mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
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- added "borderless" and "virtual desktop" options to settings; added separate FSR option to gamescope settings - dxvk now uses wine64 to update prefix before applying patches - added setting of `-window-mode exclusive` args to the wine when using wine FSR - `WinePrefix::update` and so now use wine64 binary instead of wineboot - renamed `files.wine` to `files.wine64` in `wine.json` - `Config::try_get_wine_executable` function now return wine64 binary - added picture to the repo
897 B
897 B
An Anime Game Launcher GTK
The launcher variant written on Rust, GTK4 and libadwaita, using Anime Game Core library
![](https://gitlab.com/an-anime-team/an-anime-game-launcher/-/raw/main/repository/pics/logo.jpg)
![](/mirrors/an-anime-game-launcher/media/commit/bfa8276a8e242ed6f88f32a1ef4cd41487da49cc/repository/pictures/main.png)
![](/mirrors/an-anime-game-launcher/media/commit/bfa8276a8e242ed6f88f32a1ef4cd41487da49cc/repository/pictures/settings.png)
Development
Folder | Description |
---|---|
ui | Blueprint UI files |
ui/.dist | UI files compiled by the blueprint |
src | Rust source code |
target/release | Release build of the app |
blueprint-compiler | Blueprint compiler |
anime-game-core | Anime Game Core library |
Clone repo
git clone --recursive https://gitlab.com/an-anime-team/an-anime-game-launcher-gtk
Run app
cargo run
Build app
cargo build --release
Building AppImage
./scripts/build.sh