Fixes https://github.com/vector-im/riot-web/issues/14198
For both, the decision has been made to not have a context menu pending further considerations of where invites should (and should not) be. Likely this will be dealt with in FTUE Notifications.
For example, if you only have 3/10 rooms required for the default then resize smaller, we should have a 'show more' button.
This works by changing the rendering to be slightly more efficient and only looping over what is seen (renderVisibleTiles(), using this.numTiles in place of tiles.length) and using a new setVisibleTilesWithin() function on the layout. Previously resizing the 3/10 case would be setting visibleTiles to ~8 instead of ~1 like it should (because the getter returns a default).
Signed-off-by: ☕ Tim <tim@wants.coffee>
On the new rooms list, if the show less button wouldn't result in a
smaller list, don't show it.
Fixesvector-im/riot-web#14219
This reverts earlier changes made to textForEvent as they are no longer needed.
This also implements an entire tree of textForEvent-like behaviour as the previews need to be different, which is easiest done with its own stack.
Smaller handle width, small shadow on the top of the show more button if there's more rooms to be shown. The resize handle also only shows when you're hovering in the area now.
The original design called for the shadow to show up only if the user is cutting a tile or dragging, however that is complicated implementation-wise. For speed and encouraging a dogfooding pattern we're going ahead with this behaviour instead.
This also passes the tagId to the sublist so it doesn't have to rip it out of the `layout`. It doesn't get a layout until later anyways, which causes some null issues.
When the user would click 'show more' they would be presented with a 'show less' button that occluded the last room.
Similarly, if they resized the list so that all their rooms would be shown and refreshed the page, they would find their last room covered by the button.
This changes the handling so that showAllClick() sets the height to numTiles + button padding, and adjusts the height calculations on render to deal with relative tiles.
This also removes the conditional padding of the resize handle, as we always occupy the 4px of space. It was leading to rooms getting trimmed slightly by the show N button.
Updates are passed along magically to the sublist, so we don't need to listen for the room list store's response to our changes.
This just hits the functions introduced in the last commit.
It had ~32px of overflow causing a horizontal scrollbar. Turns out the layout engine gets confused when hidden elements are at the end of a flexbox, so we just move them higher in the DOM (where they logically still make sense).
The remaining changes are all alignment and misc changes in that respect, and probably not obvious.
The tag options are not implemented out of concern for diff size.
This splits the context menu classes out to a new "iconized" style which is common across a number of context menus, including the UserMenu.
Some of the badge/sublist styles had to change to better accommodate the menu icon lining up.
This also contains the framework required for https://github.com/vector-im/riot-web/issues/13961
The 'sort by' radio buttons are blocked by https://github.com/matrix-org/matrix-react-sdk/pull/4731 as it contains the styles needed.
The 'unread rooms' checkbox is intentionally not hooked up. This is a more complicated refactoring that needs to be done.
The message preview checkbox works, though the previews remain hardcoded in this change. The primary intent of this change is to have a good enough context menu and the hover states.
The hover states are as described in the design.
This all-new component handles breadcrumbs a bit more smoothly for the app by always listening to changes even if the component isn't present. This allows the breadcrumbs to remain up to date for when the user re-enables breadcrumbs.
The new behaviour is that we turn breadcrumbs on once the user has a room, and we don't turn it back off for them.
This also introduces a new animation which is more stable and not laggy, though instead of sliding the breadcrumbs pop. This might be undesirable - to be reviewed.
This is a work in progress, but covers the coarse areas. This uses all-new classes to better describe what everything is, and to reduce the number of selectors we keep track of.
This is primarily layout for the list and not actually the final structure. For example, some buttons are missing and other areas are not styled correctly - the idea in this commit was to get things roughly in the right place and work on it.