This reworks the API the `InteractiveTooltip` component so that it's more
natural to use just like other React components. You can now supply the target
component as a child and the tooltip content as a prop.
In addition, this tweaks the interactivity to keep the tooltip on screen until
you move the mouse away from the tooltip and its target.
Part of https://github.com/vector-im/riot-web/issues/9753
Part of https://github.com/vector-im/riot-web/issues/9716
We'd like to have a rounded point on the chevron for an extra level of polish.
This implements that look for browsers that support `clip-path`.
Part of https://github.com/vector-im/riot-web/issues/9716
This adjusts the positioning to work more the way we want:
* Tooltip is position on the top or bottom edge of the target depending on where
space is available
* Tooltip and chevron are centered
In addition, more bits borrowed from `ContextualMenu` are not needed, so they
have been removed for simplicity.
Part of https://github.com/vector-im/riot-web/issues/9753
Part of https://github.com/vector-im/riot-web/issues/9716
As part of reactions and editing work, we're adding a new style of tooltip that
allows interacting with the content of the tooltip. `ContextualMenu` is closest
out of the things we have today, but it doesn't position in quite the way we
want and it's already quite complex.
To get started, let's first clone that to a new `InteractiveTooltip`.
Part of https://github.com/vector-im/riot-web/issues/9753
Part of https://github.com/vector-im/riot-web/issues/9716
as the autocomplete is now very eager to appear, this breaks
caret navigation when typing e.g. anything with a colon.
Ideally, we should make the AC less eager to appear,
but this is a quick fix for now.
This removes a seemingly redundant layer of extra chevrons from
`ContextualMenu`. Since both chevrons are the same color, there should be no
visual change.
The cancellation can be because of a background problem, or because the user received another verification request from the same user. The cancel function does get called, however due to the speed of our dialog handling the state ends up being lost forever. Instead of trying to de-layer dialogs, this just fastforwards the whole dialog to "cancelled" on mount if required.
Fixes https://github.com/vector-im/riot-web/issues/10118
this was preventing clearing an emtpy plain part when inserting
a pill-candidate at the beginning of the model, which
prevented a caret node from being inserted before the pill.