mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
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da37ea2103
- updated components and the core library; fixed issue with an error message when the game's folder is empty From previous commits: - added new options to the fps unlocker
297 lines
9.7 KiB
Markdown
297 lines
9.7 KiB
Markdown
# 1.2.4
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- updated components and the core library;
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fixed issue with an error message when the game's folder is empty
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From previous commits:
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- added new options to the fps unlocker
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# 1.2.3 (bugfix)
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- fixed dxvk 2.0 version identification
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# 1.2.2
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- updated core library with a few fixes
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- improved game updater. Now it will not start to download next update
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before the previous one was properly applied (hdiff and so on)
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Core library changes:
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- updated `VOICE_PACKAGES_SIZES`
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- added version prediction based on the `.version` file for voiceovers
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- fixed redownloading of downloaded files in `Downloader::download_to`
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# 1.2.1
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- Fixed `--run-game` flag work
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- Fixed predownload button's state updating
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- Now launcher will run the game with `--run-game` flag
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even when predownloading is available, but if update was already predownloaded
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- Added `--just-run-game` flag to run game even when predownloading is available
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- Updated dependencies, components and the core library;
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fixed voiceovers updating issue
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# 1.2.0
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- updated core library; now launcher will try to repair
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failed that were unnable to be patched by the hdiff patcher
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- updated components list with new soda version
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- limited dxvk and wine versions
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Now total amount is 12 versions, where (first) 6 are recommended
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- code refactoring based on clippy warnings
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- fixed about window re-opening issue
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- fixed game files repairing
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# 1.1.3
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- updated core library with fixed voiceovers versions prediction algorithm
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- fixed wine prefix creation
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# 1.1.2
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Hotfix of launcher being unable to download any stuff
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# 1.1.1
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- updated core library and components library
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- added (likely working) updates pre-downloading functionality
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- moved to `anyhow::Result` in lots of places
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- added partial support of wincompatlib
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- moved to libadwaita 1.2
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# 1.1.0
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- added support for FPS unlocker
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- added support for system wine during initial setup
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- added usage of xdg-portals for folders chooser during initial setup
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- fixed DXVK applying using system wine
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# 1.0.4
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- added creation of wine/dxvk folders at start if needed
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- fixed ability to use system wine to run the game
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- updated components (wine/dxvk) system
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- reworked DXVKs UI components to support different builds
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- fixed thread issues when calling `MainApp::update_state`
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- updated core library; now launcher will continue downloading
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of partially downloaded files
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- added downloading speed limiter (`config.json` -> `launcher.speed_limit`)
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- added `Config::try_get_selected_dxvk_info` method;
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now launcher loads currently applied dxvk version from the wine prefix files
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- added initial updates pre-downloading support (from 1.0.3 core)
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- removed patch-related buttons
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- changed FSR description
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# 1.0.3
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- fixed work with `patch` folder
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- reworked components downloading during initial setup
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now lots of stuff happens in separate threads and launcher shouldn't freeze
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also fixed sometimes weird progress bar behavior
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# 1.0.2
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- updated core library with lots of fixes
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- added new wine versions
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- fixed Polish `LANG` value
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- made FSync default wine sync option
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# 1.0.1
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- updated core library with fixed Chinese game's data folder name
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- added icon loading from "icon" file, added `--run-game` argument
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- fixed gamescope switcher's state loading from config
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- fixed FSR switch in gamescope settings
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# 1.0.0
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- added new wine versions
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- changed preferences icon, updated main window's menu
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- removed open launcher folder button from settings
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- added fix for dxvk applying with spaces to the runners folder path
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- updated default patch repo's mirror
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- updated core library; added support for Chinese version
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- added default game edition prediction based on system locale
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- added ability to run the game when all patch servers are down
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- used `std::process::Output` on DXVK applying instead of String
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this fixes errors related to UTF-8 decoding since different systems may have
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different default encodings
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- added "borderless" and "virtual desktop" options to settings;
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added separate FSR option to gamescope settings
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- dxvk now uses wine64 to update prefix before applying patches
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- added setting of `-window-mode exclusive` args to the wine when using wine FSR
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- `WinePrefix::update` and so now use wine64 binary instead of wineboot
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- renamed `files.wine` to `files.wine64` in `wine.json`
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- `Config::try_get_wine_executable` function now return wine64 binary
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- added errors toasting for initial setup window
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# 1.0.0-rc2
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- updated core library;
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this fixes getting available space on systems with lots of disks
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- added patch folder selection during initial setup
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- fixed error panicking when you're closing folder selection dialogue
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during initial setup
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- disabled mangohud if gamescope is enabled
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Reworked work with config file
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- now missing fields will be automatically filled;
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excess fields - removed.
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thanks to new code structure I can easily create
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new fields or rename old ones
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- improved `WineLang` enum; now launcher loads languages list dynamically
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from this enum so I can easily add support for new languages
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Initial setup changes
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- renamed "page_*" to some actual pages names
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- added voice packages selection page
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- made "Advanced" button working. It shows default paths selection page
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# 1.0.0-rc1
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*(nothing changed)*
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# Beta 0.7.1
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- updated core library; new version caches patch fetching results
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- added Nvidia Image Scaling option to gamescope
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- added `dxvk-async-1.10.3`
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# Beta 0.7.0
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- added gamescope support
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- now gamemode option will not be clickabke if gamemode is not installed
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- reworked enhancements page's events
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- changed winesync env variables
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- added `lib::is_available` function to check packages availability
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# Beta 0.6.3
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- updated core library;
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added `lib::consts::TELEMETRY_CHECK_TIMEOUT` and `PATCH_FETCHING_TIMEOUT`
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to specify new core-required timeouts
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- fixed error message toasting when failed to run the game
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- added telemetry servers acessibility checking before running the game
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- fixed setting game command default value in environment settings
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- use `patch.root = false` by default in flatpak
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# Beta 0.6.2
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- updated core library;
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now launcher will check available free space
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before downloading anything
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- added dxvk 1.10.3
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- added `WINEARCH=win64` to some places
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- added `devel` style to `FirstRunApp` if it's debug mode
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- changed app's id
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- added xdelta3 requirement during initial setup
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- added wine & dxvk version selection during initial setup
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- added "Open launcher folder" button to settings
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- removed `glib::Downgrade` trait from all the `App`s' `Value`s
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- removed `tasks` mod; removed `tokio` dependency;
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rewritten `OpenPreferencesPage` to work with threads instead of futures
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- added `opt-level = 3` to release profile
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- upscaled logo to 512x512; added source link
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- bundled all the UI files into gtk resources
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# Beta 0.6.1
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- added ability to edit game running command
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# Beta 0.6.0
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- made working environment variables manager
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- renamed `ToastError` trait to `Toast`;
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renamed its `toast_error` method to `toast`;
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now `toast` method will not display button if toast's message is empty
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- updated `game::run` function, now it prints running command
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and supports `gamemoderun`
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- added automatic `DXVK_ASYNC=1` setting for dxvk-async
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# Beta 0.5.3
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- added "Repair game" button
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- added `repairer` field to settings file
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- updated core library
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- made preparations for environment settings
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- now launcher hides when you launch the game
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- now `Config::try_get_wine_executable` can return `Some("wine")`
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- removed old wine and dxvk versions;
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added new Wine-GE-Proton and GE-Proton builds
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# Beta 0.5.2
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- updated core library
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- now general settings page displays patch version with orange color
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if patch is not applied
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- added working patch applying mechanism
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- added `patch.root` config, and you can apply patch
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without using root privilegies
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# Beta 0.5.1
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- updated core library;
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now you can delete voice packages from settings
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# Beta 0.5.0
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- removed "Settings" main menu item because I said so
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- made `VoiceoverRow` component;
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added dynamic voiceovers loading
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Now you can download new voiceovers, but can't delete them (WIP)
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- probably fixed startup gtk errors
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# Beta 0.4.0
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- added "Settings" option for main window menu
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- added working default paths selection in first run window
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- added subfolders support for blueprint compiler;
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moved first_run and preferences pages to subfolders
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- added 2 first run pages:
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+ when you don't have some required components
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+ to select default folders paths
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# Beta 0.3.1
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- added automatic downloading if you already clicked "download" button
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so e.g. you don't need to press "download" button two times to download the game
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and then download its voiceover
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- reduced amount of action calls
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- added "WIP" tooltips for progress pause buttons
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# Beta 0.3.0
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- added usage of config's temp path to all the installers
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- added processing of `WineNotInstalled` and `PrefixNotExists` actions
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- added (forgotten) launcher states updating
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- fixed app title
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- removed excess use statements to hide warning messages
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# Beta 0.2.1
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- removed excess code
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- tested and fixed game downloading
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- small first run UI changes, marked some wine version as not recommended
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# Beta 0.2.0
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- updated core library to 0.1.3
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- added soda wine version
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- added default patch servers for config file
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- with core modifications now first run window finally works
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- added new wine versions
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- added automatic default folder creation
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- added `latest` methods for DXVK/Wine versions
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- added `wine_prefix` mod with `WinePrefix` struct to manage what do you think what
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- spent lots of time trying to make the launcher
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download default wine version,
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create prefix and apply DXVK
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but it just pauses actions flow after
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~400 KB of downloaded wine version progress
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# Beta 0.1.1
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- added more system data in about dialog
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- updated core library
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*(0.1.0 considered as alpha and not listed here)*
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