mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-24 10:38:14 +03:00
f8b75f5182
From previous commits: - removed `js-md5` dependency - added `core/md5()` function base on system `md5sum` command to calculate specified file's md5 hash - updated `Patch` and `CheckIntegrity` files to follow above changes - updated Neutralino version - added `libayatana-appindicator` installation instructions for Fedora - updated notahuman's shaders - fixed several packages names in readme - added DXVK 1.10.1 - added `Wine-GE-Proton 7-7`, `GE-Proton 7-10`, `Lutris 7.2` - Marked as outdated: `GE-Proton 7-3`, `GE-Proton 7-2`, `Wine-GE 7.1-1`, `Wine-GE 7.2-1` and `Wine-GE 7.2-2` - added `dxvk_list` and `runners_list` fields to the `constants.uri` - now `DXVK.list()` and `Runners.list()` can fetch the lists changes from the launcher's repo - made DXVK 1.10.1 and Wine-GE-Proton 7-7 default to install - fixed `xlua.dll` repairing when the patch was applied
46 lines
1.2 KiB
JavaScript
46 lines
1.2 KiB
JavaScript
const path = require('path');
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// Require bundler
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const { Bundler } = require('neutralino-appimage-bundler');
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// Create an object with some params
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const bundler = new Bundler({
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// .desktop file properties
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desktop: {
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// Name field
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name: 'An Anime Game Launcher',
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// Path to the icon
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icon: path.join(__dirname, '../public/icons/64x64.png'),
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// Categories (defult is Utilities)
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categories: ['Game']
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},
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// Neutralino binary info
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binary: {
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// Name of the binary (cli.binaryName)
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name: 'an-anime-game-launcher',
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// Dist folder path
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dist: path.join(__dirname, '../dist')
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},
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// Should AppImage contain Neutralino's dependencies or not
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// If true, then AppImage will contain binary's shared libraries
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includeLibraries: false,
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// Some files or folders to copy inside of the the AppImage
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copy: {
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'public': path.join(__dirname, '../dist/an-anime-game-launcher/public')
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},
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// Path to the appimage to save
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output: path.join(__dirname, '../dist/An Anime Game Launcher.AppImage'),
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// Application version
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version: '2.2.2'
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});
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// Bundle project
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bundler.bundle();
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