments. This MUST be hosted on a completely separate domain to
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anything else since it is used to isolate the privileges of file attachments to this
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domain. Default: `https://usercontent.riot.im/v1.html`. This needs to contain v1.html from
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https://github.com/matrix-org/usercontent/blob/master/v1.html
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1. `piwik`: Analytics can be disabled by setting `piwik: false` or by leaving the piwik config
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option out of your config file. If you want to enable analytics, set `piwik` to be an object
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containing the following properties:
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1. `url`: The URL of the Piwik instance to use for collecting analytics
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1. `whitelistedHSUrls`: a list of HS URLs to not redact from the analytics
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1. `whitelistedISUrls`: a list of IS URLs to not redact from the analytics
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1. `siteId`: The Piwik Site ID to use when sending analytics to the Piwik server configured above
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1. `welcomeUserId`: the user ID of a bot to invite whenever users register that can give them a tour
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1. `embeddedPages`: Configures the pages displayed in portions of Riot that
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embed static files, such as:
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1. `welcomeUrl`: Initial content shown on the outside of the app when not
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logged in. Defaults to `welcome.html` supplied with Riot.
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1. `homeUrl`: Content shown on the inside of the app when a specific room is
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not selected. By default, no home page is configured. If one is set, a
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button to access it will be shown in the top left menu.
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Note that `index.html` also has an og:image meta tag that is set to an image
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hosted on riot.im. This is the image used if links to your copy of Riot
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appear in some websites like Facebook, and indeed Riot itself. This has to be
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static in the HTML and an absolute URL (and HTTP rather than HTTPS), so it's
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not possible for this to be an option in config.json. If you'd like to change
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it, you can build Riot as above, but run
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`RIOT_OG_IMAGE_URL="http://example.com/logo.png" npm run build`.
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Alternatively, you can edit the `og:image` meta tag in `index.html` directly
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each time you download a new version of Riot.
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Running as a Desktop app
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========================
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Riot can also be run as a desktop app, wrapped in electron. You can download a
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pre-built version from https://riot.im/desktop.html or, if you prefer,
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build it yourself. Requires Electron >=1.6.0
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To run as a desktop app:
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1. Follow the instructions in 'Building From Source' above, but run
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`npm run build` instead of `npm run dist` (since we don't need the tarball).
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2. Install electron and run it:
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```bash
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npm install electron
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npm run electron
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```
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To build packages, use electron-builder. This is configured to output:
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* `dmg` + `zip` for macOS
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* `exe` + `nupkg` for Windows
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* `deb` for Linux
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But this can be customised by editing the `build` section of package.json
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as per https://github.com/electron-userland/electron-builder/wiki/Options
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See https://github.com/electron-userland/electron-builder/wiki/Multi-Platform-Build
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for dependencies required for building packages for various platforms.
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The only platform that can build packages for all three platforms is macOS:
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```bash
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brew install wine --without-x11
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brew install mono
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brew install gnu-tar
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npm install
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npm run build:electron
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```
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For other packages, use electron-builder manually. For example, to build a package
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for 64 bit Linux:
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1. Follow the instructions in 'Building From Source' above
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2. `node_modules/.bin/build -l --x64`
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All electron packages go into `electron_app/dist/`
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Many thanks to @aviraldg for the initial work on the electron integration.
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Other options for running as a desktop app:
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* https://github.com/krisak/vector-electron-desktop
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* @asdf:matrix.org points out that you can use nativefier and it just works(tm)
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```bash
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sudo npm install nativefier -g
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nativefier https://riot.im/app/
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```
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Development
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===========
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Before attempting to develop on Riot you **must** read the [developer guide
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for `matrix-react-sdk`](https://github.com/matrix-org/matrix-react-sdk), which
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also defines the design, architecture and style for Riot too.
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You should also familiarise yourself with the ["Here be Dragons" guide
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](https://docs.google.com/document/d/12jYzvkidrp1h7liEuLIe6BMdU0NUjndUYI971O06ooM)
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to the tame & not-so-tame dragons (gotchas) which exist in the codebase.
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The idea of Riot is to be a relatively lightweight "skin" of customisations on
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top of the underlying `matrix-react-sdk`. `matrix-react-sdk` provides both the
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higher and lower level React components useful for building Matrix communication
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apps using React.
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After creating a new component you must run `npm run reskindex` to regenerate
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the `component-index.js` for the app (used in future for skinning).
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Please note that Riot is intended to run correctly without access to the public
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internet. So please don't depend on resources (JS libs, CSS, images, fonts)
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hosted by external CDNs or servers but instead please package all dependencies
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into Riot itself.
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Setting up a dev environment
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============================
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Much of the functionality in Riot is actually in the `matrix-react-sdk` and
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`matrix-js-sdk` modules. It is possible to set these up in a way that makes it
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easy to track the `develop` branches in git and to make local changes without
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having to manually rebuild each time.
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First clone and build `matrix-js-sdk`:
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``` bash
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git clone https://github.com/matrix-org/matrix-js-sdk.git
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pushd matrix-js-sdk
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git checkout develop
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npm install
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npm install source-map-loader # because webpack is made of fail
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# see https://github.com/webpack/webpack/issues/1472
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popd
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```
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Then similarly with `matrix-react-sdk`:
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```bash
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git clone https://github.com/matrix-org/matrix-react-sdk.git
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pushd matrix-react-sdk
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git checkout develop
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npm link ../matrix-js-sdk
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popd
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```
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Finally, build and start Riot itself:
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```bash
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git clone https://github.com/vector-im/riot-web.git
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cd riot-web
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git checkout develop
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npm install
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npm link ../matrix-js-sdk
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npm link ../matrix-react-sdk
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npm start
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```
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Wait a few seconds for the initial build to finish; you should see something like:
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```
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Hash: b0af76309dd56d7275c8
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Version: webpack 1.12.14
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Time: 14533ms
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Asset Size Chunks Chunk Names
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bundle.js 4.2 MB 0 [emitted] main
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bundle.css 91.5 kB 0 [emitted] main
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bundle.js.map 5.29 MB 0 [emitted] main
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bundle.css.map 116 kB 0 [emitted] main
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+ 1013 hidden modules
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```
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Remember, the command will not terminate since it runs the web server
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and rebuilds source files when they change. This development server also
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disables caching, so do NOT use it in production.
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Open http://127.0.0.1:8080/ in your browser to see your newly built Riot.
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___
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When you make changes to `matrix-react-sdk` or `matrix-js-sdk` they should be
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automatically picked up by webpack and built.
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If you add or remove any components from the Riot skin, you will need to rebuild
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the skin's index by running, `npm run reskindex`.
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If any of these steps error with, `file table overflow`, you are probably on a mac
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which has a very low limit on max open files. Run `ulimit -Sn 1024` and try again.
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You'll need to do this in each new terminal you open before building Riot.
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Running the tests
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-----------------
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There are a number of application-level tests in the `tests` directory; these
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are designed to run in a browser instance under the control of
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[karma](https://karma-runner.github.io). To run them:
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* Make sure you have Chrome installed (a recent version, like 59)
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* Make sure you have `matrix-js-sdk` and `matrix-react-sdk` installed and
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built, as above
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* `npm run test`
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The above will run the tests under Chrome in a `headless` mode.
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You can also tell karma to run the tests in a loop (every time the source
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changes), in an instance of Chrome on your desktop, with `npm run
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test-multi`. This also gives you the option of running the tests in 'debug'
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mode, which is useful for stepping through the tests in the developer tools.
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Translations
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============
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To add a new translation, head to the [translating doc](docs/translating.md).
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For a developer guide, see the [translating dev doc](docs/translating-dev.md).
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[<img src="https://translate.riot.im/widgets/riot-web/-/multi-auto.svg" alt="translationsstatus" width="340">](https://translate.riot.im/engage/riot-web/?utm_source=widget)
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Triaging issues
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===============
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Issues will be triaged by the core team using the below set of tags.
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Tags are meant to be used in combination - e.g.:
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* P1 critical bug == really urgent stuff that should be next in the bugfixing todo list
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* "release blocker" == stuff which is blocking us from cutting the next release.
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* P1 feature type:voip == what VoIP features should we be working on next?
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priority: **compulsory**
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* P1: top priority - i.e. pool of stuff which we should be working on next
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* P2: still need to fix, but lower than P1
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* P3: non-urgent
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* P4: interesting idea - bluesky some day
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* P5: recorded for posterity/to avoid duplicates. No intention to resolves right now.
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bug or feature: **compulsory**
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* bug
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* feature
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bug severity: **compulsory, if bug**
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* critical - whole app doesn't work
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* major - entire feature doesn't work
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* minor - partially broken feature (but still usable)
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* cosmetic - feature works functionally but UI/UX is broken
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types
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* type:* - refers to a particular part of the app; used to filter bugs
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on a given topic - e.g. VOIP, signup, timeline, etc.
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additional categories (self-explanatory):
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* release blocker
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* ui/ux (think of this as cosmetic)
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* network (specific to network conditions)
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* platform specific
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* accessibility
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* maintenance
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* performance
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* i18n
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* blocked - whether this issue currently can't be progressed due to outside factors
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community engagement
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* easy
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* hacktoberfest
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* bounty? - proposal to be included in a bounty programme
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* bounty - included in Status Open Bounty
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