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https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-11-25 14:26:16 +03:00
0.4.0
- added "Settings" option for main window menu - added working default paths selection in first run window From previous commits: - added subfolders support for blueprint compiler; moved first_run and preferences pages to subfolders - added 2 first run pages: + when you don't have some required components + to select default folders paths
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parent
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commit
4c5a38dfc2
5 changed files with 48 additions and 5 deletions
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@ -1,6 +1,6 @@
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[package]
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name = "anime-game-launcher"
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version = "0.3.1"
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version = "0.4.0"
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description = "Anime Game launcher"
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authors = ["Nikita Podvirnyy <suimin.tu.mu.ga.mi@gmail.com>"]
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license = "GPL-3.0"
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@ -125,5 +125,6 @@ Gtk.AboutDialog about {
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menu app_menu {
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item ("Check for updates")
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item ("Settings", "open-settings.open-settings")
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item ("About", "show-about-dialog.show-about-dialog")
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}
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@ -35,6 +35,7 @@ pub struct AppWidgets {
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pub window: adw::ApplicationWindow,
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pub carousel: adw::Carousel,
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// TODO: use names instead of numbers
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pub page_1: page_1::Page,
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pub page_2: page_2::Page,
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pub page_3: page_3::Page,
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@ -192,6 +193,8 @@ impl App {
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}
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Actions::FourthPageContinue => {
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config::update_raw(this.widgets.page_4.update_config(config::get().unwrap())).unwrap();
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this.widgets.carousel.scroll_to(&this.widgets.page_5.page, true);
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}
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@ -23,8 +23,10 @@ pub fn choose_dir<T: IsA<gtk::Window>>(current_folder: String, parent: &T) -> Aw
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dialogue.connect_response(move |dialogue, response| {
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if response == gtk::ResponseType::Accept {
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sender.send(dialogue.current_folder().unwrap().to_string()).unwrap();
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sender.send(dialogue.current_folder().unwrap().path().unwrap().to_str().unwrap().to_string()).unwrap();
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}
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dialogue.close();
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});
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dialogue.show();
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@ -72,6 +74,7 @@ impl Page {
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Err(err) => return Err(err.to_string())
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};
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// Add paths to subtitles
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result.runners_folder.set_subtitle(&config.game.wine.builds);
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result.dxvk_folder.set_subtitle(&config.game.dxvk.builds);
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result.prefix_folder.set_subtitle(&config.game.wine.prefix);
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@ -81,10 +84,41 @@ impl Page {
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None => String::from("/tmp")
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});
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result.runners_folder.connect_activated(clone!(@strong result.window as window => move |row| {
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choose_dir(row.subtitle().unwrap().to_string(), &window);
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}));
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// Connect path selection events
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result.connect_activated(&result.runners_folder);
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result.connect_activated(&result.dxvk_folder);
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result.connect_activated(&result.prefix_folder);
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result.connect_activated(&result.game_folder);
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result.connect_activated(&result.temp_folder);
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Ok(result)
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}
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fn connect_activated(&self, row: &adw::ActionRow) {
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row.connect_activated(clone!(@strong self.window as window => move |row| {
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let (sender, receiver) = glib::MainContext::channel::<String>(glib::PRIORITY_DEFAULT);
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choose_dir(row.subtitle().unwrap().to_string(), &window).then(move |path| {
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sender.send(path.clone()).unwrap();
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});
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let row = row.clone();
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receiver.attach(None, move |path| {
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row.set_subtitle(&path);
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glib::Continue(false)
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});
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}));
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}
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pub fn update_config(&self, mut config: config::Config) -> config::Config {
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config.game.wine.builds = self.runners_folder.subtitle().unwrap().to_string();
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config.game.dxvk.builds = self.dxvk_folder.subtitle().unwrap().to_string();
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config.game.wine.prefix = self.prefix_folder.subtitle().unwrap().to_string();
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config.game.path = self.game_folder.subtitle().unwrap().to_string();
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config.launcher.temp = Some(self.temp_folder.subtitle().unwrap().to_string());
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config
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}
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}
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@ -192,10 +192,15 @@ impl App {
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/// Add default events and values to the widgets
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fn init_events(self) -> Self {
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// Add menu actions
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add_action(&self.widgets.menu, "show-about-dialog", clone!(@strong self.widgets.about as about => move || {
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about.show();
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}));
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add_action(&self.widgets.menu, "open-settings", clone!(@strong self as this => move || {
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this.update(Actions::OpenPreferencesPage).unwrap();
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}));
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// Open preferences page
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self.widgets.open_preferences.connect_clicked(Actions::OpenPreferencesPage.into_fn(&self));
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