Add sublist badge counts to new room list

Also add IDLE state to rooms
This commit is contained in:
Travis Ralston 2020-06-08 13:42:18 -06:00
parent 2c8a42927c
commit 086b9101fa
7 changed files with 408 additions and 186 deletions

View file

@ -170,6 +170,7 @@
@import "./views/rooms/_MemberList.scss";
@import "./views/rooms/_MessageComposer.scss";
@import "./views/rooms/_MessageComposerFormatBar.scss";
@import "./views/rooms/_NotificationBadge.scss";
@import "./views/rooms/_PinnedEventTile.scss";
@import "./views/rooms/_PinnedEventsPanel.scss";
@import "./views/rooms/_PresenceLabel.scss";

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@ -0,0 +1,72 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
.mx_NotificationBadge {
&:not(.mx_NotificationBadge_visible) {
display: none;
}
// Badges are structured a bit weirdly to work around issues with non-monospace
// font styles. The badge pill is actually a background div and the count floats
// within that. For example:
//
// ( 99+ ) <-- Rounded pill is a _bg class.
// ^- The count is an element floating within that.
&.mx_NotificationBadge_visible {
background-color: $roomtile2-badge-color;
margin-right: 14px;
// Create a flexbox to order the count a bit easier
display: flex;
align-items: center;
justify-content: center;
&.mx_NotificationBadge_highlighted {
// TODO: Use a more specific variable
background-color: $warning-color;
}
// These are the 3 background types
&.mx_NotificationBadge_dot {
width: 6px;
height: 6px;
border-radius: 6px;
margin-right: 18px;
}
&.mx_NotificationBadge_2char {
width: 16px;
height: 16px;
border-radius: 16px;
}
&.mx_NotificationBadge_3char {
width: 26px;
height: 16px;
border-radius: 16px;
}
// The following is the floating badge
.mx_NotificationBadge_count {
font-size: $font-10px;
line-height: $font-14px;
color: #fff; // TODO: Variable
}
}
}

View file

@ -30,11 +30,36 @@ limitations under the License.
margin-bottom: 12px;
.mx_RoomSublist2_headerContainer {
text-transform: uppercase;
opacity: 0.5;
line-height: $font-16px;
font-size: $font-12px;
padding-bottom: 8px;
// Create a flexbox to make ordering easy
display: flex;
align-items: center;
.mx_RoomSublist2_badgeContainer {
opacity: 0.8;
padding-right: 7px;
// Create another flexbox row because it's super easy to position the badge at
// the end this way.
display: flex;
align-items: center;
justify-content: flex-end;
}
.mx_RoomSublist2_headerText {
text-transform: uppercase;
opacity: 0.5;
line-height: $font-16px;
font-size: $font-12px;
padding-bottom: 8px;
width: 100%;
flex: 1;
// Ellipsize any text overflow
text-overflow: ellipsis;
overflow: hidden;
white-space: nowrap;
}
}
.mx_RoomSublist2_resizeBox {

View file

@ -50,11 +50,14 @@ limitations under the License.
// TODO: Ellipsis on the name and preview
.mx_RoomTile2_name {
font-weight: 600;
font-size: $font-14px;
line-height: $font-19px;
}
.mx_RoomTile2_name.mx_RoomTile2_nameHasUnreadEvents {
font-weight: 600;
}
.mx_RoomTile2_messagePreview {
font-size: $font-13px;
line-height: $font-18px;
@ -70,34 +73,5 @@ limitations under the License.
display: flex;
align-items: center;
justify-content: flex-end;
.mx_RoomTile2_badge {
background-color: $roomtile2-badge-color;
&:not(.mx_RoomTile2_badgeEmpty) {
border-radius: 16px;
font-size: $font-10px;
line-height: $font-14px;
text-align: center;
font-weight: bold;
margin-right: 14px;
color: #fff; // TODO: Variable
// TODO: Confirm padding on counted badges
padding: 2px 5px;
}
&.mx_RoomTile2_badgeEmpty {
width: 6px;
height: 6px;
border-radius: 6px;
margin-right: 18px;
}
&.mx_RoomTile2_badgeHighlight {
// TODO: Use a more specific variable
background-color: $warning-color;
}
}
}
}

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@ -0,0 +1,279 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React from "react";
import classNames from "classnames";
import { formatMinimalBadgeCount } from "../../../utils/FormattingUtils";
import { Room } from "matrix-js-sdk/src/models/room";
import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
import AccessibleButton from "../../views/elements/AccessibleButton";
import RoomAvatar from "../../views/avatars/RoomAvatar";
import dis from '../../../dispatcher/dispatcher';
import { Key } from "../../../Keyboard";
import * as RoomNotifs from '../../../RoomNotifs';
import { EffectiveMembership, getEffectiveMembership } from "../../../stores/room-list/membership";
import * as Unread from '../../../Unread';
import { MatrixClientPeg } from "../../../MatrixClientPeg";
import { MatrixEvent } from "matrix-js-sdk/src/models/event";
import ActiveRoomObserver from "../../../ActiveRoomObserver";
import { EventEmitter } from "events";
import { arrayDiff } from "../../../utils/arrays";
export const NOTIFICATION_STATE_UPDATE = "update";
export enum NotificationColor {
// Inverted (None -> Red) because we do integer comparisons on this
None, // nothing special
Bold, // no badge, show as unread
Grey, // unread notified messages
Red, // unread pings
}
export interface INotificationState extends EventEmitter {
symbol?: string;
count: number;
color: NotificationColor;
}
interface IProps {
notification: INotificationState;
/**
* If true, the badge will conditionally display a badge without count for the user.
*/
allowNoCount: boolean;
}
interface IState {
}
export default class NotificationBadge extends React.PureComponent<IProps, IState> {
constructor(props: IProps) {
super(props);
this.props.notification.on(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
}
public componentDidUpdate(prevProps: Readonly<IProps>) {
if (prevProps.notification) {
prevProps.notification.off(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
}
this.props.notification.on(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
}
private onNotificationUpdate = () => {
this.forceUpdate(); // notification state changed - update
};
public render(): React.ReactElement {
// Don't show a badge if we don't need to
if (this.props.notification.color <= NotificationColor.Bold) return null;
const hasNotif = this.props.notification.color >= NotificationColor.Red;
const hasCount = this.props.notification.color >= NotificationColor.Grey;
const isEmptyBadge = this.props.allowNoCount && !localStorage.getItem("mx_rl_rt_badgeCount");
let symbol = this.props.notification.symbol || formatMinimalBadgeCount(this.props.notification.count);
if (isEmptyBadge) symbol = "";
const classes = classNames({
'mx_NotificationBadge': true,
'mx_NotificationBadge_visible': hasCount,
'mx_NotificationBadge_highlighted': hasNotif,
'mx_NotificationBadge_dot': isEmptyBadge,
'mx_NotificationBadge_2char': symbol.length > 0 && symbol.length < 3,
'mx_NotificationBadge_3char': symbol.length > 2,
});
return (
<div className={classes}>
<span className="mx_NotificationBadge_count">{symbol}</span>
</div>
);
}
}
export class RoomNotificationState extends EventEmitter {
private _symbol: string;
private _count: number;
private _color: NotificationColor;
constructor(private room: Room) {
super();
this.room.on("Room.receipt", this.handleRoomEventUpdate);
this.room.on("Room.timeline", this.handleRoomEventUpdate);
this.room.on("Room.redaction", this.handleRoomEventUpdate);
MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
this.updateNotificationState();
}
public get symbol(): string {
return this._symbol;
}
public get count(): number {
return this._count;
}
public get color(): NotificationColor {
return this._color;
}
private get roomIsInvite(): boolean {
return getEffectiveMembership(this.room.getMyMembership()) === EffectiveMembership.Invite;
}
public dispose(): void {
this.room.removeListener("Room.receipt", this.handleRoomEventUpdate);
this.room.removeListener("Room.timeline", this.handleRoomEventUpdate);
this.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
if (MatrixClientPeg.get()) {
MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
}
}
private handleRoomEventUpdate = (event: MatrixEvent) => {
const roomId = event.getRoomId();
if (roomId !== this.room.roomId) return; // ignore - not for us
this.updateNotificationState();
};
private updateNotificationState() {
const before = {count: this.count, symbol: this.symbol, color: this.color};
if (this.roomIsInvite) {
this._color = NotificationColor.Red;
this._symbol = "!";
this._count = 1; // not used, technically
} else {
const redNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'highlight');
const greyNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'total');
// For a 'true count' we pick the grey notifications first because they include the
// red notifications. If we don't have a grey count for some reason we use the red
// count. If that count is broken for some reason, assume zero. This avoids us showing
// a badge for 'NaN' (which formats as 'NaNB' for NaN Billion).
const trueCount = greyNotifs ? greyNotifs : (redNotifs ? redNotifs : 0);
// Note: we only set the symbol if we have an actual count. We don't want to show
// zero on badges.
if (redNotifs > 0) {
this._color = NotificationColor.Red;
this._count = trueCount;
this._symbol = null; // symbol calculated by component
} else if (greyNotifs > 0) {
this._color = NotificationColor.Grey;
this._count = trueCount;
this._symbol = null; // symbol calculated by component
} else {
// We don't have any notified messages, but we might have unread messages. Let's
// find out.
const hasUnread = Unread.doesRoomHaveUnreadMessages(this.room);
if (hasUnread) {
this._color = NotificationColor.Bold;
} else {
this._color = NotificationColor.None;
}
// no symbol or count for this state
this._count = 0;
this._symbol = null;
}
}
// finally, publish an update if needed
const after = {count: this.count, symbol: this.symbol, color: this.color};
if (JSON.stringify(before) !== JSON.stringify(after)) {
this.emit(NOTIFICATION_STATE_UPDATE);
}
}
}
export class ListNotificationState extends EventEmitter {
private _count: number;
private _color: NotificationColor;
private rooms: Room[] = [];
private states: { [roomId: string]: RoomNotificationState } = {};
constructor(private byTileCount = false) {
super();
}
public get symbol(): string {
return null; // This notification state doesn't support symbols
}
public get count(): number {
return this._count;
}
public get color(): NotificationColor {
return this._color;
}
public setRooms(rooms: Room[]) {
// If we're only concerned about the tile count, don't bother setting up listeners.
if (this.byTileCount) {
this.rooms = rooms;
this.calculateTotalState();
return;
}
const oldRooms = this.rooms;
const diff = arrayDiff(oldRooms, rooms);
for (const oldRoom of diff.removed) {
const state = this.states[oldRoom.roomId];
delete this.states[oldRoom.roomId];
state.off(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
state.dispose();
}
for (const newRoom of diff.added) {
const state = new RoomNotificationState(newRoom);
state.on(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
this.states[newRoom.roomId] = state;
}
this.calculateTotalState();
}
private onRoomNotificationStateUpdate = () => {
this.calculateTotalState();
};
private calculateTotalState() {
const before = {count: this.count, symbol: this.symbol, color: this.color};
if (this.byTileCount) {
this._color = NotificationColor.Red;
this._count = this.rooms.length;
} else {
this._count = 0;
this._color = NotificationColor.None;
for (const state of Object.values(this.states)) {
this._count += state.count;
this._color = Math.max(this.color, state.color);
}
}
// finally, publish an update if needed
const after = {count: this.count, symbol: this.symbol, color: this.color};
if (JSON.stringify(before) !== JSON.stringify(after)) {
this.emit(NOTIFICATION_STATE_UPDATE);
}
}
}

View file

@ -26,7 +26,7 @@ import AccessibleButton from "../../views/elements/AccessibleButton";
import RoomTile2 from "./RoomTile2";
import { ResizableBox, ResizeCallbackData } from "react-resizable";
import { ListLayout } from "../../../stores/room-list/ListLayout";
import { DefaultTagID, TagID } from "../../../stores/room-list/models";
import NotificationBadge, { ListNotificationState } from "./NotificationBadge";
/*******************************************************************
* CAUTION *
@ -56,13 +56,19 @@ interface IProps {
}
interface IState {
notificationState: ListNotificationState;
}
export default class RoomSublist2 extends React.Component<IProps, IState> {
private headerButton = createRef();
private hasTiles(): boolean {
return this.numTiles > 0;
constructor(props: IProps) {
super(props);
this.state = {
notificationState: new ListNotificationState(this.props.isInvite),
};
this.state.notificationState.setRooms(this.props.rooms);
}
private get numTiles(): number {
@ -70,6 +76,10 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
return (this.props.rooms || []).length;
}
public componentDidUpdate() {
this.state.notificationState.setRooms(this.props.rooms);
}
private onAddRoom = (e) => {
e.stopPropagation();
if (this.props.onAddRoom) this.props.onAddRoom();
@ -106,13 +116,6 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
}
private renderHeader(): React.ReactElement {
// TODO: Handle badge count
// const notifications = !this.props.isInvite
// ? RoomNotifs.aggregateNotificationCount(this.props.rooms)
// : {count: 0, highlight: true};
// const notifCount = notifications.count;
// const notifHighlight = notifications.highlight;
// TODO: Title on collapsed
// TODO: Incoming call box
@ -123,42 +126,8 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
const tabIndex = isActive ? 0 : -1;
// TODO: Collapsed state
// TODO: Handle badge count
// let badge;
// if (true) { // !isCollapsed
// const showCount = localStorage.getItem("mx_rls_count") || notifHighlight;
// const badgeClasses = classNames({
// 'mx_RoomSublist2_badge': true,
// 'mx_RoomSublist2_badgeHighlight': notifHighlight,
// 'mx_RoomSublist2_badgeEmpty': !showCount,
// });
// // Wrap the contents in a div and apply styles to the child div so that the browser default outline works
// if (notifCount > 0) {
// const count = <div>{FormattingUtils.formatCount(notifCount)}</div>;
// badge = (
// <AccessibleButton
// tabIndex={tabIndex}
// className={badgeClasses}
// aria-label={_t("Jump to first unread room.")}
// >
// {showCount ? count : null}
// </AccessibleButton>
// );
// } else if (this.props.isInvite && this.hasTiles()) {
// // Render the `!` badge for invites
// badge = (
// <AccessibleButton
// tabIndex={tabIndex}
// className={badgeClasses}
// aria-label={_t("Jump to first invite.")}
// >
// <div>
// {FormattingUtils.formatCount(this.numTiles)}
// </div>
// </AccessibleButton>
// );
// }
// }
const badge = <NotificationBadge allowNoCount={false} notification={this.state.notificationState}/>;
// TODO: Aux button
// let addRoomButton = null;
@ -185,6 +154,9 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
>
<span>{this.props.label}</span>
</AccessibleButton>
<div className="mx_RoomSublist2_badgeContainer">
{badge}
</div>
</div>
);
}}

View file

@ -25,13 +25,8 @@ import AccessibleButton from "../../views/elements/AccessibleButton";
import RoomAvatar from "../../views/avatars/RoomAvatar";
import dis from '../../../dispatcher/dispatcher';
import { Key } from "../../../Keyboard";
import * as RoomNotifs from '../../../RoomNotifs';
import { EffectiveMembership, getEffectiveMembership } from "../../../stores/room-list/membership";
import * as Unread from '../../../Unread';
import * as FormattingUtils from "../../../utils/FormattingUtils";
import { MatrixClientPeg } from "../../../MatrixClientPeg";
import { MatrixEvent } from "matrix-js-sdk/src/models/event";
import ActiveRoomObserver from "../../../ActiveRoomObserver";
import NotificationBadge, { INotificationState, NotificationColor, RoomNotificationState } from "./NotificationBadge";
/*******************************************************************
* CAUTION *
@ -41,14 +36,6 @@ import ActiveRoomObserver from "../../../ActiveRoomObserver";
* warning disappears. *
*******************************************************************/
enum NotificationColor {
// Inverted (None -> Red) because we do integer comparisons on this
None, // nothing special
Bold, // no badge, show as unread
Grey, // unread notified messages
Red, // unread pings
}
interface IProps {
room: Room;
showMessagePreview: boolean;
@ -58,11 +45,6 @@ interface IProps {
// TODO: Incoming call boxes?
}
interface INotificationState {
symbol: string;
color: NotificationColor;
}
interface IState {
hover: boolean;
notificationState: INotificationState;
@ -88,89 +70,17 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
this.state = {
hover: false,
notificationState: this.getNotificationState(),
notificationState: new RoomNotificationState(this.props.room),
selected: ActiveRoomObserver.activeRoomId === this.props.room.roomId,
};
this.props.room.on("Room.receipt", this.handleRoomEventUpdate);
this.props.room.on("Room.timeline", this.handleRoomEventUpdate);
this.props.room.on("Room.redaction", this.handleRoomEventUpdate);
MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
ActiveRoomObserver.addListener(this.props.room.roomId, this.onActiveRoomUpdate);
}
public componentWillUnmount() {
if (this.props.room) {
this.props.room.removeListener("Room.receipt", this.handleRoomEventUpdate);
this.props.room.removeListener("Room.timeline", this.handleRoomEventUpdate);
this.props.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
ActiveRoomObserver.removeListener(this.props.room.roomId, this.onActiveRoomUpdate);
}
if (MatrixClientPeg.get()) {
MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
}
}
// XXX: This is a bit of an awful-looking hack. We should probably be using state for
// this, but instead we're kinda forced to either duplicate the code or thread a variable
// through the code paths. This feels like the least evil option.
private get roomIsInvite(): boolean {
return getEffectiveMembership(this.props.room.getMyMembership()) === EffectiveMembership.Invite;
}
private handleRoomEventUpdate = (event: MatrixEvent) => {
const roomId = event.getRoomId();
// Sanity check: should never happen
if (roomId !== this.props.room.roomId) return;
this.updateNotificationState();
};
private updateNotificationState() {
this.setState({notificationState: this.getNotificationState()});
}
private getNotificationState(): INotificationState {
const state: INotificationState = {
color: NotificationColor.None,
symbol: null,
};
if (this.roomIsInvite) {
state.color = NotificationColor.Red;
state.symbol = "!";
} else {
const redNotifs = RoomNotifs.getUnreadNotificationCount(this.props.room, 'highlight');
const greyNotifs = RoomNotifs.getUnreadNotificationCount(this.props.room, 'total');
// For a 'true count' we pick the grey notifications first because they include the
// red notifications. If we don't have a grey count for some reason we use the red
// count. If that count is broken for some reason, assume zero. This avoids us showing
// a badge for 'NaN' (which formats as 'NaNB' for NaN Billion).
const trueCount = greyNotifs ? greyNotifs : (redNotifs ? redNotifs : 0);
// Note: we only set the symbol if we have an actual count. We don't want to show
// zero on badges.
if (redNotifs > 0) {
state.color = NotificationColor.Red;
state.symbol = FormattingUtils.formatCount(trueCount);
} else if (greyNotifs > 0) {
state.color = NotificationColor.Grey;
state.symbol = FormattingUtils.formatCount(trueCount);
} else {
// We don't have any notified messages, but we might have unread messages. Let's
// find out.
const hasUnread = Unread.doesRoomHaveUnreadMessages(this.props.room);
if (hasUnread) {
state.color = NotificationColor.Bold;
// no symbol for this state
}
}
}
return state;
}
private onTileMouseEnter = () => {
@ -206,19 +116,7 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
'mx_RoomTile2_selected': this.state.selected,
});
let badge;
const hasBadge = this.state.notificationState.color > NotificationColor.Bold;
if (hasBadge) {
const hasNotif = this.state.notificationState.color >= NotificationColor.Red;
const isEmptyBadge = !localStorage.getItem("mx_rl_rt_badgeCount");
const badgeClasses = classNames({
'mx_RoomTile2_badge': true,
'mx_RoomTile2_badgeHighlight': hasNotif,
'mx_RoomTile2_badgeEmpty': isEmptyBadge,
});
const symbol = this.state.notificationState.symbol;
badge = <div className={badgeClasses}>{isEmptyBadge ? null : symbol}</div>;
}
const badge = <NotificationBadge notification={this.state.notificationState} allowNoCount={true} />;
// TODO: the original RoomTile uses state for the room name. Do we need to?
let name = this.props.room.name;
@ -237,6 +135,7 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
const nameClasses = classNames({
"mx_RoomTile2_name": true,
"mx_RoomTile2_nameWithPreview": !!messagePreview,
"mx_RoomTile2_nameHasUnreadEvents": this.state.notificationState.color >= NotificationColor.Bold,
});
const avatarSize = 32;