2019-03-23 05:22:13 +03:00
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/*
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Copyright 2019 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React from 'react';
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import sdk from '../../../index';
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import SdkConfig from '../../../SdkConfig';
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import { _t } from '../../../languageHandler';
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// Dev note: this should be a temporary dialog while we work out what is
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// actually going on. See https://github.com/vector-im/riot-web/issues/8593
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// for more details. This dialog is almost entirely a copy/paste job of
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// BugReportDialog.
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export default class TimelineExplosionDialog extends React.Component {
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static propTypes = {
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onFinished: React.PropTypes.func.isRequired,
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};
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constructor(props, context) {
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super(props, context);
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this.state = {
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busy: false,
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progress: null,
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};
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}
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_onCancel() {
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console.log("Reloading without sending logs for timeline explosion");
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window.location.reload();
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}
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_onSubmit = () => {
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const userText = "Caught timeline explosion\n\nhttps://github.com/vector-im/riot-web/issues/8593";
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this.setState({busy: true, progress: null});
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this._sendProgressCallback(_t("Preparing to send logs"));
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require(['../../../rageshake/submit-rageshake'], (s) => {
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s(SdkConfig.get().bug_report_endpoint_url, {
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userText,
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sendLogs: true,
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progressCallback: this._sendProgressCallback,
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}).then(() => {
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2019-03-25 20:33:31 +03:00
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console.log("Logs sent for timeline explosion - reloading Riot");
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2019-03-23 05:22:13 +03:00
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window.location.reload();
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}, (err) => {
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2019-03-25 20:56:49 +03:00
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console.error("Error sending logs for timeline explosion - reloading anyways.", err);
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2019-03-23 05:22:13 +03:00
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window.location.reload();
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});
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});
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};
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_sendProgressCallback = (progress) => {
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this.setState({progress: progress});
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};
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render() {
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const Loader = sdk.getComponent("elements.Spinner");
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const BaseDialog = sdk.getComponent('views.dialogs.BaseDialog');
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const DialogButtons = sdk.getComponent('views.elements.DialogButtons');
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let progress = null;
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if (this.state.busy) {
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progress = (
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<div className="progress">
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{this.state.progress} ...
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<Loader />
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</div>
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);
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}
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return (
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<BaseDialog className="mx_TimelineExplosionDialog" onFinished={this._onCancel}
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title={_t('Error showing you your room')} contentId='mx_Dialog_content'
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>
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<div className="mx_Dialog_content" id='mx_Dialog_content'>
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<p>
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{_t(
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"Riot has run into a problem which makes it difficult to show you " +
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2019-03-25 20:56:49 +03:00
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"your messages right now. Nothing has been lost and reloading the app " +
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2019-03-23 05:22:13 +03:00
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"should fix this for you. In order to assist us in troubleshooting the " +
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"problem, we'd like to take a look at your debug logs. You do not need " +
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"to send your logs unless you want to, but we would really appreciate " +
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"it if you did. We'd also like to apologize for having to show this " +
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"message to you - we hope your debug logs are the key to solving the " +
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"issue once and for all. If you'd like more information on the bug you've " +
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"accidentally run into, please visit <a>the issue</a>.",
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{},
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{
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'a': (sub) => {
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return <a href="https://github.com/vector-im/riot-web/issues/8593"
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target="_blank" rel="noopener">{sub}</a>;
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},
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},
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)}
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</p>
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<p>
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{_t(
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"Debug logs contain application usage data including your " +
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"username, the IDs or aliases of the rooms or groups you " +
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"have visited and the usernames of other users. They do " +
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"not contain messages.",
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)}
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</p>
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{progress}
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</div>
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<DialogButtons primaryButton={_t("Send debug logs and reload Riot")}
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onPrimaryButtonClick={this._onSubmit}
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cancelButton={_t("Reload Riot without sending logs")}
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focus={true}
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onCancel={this._onCancel}
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disabled={this.state.busy}
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/>
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</BaseDialog>
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);
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}
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}
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