mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
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08a6e3bc5e
- added "borderless" and "virtual desktop" options to settings; added separate FSR option to gamescope settings - dxvk now uses wine64 to update prefix before applying patches - added setting of `-window-mode exclusive` args to the wine when using wine FSR - `WinePrefix::update` and so now use wine64 binary instead of wineboot - renamed `files.wine` to `files.wine64` in `wine.json` - `Config::try_get_wine_executable` function now return wine64 binary - added picture to the repo
42 lines
897 B
Markdown
42 lines
897 B
Markdown
# An Anime Game Launcher GTK
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The launcher variant written on Rust, GTK4 and libadwaita, using [Anime Game Core](https://gitlab.com/an-anime-team/anime-game-core) library
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<img src="https://gitlab.com/an-anime-team/an-anime-game-launcher/-/raw/main/repository/pics/logo.jpg">
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<img src="repository/pictures/main.png">
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<img src="repository/pictures/settings.png">
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## Development
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| Folder | Description |
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| - | - |
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| ui | Blueprint UI files |
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| ui/.dist | UI files compiled by the blueprint |
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| src | Rust source code |
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| target/release | Release build of the app |
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| blueprint-compiler | Blueprint compiler |
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| anime-game-core | Anime Game Core library |
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### Clone repo
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```sh
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git clone --recursive https://gitlab.com/an-anime-team/an-anime-game-launcher-gtk
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```
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### Run app
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```sh
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cargo run
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```
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### Build app
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```sh
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cargo build --release
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```
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### Building AppImage
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```
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./scripts/build.sh
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```
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