an-anime-game-launcher/public/shaders/notahuman/vkBasalt.conf
2022-03-01 05:10:59 +00:00

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# Prime Preset v8 by notahuman
# https://notabug.org/notahuman/presets
# Comparison (v8): https://imgsli.com/OTc1NTk
## IMPORTANT: ##
# NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
# If any of the shaders below do not exist, you will get a blank screen when launching the game.
# vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
effects = FakeHDR:AdaptiveSharpen:NFAA:Clarity
# Source: https://github.com/BlueSkyDefender/AstrayFX
NFAA = /the/absolute/path/to/NFAA.fx
# Source: https://github.com/crosire/reshade-shaders
FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
Clarity = /usr/share/reshade/shaders/Clarity.fx
AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx
reshadeTexturePath = "/usr/share/reshade/textures"
reshadeIncludePath = "/usr/share/reshade/shaders"
## FakeHDR ##
# Setting HDRPower higher makes dark things darker.
HDRPower=1.184077
# The difference between radius1 and radius2 decides the peak brightness.
# Setting radius2 higher than radius1 makes bright things brighter.
radius1=0.98981
radius2=1.0
## NFAA ##
AA_Adjust=63
Mask_Adjust=0.8010113
## Clarity ##
ClarityRadius=3
ClarityOffset=0.67
ClarityBlendMode=2
ClarityBlendIfDark=0
ClarityBlendIfLight=113
# If you set this too high, some textures will look flat and washed out, conflicting with FakeHDR.
ClarityStrength=0.0911033
ClarityDarkIntensity=0.41
ClarityLightIntensity=5.0
## AdaptiveSharpen ##
curve_height=0.545553
# Creates a bright outline around dark edges. If set too high, edges can appear jagged; highlighting sharp edges prevents them from blending out.
L_compr_low=0.0
L_compr_high=0.36277
# Darkens dark edges. Charcoal lips if you set this too high
D_compr_low=1.203283
# Darkens edge-adjacent pixels. This resembles cel shading. Shadows, reflections, distant detail, and text appears muddy if you set this too high.
D_compr_high=1.555553
depthCapture = off
toggleKey = Home