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Update notahuman shaders to v8
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2 changed files with 16 additions and 14 deletions
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name: Prime Preset v6
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name: Prime Preset v8
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author: notahuman
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uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf
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images:
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# Prime Preset v6 by notahuman
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# Prime Preset v8 by notahuman
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# https://notabug.org/notahuman/presets
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# Comparison: https://imgsli.com/OTQ4Mjc
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# Comparison (v8): https://imgsli.com/OTc1NTk
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## IMPORTANT: ##
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# NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
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@ -24,12 +24,12 @@ reshadeIncludePath = "/usr/share/reshade/shaders"
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HDRPower=1.184077
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# The difference between radius1 and radius2 decides the peak brightness.
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# Setting radius2 higher than radius1 makes bright things brighter.
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radius1=0.99929
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radius1=0.98981
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radius2=1.0
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## NFAA ##
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AA_Adjust=61
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Mask_Adjust=1.151581
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AA_Adjust=63
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Mask_Adjust=0.8010113
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## Clarity ##
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ClarityRadius=3
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ClarityBlendMode=2
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ClarityBlendIfDark=0
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ClarityBlendIfLight=113
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ClarityStrength=0.3586493
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# If you set this too high, some textures will look flat and washed out, conflicting with FakeHDR.
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ClarityStrength=0.0911033
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ClarityDarkIntensity=0.41
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ClarityLightIntensity=5.0
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## AdaptiveSharpen ##
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curve_height=0.539687
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L_compr_low=1.300477
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curve_height=0.545553
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# Creates a bright outline around dark edges. If set too high, edges can appear jagged; highlighting sharp edges prevents them from blending out.
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L_compr_low=0.0
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L_compr_high=0.36277
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# Charcoal lips if you set this too high
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# Darkens dark edges. Charcoal lips if you set this too high
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D_compr_low=1.203283
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D_compr_high=1.005911
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# Darkens edge-adjacent pixels. This resembles cel shading. Shadows, reflections, distant detail, and text appears muddy if you set this too high.
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D_compr_high=1.555553
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depthCapture = off
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toggleKey = Home
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