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On Linux, it's common that the system limit the number of files that can be monitored. If this limit is too low then the build script will fail. Signed-off-by: Danny Colin <contact@dannycolin.com>
424 lines
15 KiB
Markdown
424 lines
15 KiB
Markdown
Riot
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====
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Riot (formerly known as Vector) is a Matrix web client built using the [Matrix
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React SDK](https://github.com/matrix-org/matrix-react-sdk).
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Supported Environments
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======================
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Riot has several tiers of support for different environments:
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* Supported
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* Definition: Issues **actively triaged**, regressions **block** the release
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* Last 2 major versions of Chrome, Firefox, and Safari on desktop OSes
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* Latest release of official Riot Desktop app on desktop OSes
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* Desktop OSes means macOS, Windows, and Linux versions for desktop devices
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that are actively supported by the OS vendor and receive security updates
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* Experimental
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* Definition: Issues **accepted**, regressions **do not block** the release
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* Riot as an installed PWA via current stable version of Chrome, Firefox, and Safari
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* Mobile web for current stable version of Chrome, Firefox, and Safari on Android, iOS, and iPadOS
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* Not supported
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* Definition: Issues only affecting unsupported environments are **closed**
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* Everything else
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For accessing Riot on an Android or iOS device, we currently recommend the
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native apps [riot-android](https://github.com/vector-im/riot-android)
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and [riot-ios](https://github.com/vector-im/riot-ios).
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Getting Started
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===============
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The easiest way to test Riot is to just use the hosted copy at https://riot.im/app.
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The `develop` branch is continuously deployed by Jenkins at https://riot.im/develop
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for those who like living dangerously.
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To host your own copy of Riot, the quickest bet is to use a pre-built
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released version of Riot:
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1. Download the latest version from https://github.com/vector-im/riot-web/releases
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1. Untar the tarball on your web server
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1. Move (or symlink) the `riot-x.x.x` directory to an appropriate name
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1. Configure the correct caching headers in your webserver (see below)
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1. If desired, copy `config.sample.json` to `config.json` and edit it
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as desired. See the [configuration docs](docs/config.md) for details.
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1. Enter the URL into your browser and log into Riot!
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Releases are signed using gpg and the OpenPGP standard, and can be checked against the public key located
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at https://packages.riot.im/riot-release-key.asc.
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Note that for the security of your chats will need to serve Riot
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over HTTPS. Major browsers also do not allow you to use VoIP/video
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chats over HTTP, as WebRTC is only usable over HTTPS.
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There are some exceptions like when using localhost, which is
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considered a [secure context](https://developer.mozilla.org/docs/Web/Security/Secure_Contexts)
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and thus allowed.
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To install Riot as a desktop application, see [Running as a desktop
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app](#running-as-a-desktop-app) below.
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Important Security Note
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=======================
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We do not recommend running Riot from the same domain name as your Matrix
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homeserver. The reason is the risk of XSS (cross-site-scripting)
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vulnerabilities that could occur if someone caused Riot to load and render
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malicious user generated content from a Matrix API which then had trusted
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access to Riot (or other apps) due to sharing the same domain.
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We have put some coarse mitigations into place to try to protect against this
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situation, but it's still not good practice to do it in the first place. See
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https://github.com/vector-im/riot-web/issues/1977 for more details.
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Building From Source
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====================
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Riot is a modular webapp built with modern ES6 and uses a Node.js build system.
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Ensure you have the latest LTS version of Node.js installed.
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Using `yarn` instead of `npm` is recommended. Please see the Yarn [install
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guide](https://classic.yarnpkg.com/en/docs/install) if you do not have it already.
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1. Install or update `node.js` so that your `node` is at least v10.x.
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1. Install `yarn` if not present already.
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1. Clone the repo: `git clone https://github.com/vector-im/riot-web.git`.
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1. Switch to the riot-web directory: `cd riot-web`.
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1. Install the prerequisites: `yarn install`.
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* If you're using the `develop` branch, then it is recommended to set up a
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proper development environment (see [Setting up a dev
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environment](#setting-up-a-dev-environment) below). Alternatively, you
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can use https://riot.im/develop - the continuous integration release of
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the develop branch.
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1. Configure the app by copying `config.sample.json` to `config.json` and
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modifying it. See the [configuration docs](docs/config.md) for details.
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1. `yarn dist` to build a tarball to deploy. Untaring this file will give
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a version-specific directory containing all the files that need to go on your
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web server.
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Note that `yarn dist` is not supported on Windows, so Windows users can run `yarn build`,
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which will build all the necessary files into the `webapp` directory. The version of Riot
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will not appear in Settings without using the dist script. You can then mount the
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`webapp` directory on your webserver to actually serve up the app, which is entirely static content.
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Running as a Desktop app
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========================
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Riot can also be run as a desktop app, wrapped in Electron. You can download a
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pre-built version from https://riot.im/download/desktop/ or, if you prefer,
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build it yourself.
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To build it yourself, follow the instructions below.
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1. Follow the instructions in 'Building From Source' above, but run
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`yarn build` instead of `yarn dist` (since we don't need the tarball).
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2. Install Electron and run it:
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```bash
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yarn electron
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```
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To build packages, use `electron-builder`. This is configured to output:
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* `dmg` + `zip` for macOS
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* `exe` + `nupkg` for Windows
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* `deb` for Linux
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But this can be customised by editing the `build` section of package.json
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as per https://github.com/electron-userland/electron-builder/wiki/Options
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See https://github.com/electron-userland/electron-builder/wiki/Multi-Platform-Build
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for dependencies required for building packages for various platforms.
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The only platform that can build packages for all three platforms is macOS:
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```bash
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brew install mono
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yarn install
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yarn build:electron
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```
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For other packages, use `electron-builder` manually. For example, to build a
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package for 64 bit Linux:
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1. Follow the instructions in 'Building From Source' above
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2. `node_modules/.bin/build -l --x64`
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All Electron packages go into `electron_app/dist/`
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Many thanks to @aviraldg for the initial work on the Electron integration.
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Other options for running as a desktop app:
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* @asdf:matrix.org points out that you can use nativefier and it just works(tm)
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```bash
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yarn global add nativefier
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nativefier https://riot.im/app/
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```
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The [configuration docs](docs/config.md#desktop-app-configuration) show how to
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override the desktop app's default settings if desired.
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Running from Docker
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===================
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The Docker image can be used to serve riot-web as a web server. The easiest way to use
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it is to use the prebuilt image:
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```bash
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docker run -p 80:80 vectorim/riot-web
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```
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To supply your own custom `config.json`, map a volume to `/app/config.json`. For example,
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if your custom config was located at `/etc/riot-web/config.json` then your Docker command
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would be:
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```bash
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docker run -p 80:80 -v /etc/riot-web/config.json:/app/config.json vectorim/riot-web
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```
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To build the image yourself:
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```bash
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git clone https://github.com/vector-im/riot-web.git riot-web
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cd riot-web
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git checkout master
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docker build -t vectorim/riot-web .
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```
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If you're building a custom branch, or want to use the develop branch, check out the appropriate
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riot-web branch and then run:
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```bash
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docker build -t vectorim/riot-web:develop \
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--build-arg USE_CUSTOM_SDKS=true \
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--build-arg REACT_SDK_REPO="https://github.com/matrix-org/matrix-react-sdk.git" \
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--build-arg REACT_SDK_BRANCH="develop" \
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--build-arg JS_SDK_REPO="https://github.com/matrix-org/matrix-js-sdk.git" \
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--build-arg JS_SDK_BRANCH="develop" \
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.
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```
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config.json
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===========
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Riot supports a variety of settings to configure default servers, behaviour, themes, etc.
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See the [configuration docs](docs/config.md) for more details.
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Labs Features
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=============
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Some features of Riot may be enabled by flags in the `Labs` section of the settings.
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Some of these features are described in [labs.md](https://github.com/vector-im/riot-web/blob/develop/docs/labs.md).
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Caching requirements
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====================
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Riot requires the following URLs not to be cached, when/if you are serving Riot from your own webserver:
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```
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/config.*.json
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/i18n
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/home
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/sites
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/index.html
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```
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Development
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===========
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Before attempting to develop on Riot you **must** read the [developer guide
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for `matrix-react-sdk`](https://github.com/matrix-org/matrix-react-sdk), which
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also defines the design, architecture and style for Riot too.
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Before starting work on a feature, it's best to ensure your plan aligns well
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with our vision for Riot. Please chat with the team in
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[#riot-dev:matrix.org](https://matrix.to/#/#riot-dev:matrix.org) before you
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start so we can ensure it's something we'd be willing to merge.
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You should also familiarise yourself with the ["Here be Dragons" guide
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](https://docs.google.com/document/d/12jYzvkidrp1h7liEuLIe6BMdU0NUjndUYI971O06ooM)
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to the tame & not-so-tame dragons (gotchas) which exist in the codebase.
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The idea of Riot is to be a relatively lightweight "skin" of customisations on
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top of the underlying `matrix-react-sdk`. `matrix-react-sdk` provides both the
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higher and lower level React components useful for building Matrix communication
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apps using React.
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After creating a new component you must run `yarn reskindex` to regenerate
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the `component-index.js` for the app (used in future for skinning).
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Please note that Riot is intended to run correctly without access to the public
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internet. So please don't depend on resources (JS libs, CSS, images, fonts)
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hosted by external CDNs or servers but instead please package all dependencies
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into Riot itself.
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Setting up a dev environment
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============================
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Much of the functionality in Riot is actually in the `matrix-react-sdk` and
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`matrix-js-sdk` modules. It is possible to set these up in a way that makes it
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easy to track the `develop` branches in git and to make local changes without
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having to manually rebuild each time.
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First clone and build `matrix-js-sdk`:
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``` bash
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git clone https://github.com/matrix-org/matrix-js-sdk.git
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pushd matrix-js-sdk
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git checkout develop
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yarn link
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yarn install
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popd
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```
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Then similarly with `matrix-react-sdk`:
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```bash
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git clone https://github.com/matrix-org/matrix-react-sdk.git
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pushd matrix-react-sdk
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git checkout develop
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yarn link
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yarn link matrix-js-sdk
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yarn install
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popd
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```
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Finally, build and start Riot itself:
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```bash
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git clone https://github.com/vector-im/riot-web.git
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cd riot-web
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git checkout develop
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yarn link matrix-js-sdk
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yarn link matrix-react-sdk
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yarn install
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yarn start
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```
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Wait a few seconds for the initial build to finish; you should see something like:
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```
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Hash: b0af76309dd56d7275c8
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Version: webpack 1.12.14
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Time: 14533ms
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Asset Size Chunks Chunk Names
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bundle.js 4.2 MB 0 [emitted] main
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bundle.css 91.5 kB 0 [emitted] main
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bundle.js.map 5.29 MB 0 [emitted] main
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bundle.css.map 116 kB 0 [emitted] main
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+ 1013 hidden modules
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```
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Remember, the command will not terminate since it runs the web server
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and rebuilds source files when they change. This development server also
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disables caching, so do NOT use it in production.
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Configure the app by copying `config.sample.json` to `config.json` and
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modifying it. See the [configuration docs](docs/config.md) for details.
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Open http://127.0.0.1:8080/ in your browser to see your newly built Riot.
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**Note**: The build script uses inotify by default on Linux to monitor directories
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for changes. If the inotify watch limit is too low your build will silently fail.
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To avoid this issue, we recommend a limit of at least 128M.
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To set a new inotify watch limit, execute:
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```
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$ sudo sysctl fs.inotify.max_user_watches=131072
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$ sudo sysctl -p
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```
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If you wish, you can make this new limit permanent, by executing:
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```
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$ echo fs.inotify.max_user_watches=524288 | sudo tee -a /etc/sysctl.conf
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$ sudo sysctl -p
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```
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___
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When you make changes to `matrix-react-sdk` or `matrix-js-sdk` they should be
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automatically picked up by webpack and built.
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If you add or remove any components from the Riot skin, you will need to rebuild
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the skin's index by running, `yarn reskindex`.
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If any of these steps error with, `file table overflow`, you are probably on a mac
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which has a very low limit on max open files. Run `ulimit -Sn 1024` and try again.
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You'll need to do this in each new terminal you open before building Riot.
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Running the tests
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-----------------
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There are a number of application-level tests in the `tests` directory; these
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are designed to run in a browser instance under the control of
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[karma](https://karma-runner.github.io). To run them:
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* Make sure you have Chrome installed (a recent version, like 59)
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* Make sure you have `matrix-js-sdk` and `matrix-react-sdk` installed and
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built, as above
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* `yarn test`
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The above will run the tests under Chrome in a `headless` mode.
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You can also tell karma to run the tests in a loop (every time the source
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changes), in an instance of Chrome on your desktop, with `yarn
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test-multi`. This also gives you the option of running the tests in 'debug'
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mode, which is useful for stepping through the tests in the developer tools.
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### End-to-End tests
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See [matrix-react-sdk](https://github.com/matrix-org/matrix-react-sdk/#end-to-end-tests) how to run the end-to-end tests.
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Translations
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============
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To add a new translation, head to the [translating doc](docs/translating.md).
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For a developer guide, see the [translating dev doc](docs/translating-dev.md).
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[<img src="https://translate.riot.im/widgets/riot-web/-/multi-auto.svg" alt="translationsstatus" width="340">](https://translate.riot.im/engage/riot-web/?utm_source=widget)
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Triaging issues
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===============
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Issues will be triaged by the core team using the below set of tags.
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Tags are meant to be used in combination - e.g.:
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* P1 critical bug == really urgent stuff that should be next in the bugfixing todo list
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* "release blocker" == stuff which is blocking us from cutting the next release.
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* P1 feature type:voip == what VoIP features should we be working on next?
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priority: **compulsory**
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* P1: top priority - i.e. pool of stuff which we should be working on next
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* P2: still need to fix, but lower than P1
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* P3: non-urgent
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* P4: interesting idea - bluesky some day
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* P5: recorded for posterity/to avoid duplicates. No intention to resolves right now.
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bug or feature: **compulsory**
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* bug
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* feature
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bug severity: **compulsory, if bug**
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* critical - whole app doesn't work
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* major - entire feature doesn't work
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* minor - partially broken feature (but still usable)
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* cosmetic - feature works functionally but UI/UX is broken
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types
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* type:* - refers to a particular part of the app; used to filter bugs
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on a given topic - e.g. VOIP, signup, timeline, etc.
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additional categories (self-explanatory):
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* release blocker
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* ui/ux (think of this as cosmetic)
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* network (specific to network conditions)
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* platform specific
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* accessibility
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* maintenance
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* performance
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* i18n
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* blocked - whether this issue currently can't be progressed due to outside factors
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community engagement
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* easy
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* hacktoberfest
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* bounty? - proposal to be included in a bounty programme
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* bounty - included in Status Open Bounty
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