Merge branch 'update-shader' into 'main'

Update notahuman shader

See merge request KRypt0n_/an-anime-game-launcher!55
This commit is contained in:
Observer KRypt0n_ 2022-03-24 16:43:23 +00:00
commit 7cce92991f
3 changed files with 15 additions and 6 deletions

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@ -1,4 +1,4 @@
name: Prime Preset v8 name: Prime Preset v9
author: notahuman author: notahuman
uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf
images: images:

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@ -1,13 +1,13 @@
# Prime Preset v8 by notahuman # Prime Preset v9 by notahuman
# https://notabug.org/notahuman/presets # https://notabug.org/notahuman/presets
# Comparison (v8): https://imgsli.com/OTc1NTk # Comparison (v9): https://imgsli.com/OTk4NzI
## IMPORTANT: ## ## IMPORTANT: ##
# NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository. # NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
# If any of the shaders below do not exist, you will get a blank screen when launching the game. # If any of the shaders below do not exist, you will get a blank screen when launching the game.
# vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file". # vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
effects = FakeHDR:AdaptiveSharpen:NFAA:Clarity effects = Tonemap:FakeHDR:AdaptiveSharpen:NFAA:Clarity
# Source: https://github.com/BlueSkyDefender/AstrayFX # Source: https://github.com/BlueSkyDefender/AstrayFX
NFAA = /the/absolute/path/to/NFAA.fx NFAA = /the/absolute/path/to/NFAA.fx
@ -15,16 +15,25 @@ NFAA = /the/absolute/path/to/NFAA.fx
FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
Clarity = /usr/share/reshade/shaders/Clarity.fx Clarity = /usr/share/reshade/shaders/Clarity.fx
AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx
Tonemap = /usr/share/reshade/shaders/Tonemap.fx
reshadeTexturePath = "/usr/share/reshade/textures" reshadeTexturePath = "/usr/share/reshade/textures"
reshadeIncludePath = "/usr/share/reshade/shaders" reshadeIncludePath = "/usr/share/reshade/shaders"
## Tonemap ##
# Gamma towards 0.0 is brighter, towards 2.0 is darker.
Gamma=0.770111
# Exposure towards 1.0 is brighter.
Exposure=0.003
# Saturation towards 1.0 is higher.
Saturation=0.1444777
## FakeHDR ## ## FakeHDR ##
# Setting HDRPower higher makes dark things darker. # Setting HDRPower higher makes dark things darker.
HDRPower=1.184077 HDRPower=1.1099139
# The difference between radius1 and radius2 decides the peak brightness. # The difference between radius1 and radius2 decides the peak brightness.
# Setting radius2 higher than radius1 makes bright things brighter. # Setting radius2 higher than radius1 makes bright things brighter.
radius1=0.98981 radius1=0.9899809
radius2=1.0 radius2=1.0
## NFAA ## ## NFAA ##

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