mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-30 05:28:15 +03:00
Merge branch 'update-shader' into 'main'
Update notahuman shader See merge request KRypt0n_/an-anime-game-launcher!55
This commit is contained in:
commit
7cce92991f
3 changed files with 15 additions and 6 deletions
|
@ -1,4 +1,4 @@
|
||||||
name: Prime Preset v8
|
name: Prime Preset v9
|
||||||
author: notahuman
|
author: notahuman
|
||||||
uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf
|
uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf
|
||||||
images:
|
images:
|
||||||
|
|
|
@ -1,13 +1,13 @@
|
||||||
# Prime Preset v8 by notahuman
|
# Prime Preset v9 by notahuman
|
||||||
# https://notabug.org/notahuman/presets
|
# https://notabug.org/notahuman/presets
|
||||||
# Comparison (v8): https://imgsli.com/OTc1NTk
|
# Comparison (v9): https://imgsli.com/OTk4NzI
|
||||||
|
|
||||||
## IMPORTANT: ##
|
## IMPORTANT: ##
|
||||||
# NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
|
# NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
|
||||||
# If any of the shaders below do not exist, you will get a blank screen when launching the game.
|
# If any of the shaders below do not exist, you will get a blank screen when launching the game.
|
||||||
# vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
|
# vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
|
||||||
|
|
||||||
effects = FakeHDR:AdaptiveSharpen:NFAA:Clarity
|
effects = Tonemap:FakeHDR:AdaptiveSharpen:NFAA:Clarity
|
||||||
|
|
||||||
# Source: https://github.com/BlueSkyDefender/AstrayFX
|
# Source: https://github.com/BlueSkyDefender/AstrayFX
|
||||||
NFAA = /the/absolute/path/to/NFAA.fx
|
NFAA = /the/absolute/path/to/NFAA.fx
|
||||||
|
@ -15,16 +15,25 @@ NFAA = /the/absolute/path/to/NFAA.fx
|
||||||
FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
|
FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
|
||||||
Clarity = /usr/share/reshade/shaders/Clarity.fx
|
Clarity = /usr/share/reshade/shaders/Clarity.fx
|
||||||
AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx
|
AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx
|
||||||
|
Tonemap = /usr/share/reshade/shaders/Tonemap.fx
|
||||||
|
|
||||||
reshadeTexturePath = "/usr/share/reshade/textures"
|
reshadeTexturePath = "/usr/share/reshade/textures"
|
||||||
reshadeIncludePath = "/usr/share/reshade/shaders"
|
reshadeIncludePath = "/usr/share/reshade/shaders"
|
||||||
|
|
||||||
|
## Tonemap ##
|
||||||
|
# Gamma towards 0.0 is brighter, towards 2.0 is darker.
|
||||||
|
Gamma=0.770111
|
||||||
|
# Exposure towards 1.0 is brighter.
|
||||||
|
Exposure=0.003
|
||||||
|
# Saturation towards 1.0 is higher.
|
||||||
|
Saturation=0.1444777
|
||||||
|
|
||||||
## FakeHDR ##
|
## FakeHDR ##
|
||||||
# Setting HDRPower higher makes dark things darker.
|
# Setting HDRPower higher makes dark things darker.
|
||||||
HDRPower=1.184077
|
HDRPower=1.1099139
|
||||||
# The difference between radius1 and radius2 decides the peak brightness.
|
# The difference between radius1 and radius2 decides the peak brightness.
|
||||||
# Setting radius2 higher than radius1 makes bright things brighter.
|
# Setting radius2 higher than radius1 makes bright things brighter.
|
||||||
radius1=0.98981
|
radius1=0.9899809
|
||||||
radius2=1.0
|
radius2=1.0
|
||||||
|
|
||||||
## NFAA ##
|
## NFAA ##
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 2.7 MiB After Width: | Height: | Size: 1.2 MiB |
Loading…
Reference in a new issue