The RoomTile gets remounted during logout due to the room stores being obliterated, however this causes the render() function to check if it should be showing custom status. If you have custom status enabled, and the person has a status set, the function errors due to no MatrixClient being available.
Fixes https://github.com/vector-im/riot-web/issues/9940
* renames RoomTooltip to be a generic Tooltip (which it is)
* hooks it into Field to show validation results
* adds onValidate to Field to let Field instances call an arbitrary validation function
Rebased from @ara4n's https://github.com/matrix-org/matrix-react-sdk/pull/2550
by @jryans. Subsequent commits revise and adapt this work.
This allows Webpack to insert the proper image URL after builds steps like
adding a hash and so on. The path you supply to `require` is relative to the JS
source file, just like any other would be.
In summary this makes RoomTiles (and RoomAvatars) do more for
themselves in terms of reacting individually to state changes in
the js-sdk.
Instead of force updating the entire room list for avatar changes
and room name changes, do this in the RoomTile and RoomAvatar
instead. This increases the number of listeners listening to the
matrix client, but allows us to properly implement a
shouldComponentUpdate for RoomTile (because the avatar, name and
notification count are now in component state)
Introduce a class that consumes updates from the RoomViewStore and
announces to listeners if the active room ID is now or is no longer
the room ID they specified. Naming suggestions welcome: it's
currently called ActiveRoomObserver.
Avoids passing the selectedRoomId down from MatrixChat all the way
through the LeftPanel / RoomList / RoomSubList to the RoomTiles.
Also introduce a CallPreview class that listens directly for
RoomViewStore changes as the call preview in the left panel needs
to know when the room changes, so this allows this component to
update without having to update the entire left panel.
don't redraw RoomList when the selectedRoom changes
keep passing selectedRoom through to RoomTiles so they have correct initial state
handle onAccountData at the RoomList, not RoomTile level
Fix some typos