diff --git a/public/shaders/notahuman/shaders.yaml b/public/shaders/notahuman/shaders.yaml index 14e60e7..3ea7618 100644 --- a/public/shaders/notahuman/shaders.yaml +++ b/public/shaders/notahuman/shaders.yaml @@ -1,4 +1,4 @@ -name: Prime Preset v8 +name: Prime Preset v9 author: notahuman uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf images: diff --git a/public/shaders/notahuman/vkBasalt.conf b/public/shaders/notahuman/vkBasalt.conf index df3b4b2..45f3288 100644 --- a/public/shaders/notahuman/vkBasalt.conf +++ b/public/shaders/notahuman/vkBasalt.conf @@ -1,13 +1,13 @@ -# Prime Preset v8 by notahuman +# Prime Preset v9 by notahuman # https://notabug.org/notahuman/presets -# Comparison (v8): https://imgsli.com/OTc1NTk +# Comparison (v9): https://imgsli.com/OTk4NzI ## IMPORTANT: ## # NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository. # If any of the shaders below do not exist, you will get a blank screen when launching the game. # vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file". -effects = FakeHDR:AdaptiveSharpen:NFAA:Clarity +effects = Tonemap:FakeHDR:AdaptiveSharpen:NFAA:Clarity # Source: https://github.com/BlueSkyDefender/AstrayFX NFAA = /the/absolute/path/to/NFAA.fx @@ -15,16 +15,25 @@ NFAA = /the/absolute/path/to/NFAA.fx FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx Clarity = /usr/share/reshade/shaders/Clarity.fx AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx +Tonemap = /usr/share/reshade/shaders/Tonemap.fx reshadeTexturePath = "/usr/share/reshade/textures" reshadeIncludePath = "/usr/share/reshade/shaders" +## Tonemap ## +# Gamma towards 0.0 is brighter, towards 2.0 is darker. +Gamma=0.770111 +# Exposure towards 1.0 is brighter. +Exposure=0.003 +# Saturation towards 1.0 is higher. +Saturation=0.1444777 + ## FakeHDR ## # Setting HDRPower higher makes dark things darker. -HDRPower=1.184077 +HDRPower=1.1099139 # The difference between radius1 and radius2 decides the peak brightness. # Setting radius2 higher than radius1 makes bright things brighter. -radius1=0.98981 +radius1=0.9899809 radius2=1.0 ## NFAA ## diff --git a/src/assets/shaders/notahuman/preview.png b/src/assets/shaders/notahuman/preview.png index 8e8d9bc..5a999a1 100644 Binary files a/src/assets/shaders/notahuman/preview.png and b/src/assets/shaders/notahuman/preview.png differ