From previous commits:
- updated core library and components library
- added (likely working) updates pre-downloading functionality
- moved to `anyhow::Result` in lots of places
- added partial support of wincompatlib
- moved to libadwaita 1.2
- updated core library and components library
- added (likely working) updates pre-downloading functionality
- moved to `anyhow::Result` in lots of places
- fixed panicing when DXVK is not applied (`Config::try_get_selected_dxvk_info`)
- removed 100 option from fps unlocker
From previous commits:
- added support for FPS unlocker
- added support for system wine during initial setup
- added usage of xdg-portals for folders chooser during initial setup
- fixed DXVK applying using system wine
From previous commits:
- added creation of wine/dxvk folders at start if needed
- fixed ability to use system wine to run the game
- updated components (wine/dxvk) system
- reworked DXVKs UI components to support different builds
- fixed thread issues when calling `MainApp::update_state`
- updated core library; now launcher will continue downloading
of partially downloaded files
- added downloading speed limiter (`config.json` -> `launcher.speed_limit`)
- added `Config::try_get_selected_dxvk_info` method;
now launcher loads currently applied dxvk version from the wine prefix files
- added initial updates pre-downloading support (from 1.0.3 core)
- removed patch-related buttons
- changed FSR description
- updated core library; now launcher will continue downloading
of partially downloaded files
- added downloading speed limiter (`config.json` -> `launcher.speed_limit`)
- added `Config::try_get_selected_dxvk_info` method;
now launcher loads currently applied dxvk version from the wine prefix files
From previous commits:
- fixed work with `patch` folder
- reworked components downloading during initial setup
now lots of stuff happens in separate threads and launcher shouldn't freeze
also fixed sometimes weird progress bar behavior