# Prime Preset v8 by notahuman # https://notabug.org/notahuman/presets # Comparison (v8): https://imgsli.com/OTc1NTk ## IMPORTANT: ## # NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository. # If any of the shaders below do not exist, you will get a blank screen when launching the game. # vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file". effects = FakeHDR:AdaptiveSharpen:NFAA:Clarity # Source: https://github.com/BlueSkyDefender/AstrayFX NFAA = /the/absolute/path/to/NFAA.fx # Source: https://github.com/crosire/reshade-shaders FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx Clarity = /usr/share/reshade/shaders/Clarity.fx AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx reshadeTexturePath = "/usr/share/reshade/textures" reshadeIncludePath = "/usr/share/reshade/shaders" ## FakeHDR ## # Setting HDRPower higher makes dark things darker. HDRPower=1.184077 # The difference between radius1 and radius2 decides the peak brightness. # Setting radius2 higher than radius1 makes bright things brighter. radius1=0.98981 radius2=1.0 ## NFAA ## AA_Adjust=63 Mask_Adjust=0.8010113 ## Clarity ## ClarityRadius=3 ClarityOffset=0.67 ClarityBlendMode=2 ClarityBlendIfDark=0 ClarityBlendIfLight=113 # If you set this too high, some textures will look flat and washed out, conflicting with FakeHDR. ClarityStrength=0.0911033 ClarityDarkIntensity=0.41 ClarityLightIntensity=5.0 ## AdaptiveSharpen ## curve_height=0.545553 # Creates a bright outline around dark edges. If set too high, edges can appear jagged; highlighting sharp edges prevents them from blending out. L_compr_low=0.0 L_compr_high=0.36277 # Darkens dark edges. Charcoal lips if you set this too high D_compr_low=1.203283 # Darkens edge-adjacent pixels. This resembles cel shading. Shadows, reflections, distant detail, and text appears muddy if you set this too high. D_compr_high=1.555553 depthCapture = off toggleKey = Home