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https://github.com/an-anime-team/an-anime-game-launcher.git
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Merge branch 'update-shader' into 'main'
Update notahuman shader See merge request KRypt0n_/an-anime-game-launcher!55
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commit
7cce92991f
3 changed files with 15 additions and 6 deletions
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name: Prime Preset v8
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name: Prime Preset v9
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author: notahuman
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author: notahuman
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uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf
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uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf
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images:
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images:
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# Prime Preset v8 by notahuman
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# Prime Preset v9 by notahuman
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# https://notabug.org/notahuman/presets
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# https://notabug.org/notahuman/presets
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# Comparison (v8): https://imgsli.com/OTc1NTk
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# Comparison (v9): https://imgsli.com/OTk4NzI
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## IMPORTANT: ##
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## IMPORTANT: ##
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# NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
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# NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
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# If any of the shaders below do not exist, you will get a blank screen when launching the game.
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# If any of the shaders below do not exist, you will get a blank screen when launching the game.
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# vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
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# vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
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effects = FakeHDR:AdaptiveSharpen:NFAA:Clarity
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effects = Tonemap:FakeHDR:AdaptiveSharpen:NFAA:Clarity
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# Source: https://github.com/BlueSkyDefender/AstrayFX
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# Source: https://github.com/BlueSkyDefender/AstrayFX
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NFAA = /the/absolute/path/to/NFAA.fx
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NFAA = /the/absolute/path/to/NFAA.fx
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FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
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FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
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Clarity = /usr/share/reshade/shaders/Clarity.fx
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Clarity = /usr/share/reshade/shaders/Clarity.fx
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AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx
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AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx
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Tonemap = /usr/share/reshade/shaders/Tonemap.fx
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reshadeTexturePath = "/usr/share/reshade/textures"
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reshadeTexturePath = "/usr/share/reshade/textures"
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reshadeIncludePath = "/usr/share/reshade/shaders"
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reshadeIncludePath = "/usr/share/reshade/shaders"
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## Tonemap ##
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# Gamma towards 0.0 is brighter, towards 2.0 is darker.
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Gamma=0.770111
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# Exposure towards 1.0 is brighter.
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Exposure=0.003
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# Saturation towards 1.0 is higher.
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Saturation=0.1444777
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## FakeHDR ##
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## FakeHDR ##
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# Setting HDRPower higher makes dark things darker.
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# Setting HDRPower higher makes dark things darker.
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HDRPower=1.184077
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HDRPower=1.1099139
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# The difference between radius1 and radius2 decides the peak brightness.
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# The difference between radius1 and radius2 decides the peak brightness.
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# Setting radius2 higher than radius1 makes bright things brighter.
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# Setting radius2 higher than radius1 makes bright things brighter.
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radius1=0.98981
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radius1=0.9899809
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radius2=1.0
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radius2=1.0
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## NFAA ##
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## NFAA ##
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