Fixes https://github.com/vector-im/riot-web/issues/10017
Specifically the `return` at the end of the diff fixes the problem, but it seems worthwhile to check for liveliness when we know the server has been dead in previous attempts.
This changes the `TimelinePanel` to track live events (that have committed to
the server and been remote echoed) as well as the full list of events (which
includes pending events).
The code paths that advance read receipt and read markers are then changed to
only use the live events so that these cannot advance into pending events.
Fixes https://github.com/vector-im/riot-web/issues/9952
Fixes https://github.com/vector-im/riot-web/issues/10235
CSS and copy are left as an exercise for a later iteration.
Login page handling is left for https://github.com/vector-im/riot-web/issues/10236
This implementation reuses as much of the Lifecycle flow as it can without causing problems. Most importantly, it requires https://github.com/matrix-org/matrix-js-sdk/pull/975 to be able to detect a soft logout and react to it. When it comes time to starting/stopping the Lifecycle, additional parameters are provided so that the auxiliary services can (re)start themselves without the client starting to sync.
have seen errors in this direction, so hope this will fix it,
as this is invoked from any EventTile's onHeightChanged callback,
which is often called after some async operation (by when the
timeline can be unmounted already).
doesn't hurt in any case.
This was using a separate function (in MatrixChat) that didn't
take into account whether we were supposed to be hiding the badge
for rooms so would include notifs that were hidden everywhere else.
Also make it a function & put it in RoomNotifs with all its friends.
Fixes https://github.com/vector-im/riot-web/issues/3060
My brain can't deal with two different ways to write "Tooltip", so this
converges the naming to match the rest of the code base. Separate commits will
fix up the file names for case-insensitive file systems.
On registering, we showed a spinner, and then another spinner on
top of the spinner, which led to an interesting spinner-in-box
effect.
Suppress the second type of spinner when we know we already have one.
https://github.com/matrix-org/matrix-react-sdk/pull/3101 meant we
don't get logged straight in after registering if using an email
address, but this was the point at which we made a chat with the
welcome user. Instead, set a flag in memory that we should try &
make a chat with the welcome user for that user ID if we get a
session for them.
Of course, if the user logs in on both tabs, this would mean each
would make a chat with the welcome user (although actually this
was a problem with the old code too). Check our m.direct to see if
we've started a chat with the welcome user before making one (which
also means we have to make sure the cached sync is up to date...
see comments).
You now don't get automatically logged in after finishing
registration. This makes a whole class of failures involving race
conditions and multiple devices impossible.
https://github.com/vector-im/riot-web/issues/9586
This always clear the login busy state after .well-known discovery without
waiting for the resulting server config. This is important for the case where
the HS that a full MXID resolves to matches the default HS, as without it we'd
be stuck in a busy state forever.
Fixes https://github.com/vector-im/riot-web/issues/10014
For context menus without chevrons, this changes the menu components to still
set default styles that align the menu based on the edges used to specify the
menu's position. This is not intended to change the positioning of any existing
menus.
When the user was on an invite page and clicked the sign up/sign in
buttons, remember that invite so we can show it again after they're
done signing up/in.
https://github.com/vector-im/riot-web/issues/9816
Riot was always saying the email address that the invite was sent
to was not associated with your account.
Two fixes here:
1. We mounted RoomPreviewBar with no invitedEmail prop and then
changed the prop later, but RoomPreviewBar only checked for it
on mount. Make sure we re-check when the props change.
2. Pass oobData through RoomPreviewBar because we need to pass it
to the RoomAvatar for 3pid invites.
https://github.com/vector-im/riot-web/issues/9816
This performs liveliness checks on the auth pages to try and show a friendlier error. Earlier checks in the app startup are expected to not block the app from loading on such failures.
See https://github.com/vector-im/riot-web/issues/9828
See https://github.com/vector-im/riot-web/pull/9957
The two hacks introduced here are for different reasons, mostly related to the welcome page. If you land directly on the welcome page, the app's lifecycle is highly unlikely to have a bootstrapped client. This results in the loggedIn class being false. When the client is later set up (loaded from session, new guest account registered, etc) the context fails to update for the EmbeddedPage, and we need to give it a kick to re-render. It's arguable if we should even keep using the context here.
This changes read receipt sending logic to allow it advance further into events
without tiles (such as edits or reactions) that may exist after the last
displayed event.
By allowing the read receipt to advance past such events, this also marks as
read any related notifications. For example, edits trigger notifications by
default since they are `m.room.message` events, and with this change, such edit
notifications can finally be marked read.
Part of https://github.com/vector-im/riot-web/issues/9745
This adds additional receipt storage to so that we can handle cases where the
receipts and events lists get out of sync. If we ever find a user who previously
had a receipt but momentarily no longer does, we recover their previous receipt
and go with that until we hear something new.
Part of https://github.com/vector-im/riot-web/issues/9745
This changes how we determine read receipts for the entire message panel. We now
calculate read receipts for all events up front, which makes it easier to handle
hidden events by moving their read receipts up to the last shown event for
display purposes.
Part of https://github.com/vector-im/riot-web/issues/9745
Smooth scrolling browsers (Firefox) use the relative area to determine how much scroll to apply. Because breadcrumbs are short vertically, the scroll amount is minimal (3 units) in the Y direction. On browsers which don't smooth scroll the units are usually much higher (100 in Chrome on Win 10). Users seem to expect the scrolling to be quicker due to the horizontal space on breadcrumbs, so we add a bit more power to their scroll when it looks small.
Fixes https://github.com/vector-im/riot-web/issues/9394
We previously sent it in componentWillMount of the email token
auth component which definitely gets us on react's naughtly list.
We now pass the js-sdk a callback it can call at the appropriate
time to send the token (https://github.com/matrix-org/matrix-js-sdk/pull/926).
We should make password reset and adding email addresses work the
same way, but currently they don't even use the interactive-auth
helpers(!) so they're unaffected.
https://github.com/vector-im/riot-web/issues/9586
Timeline sets may have a null room, such as with the notification timeline set.
Here we check that case when events are decrypted to avoid throw an error.
Fixes https://github.com/vector-im/riot-web/issues/9798
This fixes an error that crashed that notifications panel because it was trying
to read reactions, even though we currently don't aggregate them there. This
change is more explicit about exactly which views should try to show reactions.
Fixes https://github.com/vector-im/riot-web/issues/9713
This is often null while the component is on its first render, and is called during that render. It is eventually populated by React, and the function re-called - we just have to be patient.
If you were in the username field and simply tabbed out without entering anything, the form would become "busy" and not let you submit. We should only be doing this if we have work to do, like .well-known discovery of the homeserver.
Regressed in https://github.com/matrix-org/matrix-react-sdk/pull/2768
where we check for an existing stored account first and restore that
instead if it exist, telling the user. We usually make a guest account
when the user first hits the page though, so this just restored this
guest account.
Don't restore the account if it's just a guest account (which, as per
comment, is not perfect, but is definitely better than the current
behaviour).
Fixes https://github.com/vector-im/riot-web/issues/9581
We look to see if there's already a user logged in and if there is,
restore that session instead of logging the user in as their new
account. We still set this 'is_registered' flag though, even though
in that case it's not a newly registered account that's being restored,
so don't set in that case.
This way the server config is consistent across login, password reset, and registration. This also brings the code into a more generic place for all 3 duplicated efforts.
Very similar to password resets and registration, the components pass around a server config for usage by other components. Login is a bit more complicated and needs a few more changes to pull the logic out to a more generic layer.
Concludes https://github.com/vector-im/riot-web/issues/8593
We are no longer seeing this error being triggered, and are considering it fixed. As a result, the dialog can be removed to reduce the amount of dead code in the project.
Now that we have a fancier password complexity check, remove the older minimum
length to avoid the feeling of two password style guides fighting each other.
In addition to migrating password fields, this also removes the remaining
support for old-style validation in registration now that all checks have been
converted.
When submitting a form, we want to validate more strictly to check for empty
values that might be required. A separate mode is used since we want to ignore
this issue when visiting a field one by one to enter data.
As an example, we convert the pre-existing logic for the username requirement
using this new support.
The Forgot Password screen wasn't checking the default server name for a value
before showing it, leading to a possible "Your Matrix account on <blank>"
message.
Fixes https://github.com/vector-im/riot-web/issues/9507
The `BottomLeftMenu` component is not used in the new design. This removes the
component and also any images and sub-components that were only used by it.
This is a bit of a mess of passing promises around - we weren't
taking the right promise to pass to cancelUpload.
Also e2e uploads take time to read into memory & encrypt, so allow
cancelling them during those phases too, even though we can't abort
those phases before they're done - we do mark the upload as cancelled
though so filter the current uploads for cancelled ones.
Fixes https://github.com/vector-im/riot-web/issues/4891
Stop the settings dialogs from requiring special styles on the
mx_Dialog which required passing in a classname from anywhere the
settings dialogs were opened (although this still requires
static=true). Some of the things have now been adopted for all dialogs
(border-radius), others have been moved to within the dialog content.
When crypto is disabled for the current device, we can't tell whether there are
unverified devices since we aren't tracking devices at all.
Let's be safe and default to the warning state.
See also https://github.com/matrix-org/matrix-js-sdk/pull/889
Fixes https://github.com/vector-im/riot-web/issues/9353
The ContextualMenu now accepts a zIndex parameter which can be used to control its level. Dialogs are at around 4000 in the z-index, and the context menu defaults to 5000 for the things that need tooltips and such in a dialog.
Also fairly significant refactor of the uploading code: there are
a number of different ways of triggerring a file upload and each
went through a different code path (the media config size limit
worked on one of those paths). Basically take a lot of code out
of the views and put it into ContentMessages.
Sorry about the size of this patch.
https://github.com/vector-im/riot-web/issues/7565
The `Notifier` class expects push rules to be available, so it can explode in
strange ways if called too early. This changes to wait until the sync is in the
`PREPARED` state (when push rules should be ready) before using the `Notifier`.
Fixes https://github.com/vector-im/riot-web/issues/9323
Fixes https://github.com/vector-im/riot-web/issues/8714
Fixes https://github.com/vector-im/riot-web/issues/8890
Fixes https://github.com/vector-im/riot-web/issues/9034
Fixes https://github.com/vector-im/riot-web/issues/8954
This turned out to be much more complicated than it needed to be. We use an IndicatorScrollbar to do all the math for us and some minor changes have been made so it can flag left/right overflow. The complicated part is the css changes which make the gradients work: unlike the RoomSubList, we have to calculate the offset of the indicators (gradients) on our own because position:sticky doesn't work horizontally.
The changes to the css (well, mostly pointer-events:none) make it so the gradient doesn't interfere with the room avatars.
9034 and 8954 are fixed by this because they represent an overflow-x:none style breakage where browsers won't let you scroll without a scrollbar. The gradient offset problem is also demonstrated in 8954.
This changes errors that may occur when loading the room directory so that the
message appears inline with the overall directory UI instead of in a new modal.
This is important so that the new room button remains on screen even if the
directory is down.
Fixes https://github.com/vector-im/riot-web/issues/9046
Fixes https://github.com/vector-im/riot-web/issues/8503
componentDidUpdate is called a lot, and we don't really want to keep checking the messagePanel, so this introduces a new flag to check if the init is even needed.
instead of setting a min-height on the whole timeline,
track how much height we need to add to prevent shrinking
and set paddingBottom on the container element of the timeline.
We moved off to our own fork of velocity many moons ago to fix
a memory leak bug when velocity was being barely maintained. They
have now merged the bugfix, so go back to mainline.
* renames RoomTooltip to be a generic Tooltip (which it is)
* hooks it into Field to show validation results
* adds onValidate to Field to let Field instances call an arbitrary validation function
Rebased from @ara4n's https://github.com/matrix-org/matrix-react-sdk/pull/2550
by @jryans. Subsequent commits revise and adapt this work.
Splits UserActivity into a tristate of 'active' (last < 1s), 'passive' (lasts a
couple of mins) and neither. Read receipts are sent when 'active', read markers
are sent while 'passive'.
Also fixed a document / window mix-up on the 'blur' handler.
Also adds a unit test for UserActivity because it's quite complex now
(and changes UserActivity to make it testable by accessing the singleton
via sharedInstance() rather than exporting it directly).
Fixes https://github.com/vector-im/riot-web/issues/9023
Fixes https://github.com/vector-im/riot-web/issues/6875
Instead of overwriting what we have, we'll load the session we have and try to warn the user that they have verified an address for someone else.
as we're approaching from the last node, if we're scrolled up,
the first node we encounter would be below the bottom of the viewport
change the logic to stop at the first node that has its top
above the viewport bottom.
When completely scrolled up, this was causing nodes way below
the viewport to be selected as the reference for the pixelOffset,
and when pagination came in, it would immediately try to apply
the big negative pixelOffset, scrolling to a negative scrollTop,
thus going to the top again, and triggering another pagination,
entering in an infinite pagination loop until you scrolled down.
this is not nearly as smooth as using ResizeObserver, as the
callback rate is a lot lower, but seems to be quite a bit better
than what we have right now, without the 7% cpu hog that
the requestAnimationFrame polling fallback has.
before we would clear it as soon as you were 1px away from
the bottom of the timeline, which would still create jumping as
the whitespace would around 36px. To play it safe, we only clear it
after moving 200px from the bottom.
Also include "local echo" scroll events, caused by setting scrollTop
The fallthrough for `notifier_enabled` caused a NPE on `payload.error`, so this moves the fallthrough to where it is intended and sanity checks `payload.error` for next time.
The initial phase of registration can differ by the default server type. In
particular, the Matrix.org HS type wants to skip to the registration form.
Fixes https://github.com/vector-im/riot-web/issues/8862
If Riot has been configured with a `default_hs_url` (or `default_server_name`,
which then sets a default HS URL), then skip the server details on registration
by default.
Fixes https://github.com/vector-im/riot-web/issues/8840
This passes the validity state of all fields to the consumer of
`RegistrationForm` via the `onValdiationChange` callback, instead of just the
most recent error.
In addition, we notify the consumer for any validation change, whether success
or failure. This allows old validation messages to be properly cleared. It also
allows the consumer to be aware of multiple validation errors and display the
next one after you have fixed the first.
Fixes https://github.com/vector-im/riot-web/issues/8769
Now that auth flows can show a server name like `example.com` which might
delegate the HS to some other server, it could be confusing to see text like
"Sign in to example.com", especially if `example.com` runs an identity service,
uses SSO, has its own account system, or other things like this.
To clarify that we mean Matrix accounts, all auth flows are updated to talk in
terms of "<verb> your Matrix account on <server>".
Fixes part of
https://github.com/vector-im/riot-web/issues/8763#issuecomment-464823909.
If a default server name is set and the current HS URL is the default HS URL,
we'll display that name in the "your account" text on the forgot password form.
This can be a bit more user friendly, especially when the HS is delegated to
somewhere such as Modular, since you'll then see "example.com" instead of
"example.modular.im", which you have no direct relationship with as a user.
This is the key bit of https://github.com/vector-im/riot-web/issues/8763 for
forgot password.
If a default server name is set and the current HS URL is the default HS URL,
we'll display that name in the "sign in to" text on the login form.
This can be a bit more user friendly, especially when the HS is delegated to
somewhere such as Modular, since you'll then see "example.com" instead of
"example.modular.im", which you have no direct relationship with as a user.
This is the key bit of https://github.com/vector-im/riot-web/issues/8763 for
login.
If a default server name is set and the current HS URL is the default HS URL,
we'll display that name in the "your account" text on the registration form.
This can be a bit more user friendly, especially when the HS is delegated to
somewhere such as Modular, since you'll then see "example.com" instead of
"example.modular.im", which you have no direct relationship with as a user.
This is the key bit of https://github.com/vector-im/riot-web/issues/8763 for
registration.
Adds a UserView that contains a MainSplit with an empty div
and a RightPanel, preset to the given member.
UserView fetches the profile and creates a fake member, which
it passed on to the RightPanel.
this doesn't use the view_user action on purpose, to avoid any
interference of the UserView when trying to view a room member.
`ServerTypeSelector` would call its `onChange` prop both at construction
(because it computed the default selected type and consumers might want to know)
as well as on actual user change. This ended up complicating consumer code, as
they want to differentiate between initial state and changes made by the user.
To simplify things, `ServerTypeSelector` now exports a function to compute the
server type from HS URL, which can be useful for setting its initially selected
type. The consumer now provides that type via a prop, and `onChange` is now only
called for actual user changes, simplifying the logic in `Registration` which
uses `ServerTypeSelector`.
In addition, some usages of `customHsUrl` vs. `defaultHsUrl` in `Registration`
are simplified to be `customHsUrl` only (since it already includes a fallback to
the default URL in `MatrixChat`).
We weren't correctly jumping into the appropriate bit of the registration
flow when coming in from an email link.
* If we have client secret / sessionId, go straight to registration phase
* Don't reset server URLs when the server type component tells us its
initial value
* Confusingly, pass the custom server URL as 'default server URL' to
the custom server type, as this is what we want the inital section
to be based on.
Fixes https://github.com/vector-im/riot-web/issues/8490