an-anime-game-launcher/CHANGELOG.md
2023-01-28 19:10:08 +02:00

9.8 KiB

1.2.5

  • added Discord RPC support (#28)
  • added DXVK 2.1

1.2.4

  • updated components and the core library; fixed issue with an error message when the game's folder is empty
  • added new options to the fps unlocker

1.2.3 (bugfix)

  • fixed dxvk 2.0 version identification

1.2.2

  • updated core library with a few fixes
  • improved game updater. Now it will not start to download next update before the previous one was properly applied (hdiff and so on)

Core library changes:

  • updated VOICE_PACKAGES_SIZES
  • added version prediction based on the .version file for voiceovers
  • fixed redownloading of downloaded files in Downloader::download_to

1.2.1

  • Fixed --run-game flag work
  • Fixed predownload button's state updating
  • Now launcher will run the game with --run-game flag even when predownloading is available, but if update was already predownloaded
  • Added --just-run-game flag to run game even when predownloading is available
  • Updated dependencies, components and the core library; fixed voiceovers updating issue

1.2.0

  • updated core library; now launcher will try to repair failed that were unnable to be patched by the hdiff patcher
  • updated components list with new soda version
  • limited dxvk and wine versions Now total amount is 12 versions, where (first) 6 are recommended
  • code refactoring based on clippy warnings
  • fixed about window re-opening issue
  • fixed game files repairing

1.1.3

  • updated core library with fixed voiceovers versions prediction algorithm
  • fixed wine prefix creation

1.1.2

Hotfix of launcher being unable to download any stuff

1.1.1

  • updated core library and components library
  • added (likely working) updates pre-downloading functionality
  • moved to anyhow::Result in lots of places
  • added partial support of wincompatlib
  • moved to libadwaita 1.2

1.1.0

  • added support for FPS unlocker
  • added support for system wine during initial setup
  • added usage of xdg-portals for folders chooser during initial setup
  • fixed DXVK applying using system wine

1.0.4

  • added creation of wine/dxvk folders at start if needed
  • fixed ability to use system wine to run the game
  • updated components (wine/dxvk) system
  • reworked DXVKs UI components to support different builds
  • fixed thread issues when calling MainApp::update_state
  • updated core library; now launcher will continue downloading of partially downloaded files
  • added downloading speed limiter (config.json -> launcher.speed_limit)
  • added Config::try_get_selected_dxvk_info method; now launcher loads currently applied dxvk version from the wine prefix files
  • added initial updates pre-downloading support (from 1.0.3 core)
  • removed patch-related buttons
  • changed FSR description

1.0.3

  • fixed work with patch folder
  • reworked components downloading during initial setup now lots of stuff happens in separate threads and launcher shouldn't freeze also fixed sometimes weird progress bar behavior

1.0.2

  • updated core library with lots of fixes
  • added new wine versions
  • fixed Polish LANG value
  • made FSync default wine sync option

1.0.1

  • updated core library with fixed Chinese game's data folder name
  • added icon loading from "icon" file, added --run-game argument
  • fixed gamescope switcher's state loading from config
  • fixed FSR switch in gamescope settings

1.0.0

  • added new wine versions
  • changed preferences icon, updated main window's menu
  • removed open launcher folder button from settings
  • added fix for dxvk applying with spaces to the runners folder path
  • updated default patch repo's mirror
  • updated core library; added support for Chinese version
  • added default game edition prediction based on system locale
  • added ability to run the game when all patch servers are down
  • used std::process::Output on DXVK applying instead of String this fixes errors related to UTF-8 decoding since different systems may have different default encodings
  • added "borderless" and "virtual desktop" options to settings; added separate FSR option to gamescope settings
  • dxvk now uses wine64 to update prefix before applying patches
  • added setting of -window-mode exclusive args to the wine when using wine FSR
  • WinePrefix::update and so now use wine64 binary instead of wineboot
  • renamed files.wine to files.wine64 in wine.json
  • Config::try_get_wine_executable function now return wine64 binary
  • added errors toasting for initial setup window

1.0.0-rc2

  • updated core library; this fixes getting available space on systems with lots of disks
  • added patch folder selection during initial setup
  • fixed error panicking when you're closing folder selection dialogue during initial setup
  • disabled mangohud if gamescope is enabled

Reworked work with config file

  • now missing fields will be automatically filled; excess fields - removed. thanks to new code structure I can easily create new fields or rename old ones
  • improved WineLang enum; now launcher loads languages list dynamically from this enum so I can easily add support for new languages

Initial setup changes

  • renamed "page_*" to some actual pages names
  • added voice packages selection page
  • made "Advanced" button working. It shows default paths selection page

1.0.0-rc1

(nothing changed)

Beta 0.7.1

  • updated core library; new version caches patch fetching results
  • added Nvidia Image Scaling option to gamescope
  • added dxvk-async-1.10.3

Beta 0.7.0

  • added gamescope support
  • now gamemode option will not be clickabke if gamemode is not installed
  • reworked enhancements page's events
  • changed winesync env variables
  • added lib::is_available function to check packages availability

Beta 0.6.3

  • updated core library; added lib::consts::TELEMETRY_CHECK_TIMEOUT and PATCH_FETCHING_TIMEOUT to specify new core-required timeouts
  • fixed error message toasting when failed to run the game
  • added telemetry servers acessibility checking before running the game
  • fixed setting game command default value in environment settings
  • use patch.root = false by default in flatpak

Beta 0.6.2

  • updated core library; now launcher will check available free space before downloading anything
  • added dxvk 1.10.3
  • added WINEARCH=win64 to some places
  • added devel style to FirstRunApp if it's debug mode
  • changed app's id
  • added xdelta3 requirement during initial setup
  • added wine & dxvk version selection during initial setup
  • added "Open launcher folder" button to settings
  • removed glib::Downgrade trait from all the Apps' Values
  • removed tasks mod; removed tokio dependency; rewritten OpenPreferencesPage to work with threads instead of futures
  • added opt-level = 3 to release profile
  • upscaled logo to 512x512; added source link
  • bundled all the UI files into gtk resources

Beta 0.6.1

  • added ability to edit game running command

Beta 0.6.0

  • made working environment variables manager
  • renamed ToastError trait to Toast; renamed its toast_error method to toast; now toast method will not display button if toast's message is empty
  • updated game::run function, now it prints running command and supports gamemoderun
  • added automatic DXVK_ASYNC=1 setting for dxvk-async

Beta 0.5.3

  • added "Repair game" button
  • added repairer field to settings file
  • updated core library
  • made preparations for environment settings
  • now launcher hides when you launch the game
  • now Config::try_get_wine_executable can return Some("wine")
  • removed old wine and dxvk versions; added new Wine-GE-Proton and GE-Proton builds

Beta 0.5.2

  • updated core library
  • now general settings page displays patch version with orange color if patch is not applied
  • added working patch applying mechanism
  • added patch.root config, and you can apply patch without using root privilegies

Beta 0.5.1

  • updated core library; now you can delete voice packages from settings

Beta 0.5.0

  • removed "Settings" main menu item because I said so
  • made VoiceoverRow component; added dynamic voiceovers loading Now you can download new voiceovers, but can't delete them (WIP)
  • probably fixed startup gtk errors

Beta 0.4.0

  • added "Settings" option for main window menu
  • added working default paths selection in first run window
  • added subfolders support for blueprint compiler; moved first_run and preferences pages to subfolders
  • added 2 first run pages:
    • when you don't have some required components
    • to select default folders paths

Beta 0.3.1

  • added automatic downloading if you already clicked "download" button so e.g. you don't need to press "download" button two times to download the game and then download its voiceover
  • reduced amount of action calls
  • added "WIP" tooltips for progress pause buttons

Beta 0.3.0

  • added usage of config's temp path to all the installers
  • added processing of WineNotInstalled and PrefixNotExists actions
  • added (forgotten) launcher states updating
  • fixed app title
  • removed excess use statements to hide warning messages

Beta 0.2.1

  • removed excess code
  • tested and fixed game downloading
  • small first run UI changes, marked some wine version as not recommended

Beta 0.2.0

  • updated core library to 0.1.3
  • added soda wine version
  • added default patch servers for config file
  • with core modifications now first run window finally works
  • added new wine versions
  • added automatic default folder creation
  • added latest methods for DXVK/Wine versions
  • added wine_prefix mod with WinePrefix struct to manage what do you think what
  • spent lots of time trying to make the launcher download default wine version, create prefix and apply DXVK but it just pauses actions flow after ~400 KB of downloaded wine version progress

Beta 0.1.1

  • added more system data in about dialog
  • updated core library

(0.1.0 considered as alpha and not listed here)