element-web/src/components/views/rooms/NotificationBadge.tsx

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/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React from "react";
import classNames from "classnames";
import { formatMinimalBadgeCount } from "../../../utils/FormattingUtils";
import { Room } from "matrix-js-sdk/src/models/room";
import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
import AccessibleButton from "../../views/elements/AccessibleButton";
import RoomAvatar from "../../views/avatars/RoomAvatar";
import dis from '../../../dispatcher/dispatcher';
import { Key } from "../../../Keyboard";
import * as RoomNotifs from '../../../RoomNotifs';
import { EffectiveMembership, getEffectiveMembership } from "../../../stores/room-list/membership";
import * as Unread from '../../../Unread';
import { MatrixClientPeg } from "../../../MatrixClientPeg";
import { MatrixEvent } from "matrix-js-sdk/src/models/event";
import ActiveRoomObserver from "../../../ActiveRoomObserver";
import { EventEmitter } from "events";
import { arrayDiff } from "../../../utils/arrays";
import { IDestroyable } from "../../../utils/IDestroyable";
export const NOTIFICATION_STATE_UPDATE = "update";
export enum NotificationColor {
// Inverted (None -> Red) because we do integer comparisons on this
None, // nothing special
Bold, // no badge, show as unread
Grey, // unread notified messages
Red, // unread pings
}
export interface INotificationState extends EventEmitter {
symbol?: string;
count: number;
color: NotificationColor;
}
interface IProps {
notification: INotificationState;
/**
* If true, the badge will conditionally display a badge without count for the user.
*/
allowNoCount: boolean;
}
interface IState {
}
export default class NotificationBadge extends React.PureComponent<IProps, IState> {
constructor(props: IProps) {
super(props);
this.props.notification.on(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
}
public componentDidUpdate(prevProps: Readonly<IProps>) {
if (prevProps.notification) {
prevProps.notification.off(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
}
this.props.notification.on(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
}
private onNotificationUpdate = () => {
this.forceUpdate(); // notification state changed - update
};
public render(): React.ReactElement {
// Don't show a badge if we don't need to
if (this.props.notification.color <= NotificationColor.Bold) return null;
const hasNotif = this.props.notification.color >= NotificationColor.Red;
const hasCount = this.props.notification.color >= NotificationColor.Grey;
const isEmptyBadge = this.props.allowNoCount && !localStorage.getItem("mx_rl_rt_badgeCount");
let symbol = this.props.notification.symbol || formatMinimalBadgeCount(this.props.notification.count);
if (isEmptyBadge) symbol = "";
const classes = classNames({
'mx_NotificationBadge': true,
'mx_NotificationBadge_visible': hasCount,
'mx_NotificationBadge_highlighted': hasNotif,
'mx_NotificationBadge_dot': isEmptyBadge,
'mx_NotificationBadge_2char': symbol.length > 0 && symbol.length < 3,
'mx_NotificationBadge_3char': symbol.length > 2,
});
return (
<div className={classes}>
<span className="mx_NotificationBadge_count">{symbol}</span>
</div>
);
}
}
export class RoomNotificationState extends EventEmitter implements IDestroyable {
private _symbol: string;
private _count: number;
private _color: NotificationColor;
constructor(private room: Room) {
super();
this.room.on("Room.receipt", this.handleRoomEventUpdate);
this.room.on("Room.timeline", this.handleRoomEventUpdate);
this.room.on("Room.redaction", this.handleRoomEventUpdate);
MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
this.updateNotificationState();
}
public get symbol(): string {
return this._symbol;
}
public get count(): number {
return this._count;
}
public get color(): NotificationColor {
return this._color;
}
private get roomIsInvite(): boolean {
return getEffectiveMembership(this.room.getMyMembership()) === EffectiveMembership.Invite;
}
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public destroy(): void {
this.room.removeListener("Room.receipt", this.handleRoomEventUpdate);
this.room.removeListener("Room.timeline", this.handleRoomEventUpdate);
this.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
if (MatrixClientPeg.get()) {
MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
}
}
private handleRoomEventUpdate = (event: MatrixEvent) => {
const roomId = event.getRoomId();
if (roomId !== this.room.roomId) return; // ignore - not for us
this.updateNotificationState();
};
private updateNotificationState() {
const before = {count: this.count, symbol: this.symbol, color: this.color};
if (this.roomIsInvite) {
this._color = NotificationColor.Red;
this._symbol = "!";
this._count = 1; // not used, technically
} else {
const redNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'highlight');
const greyNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'total');
// For a 'true count' we pick the grey notifications first because they include the
// red notifications. If we don't have a grey count for some reason we use the red
// count. If that count is broken for some reason, assume zero. This avoids us showing
// a badge for 'NaN' (which formats as 'NaNB' for NaN Billion).
const trueCount = greyNotifs ? greyNotifs : (redNotifs ? redNotifs : 0);
// Note: we only set the symbol if we have an actual count. We don't want to show
// zero on badges.
if (redNotifs > 0) {
this._color = NotificationColor.Red;
this._count = trueCount;
this._symbol = null; // symbol calculated by component
} else if (greyNotifs > 0) {
this._color = NotificationColor.Grey;
this._count = trueCount;
this._symbol = null; // symbol calculated by component
} else {
// We don't have any notified messages, but we might have unread messages. Let's
// find out.
const hasUnread = Unread.doesRoomHaveUnreadMessages(this.room);
if (hasUnread) {
this._color = NotificationColor.Bold;
} else {
this._color = NotificationColor.None;
}
// no symbol or count for this state
this._count = 0;
this._symbol = null;
}
}
// finally, publish an update if needed
const after = {count: this.count, symbol: this.symbol, color: this.color};
if (JSON.stringify(before) !== JSON.stringify(after)) {
this.emit(NOTIFICATION_STATE_UPDATE);
}
}
}
export class ListNotificationState extends EventEmitter implements IDestroyable {
private _count: number;
private _color: NotificationColor;
private rooms: Room[] = [];
private states: { [roomId: string]: RoomNotificationState } = {};
constructor(private byTileCount = false) {
super();
}
public get symbol(): string {
return null; // This notification state doesn't support symbols
}
public get count(): number {
return this._count;
}
public get color(): NotificationColor {
return this._color;
}
public setRooms(rooms: Room[]) {
// If we're only concerned about the tile count, don't bother setting up listeners.
if (this.byTileCount) {
this.rooms = rooms;
this.calculateTotalState();
return;
}
const oldRooms = this.rooms;
const diff = arrayDiff(oldRooms, rooms);
this.rooms = rooms;
for (const oldRoom of diff.removed) {
const state = this.states[oldRoom.roomId];
if (!state) continue; // We likely just didn't have a badge (race condition)
delete this.states[oldRoom.roomId];
state.off(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
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state.destroy();
}
for (const newRoom of diff.added) {
const state = new RoomNotificationState(newRoom);
state.on(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
if (this.states[newRoom.roomId]) {
// "Should never happen" disclaimer.
console.warn("Overwriting notification state for room:", newRoom.roomId);
this.states[newRoom.roomId].destroy();
}
this.states[newRoom.roomId] = state;
}
this.calculateTotalState();
}
public destroy() {
for (const state of Object.values(this.states)) {
state.destroy();
}
this.states = {};
}
private onRoomNotificationStateUpdate = () => {
this.calculateTotalState();
};
private calculateTotalState() {
const before = {count: this.count, symbol: this.symbol, color: this.color};
if (this.byTileCount) {
this._color = NotificationColor.Red;
this._count = this.rooms.length;
} else {
this._count = 0;
this._color = NotificationColor.None;
for (const state of Object.values(this.states)) {
this._count += state.count;
this._color = Math.max(this.color, state.color);
}
}
// finally, publish an update if needed
const after = {count: this.count, symbol: this.symbol, color: this.color};
if (JSON.stringify(before) !== JSON.stringify(after)) {
this.emit(NOTIFICATION_STATE_UPDATE);
}
}
}