In summary this makes RoomTiles (and RoomAvatars) do more for
themselves in terms of reacting individually to state changes in
the js-sdk.
Instead of force updating the entire room list for avatar changes
and room name changes, do this in the RoomTile and RoomAvatar
instead. This increases the number of listeners listening to the
matrix client, but allows us to properly implement a
shouldComponentUpdate for RoomTile (because the avatar, name and
notification count are now in component state)
Introduce a class that consumes updates from the RoomViewStore and
announces to listeners if the active room ID is now or is no longer
the room ID they specified. Naming suggestions welcome: it's
currently called ActiveRoomObserver.
Avoids passing the selectedRoomId down from MatrixChat all the way
through the LeftPanel / RoomList / RoomSubList to the RoomTiles.
Also introduce a CallPreview class that listens directly for
RoomViewStore changes as the call preview in the left panel needs
to know when the room changes, so this allows this component to
update without having to update the entire left panel.
don't redraw RoomList when the selectedRoom changes
keep passing selectedRoom through to RoomTiles so they have correct initial state
handle onAccountData at the RoomList, not RoomTile level
Fix some typos
constantTimeDispatcher lets you poke a specific react component to do something
without having to do any O(N) operations. This is useful if you have thousands
of RoomTiles in a RoomSubList and want to just tell one of them to update,
without either having to do a full comparison of this.props.list or have each
and every RoomTile subscribe to a generic event from flux or node's eventemitter
*UNTESTED*
When creating a new chat with one person, show a dialog that asks the user whether they'd like to use an existing chat or actually create a new room.
Fixes https://github.com/vector-im/riot-web/issues/2760
Introduces a singleton DMRoomMap that subscribes to account data to keep itself up to date so we don't have to keep doing the map inversion for each room tile.