Update notahuman shaders to v8

This commit is contained in:
Marie 2022-03-01 05:10:59 +00:00
parent 0f46cc9c82
commit d5d4bd9d6c
2 changed files with 16 additions and 14 deletions

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@ -1,4 +1,4 @@
name: Prime Preset v6 name: Prime Preset v8
author: notahuman author: notahuman
uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf
images: images:

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@ -1,6 +1,6 @@
# Prime Preset v6 by notahuman # Prime Preset v8 by notahuman
# https://notabug.org/notahuman/presets # https://notabug.org/notahuman/presets
# Comparison: https://imgsli.com/OTQ4Mjc # Comparison (v8): https://imgsli.com/OTc1NTk
## IMPORTANT: ## ## IMPORTANT: ##
# NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository. # NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
@ -24,12 +24,12 @@ reshadeIncludePath = "/usr/share/reshade/shaders"
HDRPower=1.184077 HDRPower=1.184077
# The difference between radius1 and radius2 decides the peak brightness. # The difference between radius1 and radius2 decides the peak brightness.
# Setting radius2 higher than radius1 makes bright things brighter. # Setting radius2 higher than radius1 makes bright things brighter.
radius1=0.99929 radius1=0.98981
radius2=1.0 radius2=1.0
## NFAA ## ## NFAA ##
AA_Adjust=61 AA_Adjust=63
Mask_Adjust=1.151581 Mask_Adjust=0.8010113
## Clarity ## ## Clarity ##
ClarityRadius=3 ClarityRadius=3
@ -37,18 +37,20 @@ ClarityOffset=0.67
ClarityBlendMode=2 ClarityBlendMode=2
ClarityBlendIfDark=0 ClarityBlendIfDark=0
ClarityBlendIfLight=113 ClarityBlendIfLight=113
ClarityStrength=0.3586493 # If you set this too high, some textures will look flat and washed out, conflicting with FakeHDR.
ClarityStrength=0.0911033
ClarityDarkIntensity=0.41 ClarityDarkIntensity=0.41
ClarityLightIntensity=5.0 ClarityLightIntensity=5.0
## AdaptiveSharpen ## ## AdaptiveSharpen ##
curve_height=0.539687 curve_height=0.545553
L_compr_low=1.300477 # Creates a bright outline around dark edges. If set too high, edges can appear jagged; highlighting sharp edges prevents them from blending out.
L_compr_low=0.0
L_compr_high=0.36277 L_compr_high=0.36277
# Charcoal lips if you set this too high # Darkens dark edges. Charcoal lips if you set this too high
D_compr_low=1.203283 D_compr_low=1.203283
D_compr_high=1.005911 # Darkens edge-adjacent pixels. This resembles cel shading. Shadows, reflections, distant detail, and text appears muddy if you set this too high.
D_compr_high=1.555553
depthCapture = off depthCapture = off
toggleKey = Home toggleKey = Home