an-anime-game-launcher/README.md
Observer KRypt0n_ 08a6e3bc5e
Several changes
- added "borderless" and "virtual desktop" options to settings;
  added separate FSR option to gamescope settings
- dxvk now uses wine64 to update prefix before applying patches
- added setting of `-window-mode exclusive` args to the wine when using wine FSR
- `WinePrefix::update` and so now use wine64 binary instead of wineboot
- renamed `files.wine` to `files.wine64` in `wine.json`
- `Config::try_get_wine_executable` function now return wine64 binary
- added picture to the repo
2022-08-05 22:33:47 +02:00

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Markdown

# An Anime Game Launcher GTK
The launcher variant written on Rust, GTK4 and libadwaita, using [Anime Game Core](https://gitlab.com/an-anime-team/anime-game-core) library
<img src="https://gitlab.com/an-anime-team/an-anime-game-launcher/-/raw/main/repository/pics/logo.jpg">
<img src="repository/pictures/main.png">
<img src="repository/pictures/settings.png">
## Development
| Folder | Description |
| - | - |
| ui | Blueprint UI files |
| ui/.dist | UI files compiled by the blueprint |
| src | Rust source code |
| target/release | Release build of the app |
| blueprint-compiler | Blueprint compiler |
| anime-game-core | Anime Game Core library |
### Clone repo
```sh
git clone --recursive https://gitlab.com/an-anime-team/an-anime-game-launcher-gtk
```
### Run app
```sh
cargo run
```
### Build app
```sh
cargo build --release
```
### Building AppImage
```
./scripts/build.sh
```